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Brode - AI-generated fantasy Character

Brode

Halfling · Rogue (Thief) · Level 20 · Acolyte

Brode

Brode is observant, patient, and disarmingly polite.
AC13
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 143 · 30 ft.
AlignmentChaotic GoodGenderMaleAge146 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Shortbow,
Rapier,
Dagger,
Hand crossbow,
Longsword,
Rapeir,
Shortsword,
Scimitar,
Whip,
Light crossbow,
Longbow,
Quarterstaff,
Club,
Dart,
Javelin,
Mace,
Sickle,
Sling,
Spear,
Handaxe,
Light hammer,
Battleaxe,
Flail,
Morningstar,
Pike,
Trident,
War pick,
Warhammer,
Net,
Heavy crossbow,
Maul,
Greataxe,
Greatsword,
Halberd,
Glaive,
Lance

Tools

Thieves' tools,
Calligrapher's supplies

Languages

Common,
Halfling,
Draconic,
Thieves' Cant

Features

33 features

Action

  • Naturally StealthyHalflingYou can take the Hide action while obscured only by a creature that is at least one size larger than you.

Bonus action

  • Cunning ActionLevel 2

    When On Brode's turn.

    Brode can use a Bonus Action to Dash, Disengage, Hide, Search, Help, or activate relevant Fast Hands options.

  • Steady AimLevel 3

    You gain a Bonus Action that can be used to take the Steady Aim action. If you have not moved during the current turn, you gain Advantage on your next attack roll before the end of the turn, and your Speed becomes 0 for the turn.

  • Fast HandsLevel 3

    You can take the Utilize action as a Bonus Action, and you can use your Bonus Action to make a Dexterity check using Thieves' Tools to pick a lock or disarm a trap, or to take the Search action.

  • Use Magic DeviceLevel 13

    You can attune to up to four magic items at once. You can use any magic item regardless of its stated class, species, or level requirements, and you can use a magic item as a Bonus Action to activate it if it normally requires a Magic action.

  • Slippery MindLevel 15

    You gain proficiency in Wisdom saving throws and can use Cunning Action to Help as a Bonus Action.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits Brode with an attack roll.

    Brode can use a Reaction to halve the damage from an attack that hits him.

Always on

  • Cunning StrikeLevel 5

    When When Brode hits with an attack that qualifies for Sneak Attack.

    After hitting with a qualifying weapon attack, Brode can spend Sneak Attack dice to impose effects such as Disarm, Poison, Trip, Daze, or Knock Out when the target and attack meet the required conditions.

  • Light Weapon Extra Attack

    When When taking the Attack action with a Light weapon.

    Brode can make a second attack as part of the Attack action if one attack uses a Light weapon.

  • Evasion

    When When subjected to an effect allowing a Dexterity saving throw for half damage.

    Brode can use his Reaction to reduce or avoid certain area effects by succeeding on a Dexterity saving throw, taking no damage on a success and half damage on a failure when applicable.

  • Stroke of LuckLevel 20

    When After missing an attack roll or failing an ability check.

    Brode can turn a missed attack roll or failed ability check into a natural 20 once per Short or Long Rest.

  • Weapon MasteryLevel 1

    You gain proficiency with Martial weapons that have the Finesse or Light property, and you can use Weapon Mastery with two weapons of your choice from those available to you. Brode uses mastery with the Rapier and Shortbow.

  • ExpertiseLevel 1

    You gain expertise in two proficient skills or with Thieves' Tools. Brode has Expertise in Stealth, Perception, and Thieves' Tools through later class progression.

  • Sneak Attack, 10d6Level 1

    Once per turn, you can deal an extra 10d6 damage to a creature you hit with an attack using a Finesse or Ranged weapon if you have Advantage on the attack roll, or if an enemy of the target is within 5 feet of it and you do not have Disadvantage.

  • Thieves' CantLevel 1

    You know the secret mix of dialect, jargon, and code used by rogues. You also learn one other language of your choice, Draconic.

  • Second-Story WorkLevel 3

    You can climb faster than normal, and jumping no longer costs you extra movement. You also gain a climbing speed equal to your Speed.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify. The supplied ability scores are treated as final.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or another feat for which you qualify. The supplied ability scores are treated as final.

  • Supreme SneakLevel 9

    You have Advantage on any Dexterity check made as part of the Hide action. If you move no more than half your Speed on the same turn, you do not reveal your position when you miss with a ranged attack roll.

  • Reliable TalentLevel 7

    Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.

  • Ability Score ImprovementLevel 10

    You gain an Ability Score Improvement or another feat for which you qualify. The supplied ability scores are treated as final.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or another feat for which you qualify. The supplied ability scores are treated as final.

