Gorzhak Stonetrail
Gorzhak Stonetrail
Sheet
AC 10 · HP 47 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Languages
Features
15 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- RageLevel 1
You can enter a battle fury as a bonus action. While raging, you gain advantage on Strength checks and saving throws, a bonus to melee damage with Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. You can rage 4 times per long rest at this level.
- Reckless AttackLevel 2
You can spend a bonus action to attack recklessly. This gives you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.
- FrenzyLevel 3
When you rage, you can enter a frenzy. While raging, you can make a single melee weapon attack as a bonus action on each of your turns after this one. When the rage ends, you suffer one level of exhaustion.
- AggressiveOrcAs a bonus action, you can move up to your speed toward a hostile creature that you can see, provided you end this move closer to the creature.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- Danger SenseLevel 2
You gain advantage on Dexterity saving throws against effects you can see, such as traps and spells, and you take no damage on a successful save if the effect normally deals half damage on a success.
- Primal PathLevel 3
You choose a primal path that shapes your rage. You have chosen the Path of the Berserker.
- Ability Score ImprovementLevel 4
At 4th level, you improve one ability score by 2 or two ability scores by 1 each, or take a feat if allowed. This character uses the improvement to Strength.
- Fast MovementLevel 5
Your speed increases by 10 feet while you are not wearing heavy armor.
- Mindless RageLevel 6
While raging, you cannot be charmed or frightened. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- DarkvisionOrcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- MenacingOrcYou gain proficiency in the Intimidation skill.
- Powerful BuildOrcYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and passages you have traveled. You can find food and fresh water for yourself and up to five others each day, provided the land offers anything to forage or hunt.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed axe favored for brutal cleaving strikes.
- 2×HandaxeTwo light throwing axes for ranged harassment and backup melee fighting.
- 4×JavelinBalanced throwing spears carried in a bandolier for hunting and open-field combat.
Gear
- Explorer's PackA backpack with bedroll, mess kit, tinderbox, torches, rations, rope, and other travel basics.
- Traveler's ClothesA worn cloak of animal hide and mended stitching from years on the road.
- Hunting TrophyProof of a hard-earned victory, kept as a reminder of where the road first tested him.
- StaffA simple walking staff that doubles as a trail tool and campsite support.
- Pouch with 10 gpA small belt pouch containing coins and travel necessities.
Appearance
A broad-shouldered green-skinned orc with a shaved scalp, a warrior's scar across the nose, and ritual ash painted along the jaw. Thick tusks frame a permanent half-snarl, but the eyes are calm and watchful. Wears scavenged leathers, a wolf pelt cloak, and a weathered belt heavy with javelins and trophies from hard-fought roads.
Mannerisms
He speaks in short, deliberate sentences and taps two fingers against his forearm before a fight, as if listening for the beat of his own pulse. When thinking, he watches exits, then the hands of the nearest stranger.
Personality
Quiet until provoked, Gorzhak is steady, protective, and unexpectedly patient with the frightened or lost. He values directness, keeps his promises, and has no taste for cruelty dressed up as tradition.
Ideals
Protection. Strength means little if it is only used for pride. Power should shield the weak, guard the road, and punish those who prey on the helpless.
Bonds
He still carries a carved bone token from the first caravan master who treated him with respect, and he will cross any distance to repay a debt of loyalty.
Flaws
He solves too many problems with force first and reflection second, and once his blood is up he struggles to back down. He also distrusts polished authority, assuming anyone with soft hands and a clean uniform is hiding a knife.
Quirks
Background
Gorzhak was born far from any clan hearth, raised instead by the road, the riverbank, and the patience of hard travel. He learned early that an orc with no banner and no war chief was judged before he ever spoke, so he stopped speaking first and started surviving first. He hunted small game, guided caravans through knife-thin passes, and earned his meals with a spear and an iron will. The lands taught him what the elders never could, that strength is not only the power to break, but the discipline to endure. His rage first found shape when mercenaries burned a frontier waystation and left the wounded to die. Gorzhak survived the smoke and the screaming, then came back like a storm with an axe in each hand. The fury that rose in him felt older than thought, a red drumbeat that drowned fear and pain alike. Since then he has walked as an outrider and hired shield, chasing the memory of that fire and the promise that no one under his watch will be abandoned to helplessness again. He calls it survival. Others call it devotion.
“He hunted small game, guided caravans through knife-thin passes, and earned his meals with a spear and an iron will.”
- Background
- Outlander
Connections
Species
Orc
Media
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