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Tyumi - AI-generated fantasy Character

Tyumi

Orc · Wizard · Level 1 · Soldier

Tyumi

Tyumi is disciplined, observant, and relentlessly ambitious.
AC10
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 6 · 30 ft.
AlignmentLawful EvilGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Orc

Features

11 features

Bonus action

  • AggressiveOrcAs a bonus action, Tyumi can move up to his speed toward a hostile creature he can see or hear.

Always on

  • Fire Bolt

    When Action

    Tyumi raises his staff and releases a mote of fire at a creature or object within range. The mote deals 1d10 fire damage on a hit.

  • Mage Hand

    When Action

    Tyumi creates a small magical hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks within range.

  • Minor Illusion

    When Action

    Tyumi creates a harmless sensory effect, such as a sound, image, odor, or brief mark, within range.

  • SpellcastingLevel 1

    Tyumi is a 1st-level spellcaster. His spellcasting ability is Intelligence. He can use an arcane focus or component pouch as a spellcasting focus, and he maintains a spellbook containing his wizard spells.

  • Arcane RecoveryLevel 1

    Once per day when he finishes a short rest, Tyumi can recover expended spell slots with a combined level of 1. He can recover one expended 1st-level spell slot.

  • DarkvisionOrcTyumi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • MenacingOrcTyumi is proficient in the Intimidation skill.
  • Powerful BuildOrcTyumi counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Sunlight SensitivityOrcTyumi has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Military RankSoldier

    Tyumi retains the rank and authority he earned in military service. Soldiers who recognize his insignia may offer him shelter, information, or limited assistance, while former subordinates may still obey reasonable orders.

Spells

9 spells

Spellcasting. Tyumi casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

9 items

Weapons

  • Quarterstaff
    A sturdy wooden staff used as both a walking aid and arcane implement.

Tools

  • Gaming set
    A bone gaming set used by soldiers during long marches.

Gear

  • Component pouch
    A leather pouch containing the material components needed for Tyumi's spells.
  • Scholar's pack
    A collection of maps, copied histories, and military treatises useful for research and travel.
  • Spellbook
    A leather-bound spellbook containing six 1st-level wizard spells.
  • Insignia of rank
    A metal badge displaying Tyumi's former military rank.
  • Trophy from a fallen enemy
    A broken enemy standard taken from the battlefield where Tyumi first commanded troops.
  • Common clothes
    Plain military-issue clothing altered for an orcish frame.

Purse

  • 10×
    Gold pieces
    Coins saved from military pay and battlefield contracts.

Appearance

Tyumi is a broad-shouldered male orc with slate-gray skin, a broken lower tusk, and a long black braid threaded with copper rings taken from fallen officers. His left cheek bears three shallow scars from a battlefield punishment. He wears a battered soldier's coat beneath dark wizardly robes, both altered to fit his powerful frame. His spellbook is bound in treated hide and secured with an iron clasp stamped with the insignia of a defunct military regiment.

Mannerisms

Tyumi stands rigidly at attention whenever someone important enters a room. He taps the butt of his quarterstaff three times before casting a spell, as if giving an order to invisible troops. He addresses strangers by rank whenever possible, and pauses before answering questions so others mistake calculation for wisdom.

Personality

Tyumi is disciplined, observant, and relentlessly ambitious. He speaks in the clipped language of military reports, rarely wastes movement, and evaluates every person he meets by usefulness, loyalty, and threat. He is patient when patience serves him, ruthless when cruelty is efficient, and genuinely fascinated by arcane theory despite pretending that magic is merely another weapon.

Ideals

Order. The world belongs to those who can impose discipline upon it. Freedom is merely the name weak people give to the absence of a master.

Bonds

The surviving members of Tyumi's old arcane auxiliary are the closest thing he has to family. He intends to find them, recruit them, and rebuild the regiment under his command. He also keeps the burned spellbook that began his education, despite knowing that its former owner may have been murdered for possessing it.

Flaws

Tyumi cannot tolerate being treated as unintelligent, and he responds to even mild condescension with calculated cruelty. He believes obedience is more reliable than friendship, so he manipulates allies before they have the chance to betray him. When confronted with a problem he cannot solve, he becomes reckless rather than admit ignorance.

Quirks

Collects enemy insignia and arranges them by military rank.
Refuses to sleep with his spellbook more than an arm's length away.
Names every summoned or conjured object after a former commander.
Quietly counts exits, windows, and armed individuals whenever he enters a room.

Background

Tyumi was born into an orc warband that measured worth in broken shields and conquered ground. He was strong enough to survive the first charge, but not clever enough to satisfy the officers who expected him to become a simple weapon. During a winter campaign, Tyumi found a dead battlefield arcanist clutching a half-burned spellbook. Instead of selling it or using it as kindling, he taught himself to read the diagrams one symbol at a time. His first successful spell was a flash of fire that killed an enemy scout and singed his own eyebrows. The officers saw potential in him, and Tyumi was transferred into the regiment's arcane auxiliaries. Military discipline gave Tyumi what instinct never had, a structure for ambition. He learned that a well-placed spell could break a formation more efficiently than a hundred axes, and that fear was most useful when carefully administered. He rose to a junior command before a failed siege exposed the corruption of his superiors. Tyumi survived by abandoning the regiment with the unit's spellbooks, official records, and enough gold to start again. Now he travels as a soldier-scholar, offering his magic to causes that advance his position. He has no interest in forgiveness or honor for their own sake. He wants a command of his own, a force that obeys without hesitation, and enough arcane power that no one can ever order him into the front line again.

“He was strong enough to survive the first charge, but not clever enough to satisfy the officers who expected him to become a simple weapon.”
From their backstory
Background
Soldier

Connections

Species

Orc

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