  • Devious StrikesLevel 14

    You can use additional Cunning Strike options, including Daze and Knock Out, by expending the required Sneak Attack dice.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement or another feat for which you qualify. The supplied ability scores are treated as final.

  • Thief's ReflexesLevel 17

    You can take two turns during the first round of each combat. You take your second turn at your Initiative count minus 10.

  • ElusiveLevel 18

    You have Advantage on Initiative rolls, and attack rolls against you cannot have Advantage unless you are Incapacitated.

  • Epic BoonLevel 19

    You gain an Epic Boon or another feat for which you qualify. The supplied ability scores are treated as final.

  • BraveHalflingAdvantage on saving throws to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you, but cannot stop there.
  • LuckHalflingWhen you roll a 1 on a d20 Test, you can reroll the die, and must use the new roll.
  • SmallHalflingBrode is a Small creature.
  • SpeedHalflingBrode's walking Speed is 30 feet.
  • Magic Initiate, ClericAcolyte

    Brode knows the rites and teachings of his faith and can secure basic aid, shelter, and healing from temples and religious communities that recognize his deity or tradition. He also gains the Magic Initiate origin feat, choosing Cleric as the spellcasting class.

Spells

3 spells

Spellcasting. Brode casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will):

1st level: ,

Gear

12 items

Weapons

  • Rapier
    A light, agile martial weapon suitable for precise attacks.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Dagger
    Light throwing and backup weapons.

Armor

  • Leather armor
    Light armor providing base AC 11 plus Dexterity modifier.

Tools

  • Thieves' tools
    Tools used to pick locks and disarm traps.

Gear

  • Burglar's pack
    Includes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, rope, and waterskin.
  • Holy symbol
    A divine focus bearing the emblem of Brode's faith.
  • Prayer book
    A book of prayers, rites, and copied temple records.
  • 5×
    Incense sticks
    Used in religious ceremonies and also useful for masking the scent of a hidden passage.
  • Vestments
    Ceremonial clothing used for worship and formal temple rites.
  • Common clothes
    A simple change of everyday clothes.

Purse

  • 8×
    Gold pieces
    Coin saved from temple errands and adventuring work.

Appearance

Brode is a small, compact halfling with warm brown skin, dark hazel eyes, and thick black hair worn in a carefully maintained braid threaded with tiny brass prayer beads. He dresses in a well-fitted charcoal leather coat over plain acolyte vestments, though the coat has been repaired so many times that its sleeves are made from three subtly different shades of leather. His boots are polished obsessively, while the rest of his clothing bears the practical dust and wear of constant travel. A silver holy symbol hangs inside his collar, close enough to touch but rarely displayed.

Mannerisms

Brode touches the prayer beads in his braid whenever he is lying, counting silently under his breath before making a dangerous choice. He speaks in a calm, almost devotional murmur, even while picking a lock, and refers to complicated heists as liturgies.

Personality

Brode is observant, patient, and disarmingly polite. He notices who has not eaten, which guard is favoring one knee, and which noble has stopped listening. He prefers clever solutions to violent ones, but once he decides someone is preying on the helpless, his courtesy becomes a very thin disguise for relentless determination.

Ideals

Mercy is a form of justice. The strong are obligated to protect the overlooked, and sacred duty means nothing if it cannot help ordinary people.

Bonds

He carries a tiny brass key from Saint Veyra's reliquary and will risk almost anything to recover the stolen relic and restore his temple's honor. He also protects young acolytes, especially those dismissed as too timid, too small, or too ordinary to matter.

Flaws

Brode cannot resist investigating a locked door, sealed reliquary, or suspiciously innocent-looking priest. He also rationalizes theft too easily when he believes an object belongs in safer hands, and his confidence becomes reckless when someone calls him harmless.

Quirks

He labels every lock by difficulty in the margins of his prayer book.
He gives names to particularly elegant escape routes.
He leaves a single brass bead at places where he has completed a dangerous favor.
He refuses to step on freshly swept floors unless invited.

Background

Brode was raised in the archive-temple of Saint Veyra, where halfling acolytes were trusted with the work others considered too tedious to notice. He copied burial rolls, catalogued offerings, and carried sealed messages through the temple's narrow service passages. He learned early that sacred places have secrets, and that the people trusted to guard them often overlook the smallest person in the room. Brode's talent for moving unseen began as a practical way to deliver prayers during crowded festivals, then became something far more deliberate when a relic disappeared from the temple vaults.

“He copied burial rolls, catalogued offerings, and carried sealed messages through the temple's narrow service passages.”
From their backstory
Background
Acolyte

Connections

Species

Halfling

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