Salomone
Salomone
Sheet
AC 13 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. As a bonus action, you can grant one creature other than yourself a Bardic Inspiration die, a d6, which can be added to one ability check, attack roll, or saving throw. You can use this feature 2 times per long rest.
Always on
- SpellcastingLevel 1
You know two cantrips and six bard spells of 1st level or higher. You have four 1st-level spell slots and two 2nd-level spell slots. Your spellcasting ability is Charisma.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of RestLevel 2
You can use a musical performance or soothing words to help revitalize your wounded allies during a short rest. Any friendly creature who spends one or more Hit Dice to regain hit points at the end of the rest regains an extra 1d6 hit points.
- ExpertiseLevel 3
You gain proficiency in any combination of two skills of your choice. Your proficiency bonus is doubled for any ability check you make with the chosen skills.
- Bard CollegeLevel 3
At 3rd level, you choose a Bard College, which grants you features at 3rd level and later levels. Salomone follows the College of Lore, favoring knowledge, wit, and versatile support magic.
- TraitHumanAbility Score Increase, +1 to all ability scores.
- TraitHumanExtra Language, you know one additional language of your choice.
- Position of PrivilegeNoble
You retain the respect of people who know of your family, and common folk are inclined to treat you as a person of consequence. In addition, you can secure an audience with a local noble if you need one.
Spells
8 spellsSpellcasting. Salomone casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
9 itemsWeapons
- RapierA rapier, the bard's favored elegant sidearm.
- DaggerA dagger kept for utility and self-defense.
Armor
- Leather armorA simple defensive garment worn beneath his travel clothes.
Tools
- OcarinaAn ocarina that he plays with heartbreaking tenderness.
Gear
- Diplomat's packA diplomat's pack containing writing materials, formal necessities, and travel supplies.
- Fine clothesA fine set of clothes suitable for respectable company.
- Signet ringA signet ring bearing his family crest.
- Scroll of pedigreeA scroll of genealogy and pedigree proving noble status.
Purse
- Purse with 25 gpA purse of coin from his background wealth.
Appearance
A lean human man in his mid-thirties, with tired kind eyes, dark neatly kept hair touched by early silver at the temples, and a merchant's careful posture that never fully left him. He wears a simple noble's coat over travel-stained clothes, a signet ring on one hand, and keeps a worn ocarina tucked in an inner pocket. His expression is often distant, but when he plays, the grief in his face softens into something almost radiant.
Mannerisms
He often touches his signet ring when thinking, and unconsciously taps simple rhythms on tables, mugs, or his knee. Before speaking in earnest, he takes a slow breath as if tuning himself like an instrument.
Personality
Soft-spoken, courteous, and observant, Salomone carries himself like a man who has learned that every room contains both danger and sorrow. He is patient with children, deferential to honest laborers, and unexpectedly sharp when someone mistreats the vulnerable. His humor is dry and faintly self-deprecating, but his music reveals a deeper gentleness than his guarded expression suggests.
Ideals
Mercy. Everyone is carrying some unseen sorrow, and a kind word or a small song can be a lifeline. No one should be left alone with their pain.
Bonds
He carries his wife's signet or keepsake wherever he goes, and cannot bear the thought of losing it. He sends coin or small gifts to anyone who reminds him of her kindness, even when he can ill afford it.
Flaws
He withdraws into silence when grief catches him, sometimes seeming cold or aloof when he is actually close to breaking. He clings to old routines and old promises, even when they are clearly hurting him. He also has a habit of spending too much to help strangers, as if generosity could make up for the life he could not save.
Quirks
Background
Salomone was born to comfort, but not to ease. He learned letters, ledgers, etiquette, and the language of contracts before he ever learned how to truly speak from the heart. As a young man he became a merchant, a capable one, with a talent for reading people as readily as prices. He built a modest trade house, married the only person who could make him forget the burden of expectation, and for a time he believed that a life of account books and careful promises could still become a happy one. Then his wife died, and the world narrowed to empty chairs and unsent messages. The trade routes still carried him from town to town, but the work lost its color. Salomone sold what he could, kept what little remained, and took up his ocarina because it was the only thing that could say what he could not. Now he wanders as a bard, not to dazzle courts, but to keep moving, to earn enough to live, and to turn his grief into something that can comfort others instead of consuming him. He is still a gentleman by habit, still a merchant by instinct, but now every song he plays is also a prayer that memory might become mercy.
“He learned letters, ledgers, etiquette, and the language of contracts before he ever learned how to truly speak from the heart.”
- Background
- Noble
Connections
Species
Human
Media
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