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Lazya - AI-generated fantasy Character

Lazya

Orc · Fighter (Champion) · Level 13 · Outlander

Lazya

Lazya is blunt, dry, and intensely grounded in physical reality.
AC15
HP117/117
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 117 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of artisan's tools,
One musical instrument,
Vehicles (land)

Languages

Common,
Orc

Features

35 features

Action

  • Extra Attack (2)Level 11

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • One-Two PunchLevel 2

    When Bonus Action

    Spend 1 Moxie Point to make two Unarmed Strikes as a bonus action.

  • Second WindLevel 1

    As a bonus action, regain 1d10 + 13 hit points once per short or long rest.

  • Dig DeepLevel 4

    As a bonus action, for 10 minutes you gain resistance to bludgeoning, piercing, and slashing damage and ignore exhaustion levels below 6. Usable once per long rest, or again by gaining 1 exhaustion.

Reaction

  • Cross CounterLevel 3

    When Reaction

    When hit by a melee attack, spend 1 Moxie Point and use your reaction to reduce the damage by 1d10 + STR mod + Pugilist level.

  • Bloodied But UnbowedLevel 2

    When you take damage, you can use your reaction to regain all expended Moxie Points. If you are Bloodied, you also gain temporary hit points equal to four times your Pugilist level. Usable once per short or long rest.

Always on

  • Brace UpLevel 2

    When Bonus Action

    Spend 1 Moxie Point to gain temporary hit points equal to your Fisticuffs die roll, your level, and your Constitution modifier.

  • Stick and MoveLevel 2

    When Bonus Action

    Spend 1 Moxie Point to make an Unarmed Strike and then Dash or Disengage.

  • Fighting StyleLevel 1

    Proficiencies with all armor, shields, and simple and martial weapons.

  • Action SurgeLevel 2

    You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once used, this feature must be finished on a short or long rest before you can use it again.

  • Martial ArchetypeLevel 3

    You adopt a martial archetype, gaining its 3rd-level features.

  • Improved CriticalLevel 3

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Remarkable AthleteLevel 7

    You add half your proficiency bonus, rounded down, to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. You also gain proficiency in one type of artisan's tools, one musical instrument, and one language. Your athleticism carries you better when jumping, climbing, swimming, or standing from prone.

  • IndomitableLevel 9

    When you fail a saving throw, you can reroll it. You must use the new roll. You can use this feature once per long rest.

  • Indomitable (2 uses)Level 13

    You can use Indomitable twice between long rests.

  • Iron ChinLevel 1

    While unarmored and not wielding a shield, your Armor Class equals 12 + your Constitution modifier.

  • MoxieLevel 2

    You gain a pool of Moxie Points equal to your Pugilist level, refreshed on a short or long rest. You can spend them to fuel pugilist techniques.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can expend 1 Moxie Point to roll your Fisticuffs die and add it to the check. If the check still fails, the point is regained and the feature cannot be used again until a short or long rest.

  • Heavy HitterLevel 3

    When you hit with an Unarmed Strike, you can deal damage and choose either Grapple or Shove.

  • Bare Knuckle BoxerLevel 3

    Your unarmed strike attacks score a critical hit on a roll of 19 or 20.

  • Pugilist SubclassLevel 3

    Gain a Pugilist subclass of your choice.

  • Ability Score ImprovementLevel 4

    You gain a feat or ability score improvement.

  • HaymakerLevel 5

    When you make an attack with an Unarmed Strike or Pugilist weapon, you can spend 1 Moxie Point. On a hit, regain the point and deal maximum damage with that attack.

  • Moxie-Fueled FistsLevel 6

    Whenever you deal damage with an Unarmed Strike or an improvised weapon attack, you can choose force damage instead of the weapon's normal damage type.

  • Down But Not OutLevel 7

    When you use Bloodied But Unbowed while bloodied, you add a damage bonus to your unarmed strikes and Pugilist weapons for 1 minute equal to your Constitution modifier plus your exhaustion level. Usable once per long rest.

  • Ability Score ImprovementLevel 8

    You gain another feat or ability score improvement.

  • School of Hard KnocksLevel 9

    Once per turn, when you hit with an Unarmed Strike or Pugilist weapon, you can deal an extra 1d12 damage of the same type. You may forgo this damage to impose Endanger or Provoke.

