Zenith
Zenith
Sheet
AC 17 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
12 featuresAction
- Attack (Mace)
When A creature is within 5 feet.
Attack roll 1d20 + 2, dealing 1d6 bludgeoning damage.
Bonus action
- Healing Word
When An ally within 60 feet is injured.
Restore 1d4 + 2 HP at 1st level, plus Disciple of Life bonus.
Reaction
- Infernal Rebuke
When You take damage from a creature within 60 feet.
Cast Hellish Rebuke to burn the attacker.
Always on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Disciple of LifeLevel 1
Whenever you use a spell of 1st level or higher to restore hit points, the target regains additional hit points equal to 2 + the spell's level.
- Channel DivinityLevel 2
You can channel divine energy once per short or long rest.
- Channel Divinity: Turn UndeadLevel 2
Each undead that can see or hear you within 30 feet must make a Wisdom saving throw or be turned for 1 minute.
- Channel Divinity: Preserve LifeLevel 2
Restore hit points equal to 5 times your cleric level to creatures within 30 feet. No creature can go above half their max HP.
- TraitTieflingDarkvision
- TraitTieflingHellish Resistance
- TraitTieflingInfernal Legacy
- Shelter of the FaithfulAcolyte
You and your companions can expect to receive free healing and care at establishments of your faith.
Spells
10 spellsSpellcasting. Zenith casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (2 slots): , ,
Gear
6 itemsWeapons
- MaceA blunt iron weapon with a heavy head.
Armor
- Scale MailOverlapping metal scales on a leather backing.
- ShieldA wooden shield painted with a waterlily.
Gear
- Holy SymbolA silver medallion representing Eldath.
- Acolyte's PackContains a backpack, prayer book, incense, vestments, and candles.
Purse
- 15×Gold PiecesStandard gold coins.
Appearance
Zenith is a tiefling with soft lavender skin and eyes like polished gold. Their horns are small and spiraled, tucking neatly into their short, dark curls. They wear pristine white robes trimmed with gold embroidery over functional scale mail, and a silver medallion of Eldath hangs around their neck. They possess a calm, almost ethereal presence despite their fiendish ancestry.
Mannerisms
Often hums low, soothing temple hymns when focused. Frequently adjusts their sleeves to ensure they look tidy.
Personality
Gentle, patient, and deeply empathetic. Zenith believes that everyone deserves a second chance and that kindness is the most potent magic. They speak softly but with a conviction that often surprises those who judge them by their appearance.
Ideals
Compassion. No creature is beyond redemption, and mercy should be extended to all who seek it.
Bonds
Brother Alwyn, the priest who raised me, taught me that I am more than my bloodline. I will always protect the temple that became my home.
Flaws
I struggle with intense self-doubt when faced with direct prejudice, often wondering if the darkness in my blood is as dormant as I hope.
Quirks
Background
Zenith was found as a babe in a basket of willow reeds, resting on the cold marble steps of the Temple of the Quiet Wave. Wrapped in a cloth marked with strange runes, the infant's purple skin and budding horns were enough to make the city watch turn away in superstition. However, Brother Alwyn, a senior priest of the faith, saw not a monster but a shivering child. He brought the infant into the warmth of the sanctum, naming them Zenith to represent a hope that would always reach for the highest sun. Growing up within the temple walls, Zenith served as an acolyte, finding more peace in rhythmic chanting and the smell of jasmine incense than they ever did in the bustling streets. They learned early on that their infernal blood did not dictate their destiny. Under Alwyn's guidance, Zenith channeled their inner fire into the warm glow of healing magic. While some parishioners still offer sidelong glances or mutter prayers for protection, Zenith greets them with a steady smile and a helping hand. Now, Zenith travels beyond the temple gardens to bring the mercy of the Life Domain to those who dwell in the shadows. They carry a heavy iron mace not to strike out in anger, but to protect the vulnerable. They seek to prove that one's nature is forged by their choices and the kindness they offer to a cruel world. Their journey is a pilgrimage of peace, aimed at soothing the wounds of the land.
“Wrapped in a cloth marked with strange runes, the infant's purple skin and budding horns were enough to make the city watch turn away in superstition.”
- Background
- Acolyte
Connections
Species
Tiefling
Media
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