  • HerculeanLevel 10

    Your Strength score is doubled for carrying capacity, your unarmed strikes against objects are critical hits, and your jump distance is doubled.

  • Shake It OffLevel 10

    At the start of each of your turns, you can remove one exhaustion level or end one of several debilitating conditions on yourself. Usable once per long rest, or again by taking 1 exhaustion.

  • TraitOrcDarkvision
  • TraitOrcMenacing, proficiency in Intimidation
  • TraitOrcPowerful Build
  • TraitOrcAggressive
  • WandererOutlander

    Lazya can find food and fresh water for herself and up to five others in the wilderness, provided the land offers any at all. She also knows how to navigate rough terrain and read the signs of survival almost instinctively.

Gear

5 items

Weapons

  • Hunting knife
    A large hunting knife carried for utility and close-quarters fighting.

Gear

  • Functional street clothing
    A battered leather vest and sturdy work pants adapted from practical street clothing, used as everyday gear rather than true armor.
  • Steel-toed boots
    Heavy steel-toed boots, worn and scuffed from hard use.
  • Clan charm
    A simple orc token kept from her vanished clan.
  • Explorer's pack
    Explorer's pack, travel supplies, and survival gear suited to an outlander.

Appearance

Lazya is a towering 6'5" orc woman with a lean, powerfully defined build, ripped abs, broad shoulders, and a strikingly feminine face sharpened by a heavy brow and deep-set amber eyes. Her skin is deep olive green, thick, scarred, and weathered like stone. Her lower tusks curve up past her upper lip, sharpened to points. Large pointed ears carry iron rings, and her dreadlocked hair exposes a scar-webbed scalp. She wears faded gray work pants, steel-toed boots, a sleeveless black undershirt, and a battered open leather vest. Every movement is deliberate, grounded, and quietly intimidating.

Mannerisms

She speaks in short, blunt sentences and often answers questions with a long stare before saying anything at all. When thinking, she cracks her knuckles or rolls her shoulders like she is preparing for impact. She stands very still until the moment she moves, then bursts into motion with unsettling speed. She unconsciously sizes up doors, exits, and people by leverage and strike angle.

Personality

Lazya is blunt, dry, and intensely grounded in physical reality. She is slow to trust, but once she decides someone is hers to protect, she becomes immovable. She dislikes performative cruelty, empty boasting, and anyone who confuses paperwork with morality. In a fight she is almost eerily calm, as though violence is simply a language she speaks more fluently than most.

Ideals

Strength should protect the powerless, not merely dominate them. A person proves worth through what they endure and what they defend, not through titles or polished speech.

Bonds

She keeps a small iron charm carved from a clan talisman, the last object she owns that still smells like home. She is hunting for any surviving kin and for proof of what the Spire did to her people.

Flaws

She trusts force more readily than promises, and she can mistake caution for cowardice. If challenged publicly, she is likely to answer before thinking, even when strategy would serve her better. Her patience for diplomacy is thin, and her anger at authority can make her reckless.

Quirks

She taps two knuckles against any surface before entering a room, as if testing its strength.
She keeps count of insults by flexing the fingers of her left hand.
She never sits with her back to a room's center line.
She unconsciously shadowsbox when she is frustrated.

Background

Lazya was born under open sky, in a nomadic orc clan that crossed the wind-scoured plains beyond the city walls. Her people valued endurance over speech, and strength over sentiment. She learned to hunt, wrestle, and take a punch before she learned the common tongue. By the time she was grown, she was already a problem for anyone who thought an orc woman had a place only in the rear ranks. She did not just survive her clan. She became the shape the clan gathered around. If a caravan needed breaking, a raider needed stopping, or a drunken challenge needed answering, Lazya was the fist that settled it. Then the Spire came with papers, claims, and soldiers. Land that had fed her people for generations was declared seized, then was defended by steel and law. Her clan was scattered in the violence that followed, some killed, some imprisoned, and some simply swallowed by the city and never seen again. Lazya learned what rules were worth in a world that worshipped power but hid behind seals and signatures. She adapted the only way she knew how. She fought in alleys, back rooms, work yards, and pits, where a body was a better argument than a speech. Now she walks the modern city like a walking warning, part bruiser, part survivor, and all pressure. She is looking for the people who broke her clan, and for the kind of strength that can never be signed away.

“Her people valued endurance over speech, and strength over sentiment.”
From their backstory
Background
Outlander

Connections

Species

Orc

Media

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