Nyria Otholla
Nyria Otholla
Sheet
AC 13 · HP 11 · 35 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Favored EnemyLevel 1
You always have the Hunter's Mark spell prepared. You can cast it twice per long rest without expending a spell slot and without requiring Concentration.
- SpellcastingLevel 1
You know two 1st-level spells from the Ranger spell list. Wisdom is your spellcasting ability.
- TraitElf (Wood Elf)Darkvision (60 ft)
- TraitElf (Wood Elf)Fey Ancestry (Advantage on saves to be Charmed, magic cannot put to sleep)
- TraitElf (Wood Elf)Keen Senses (Proficiency in Perception)
- TraitElf (Wood Elf)Trance (Long rest in 4 hours)
- TraitElf (Wood Elf)Wood Elf Lineage (Druidcraft cantrip, +5 ft Speed)
- AlertCriminal
You gain a bonus to your initiative rolls equal to your Proficiency Bonus. After rolling initiative, you can swap your initiative with a willing ally who rolled in the same combat.
Spells
4 spellsSpellcasting. Nyria Otholla casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
1st level (2 slots): , ,
Gear
6 itemsWeapons
- 2×ShortswordA light, piercing melee weapon.
- LongbowHeavy ranged weapon with long reach.
Armor
- Leather ArmorStandard protective gear for those who favor agility.
Tools
- Thieves' ToolsA set of files, lockpicks, and mirrors for disabling traps or locks.
Gear
- 20×ArrowsStored in a leather quiver.
- Explorer's PackIncludes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.
Appearance
Nyria has copper-toned skin and hair the color of dried autumn leaves, usually kept in tight, practical braids. Her eyes are a sharp, piercing amber. She wears weathered dark green leathers that have been darkened further with soot to aid in concealment. She moves with a predatory grace, always keeping her weight balanced and ready to pivot.
Mannerisms
Nyria rarely sits with her back to an open room. She has a habit of scanning the ceiling and the shadows before she speaks to anyone.
Personality
Cynical and terse, Nyria is a woman of action who finds small talk exhausting. She views the world through the lens of a former criminal, always looking for exits, traps, and hidden leverage. Despite her gruff exterior, she has a soft spot for those being squeezed by oppressive debts.
Ideals
Independence. No person or law should have the right to claim ownership over another's soul or future.
Bonds
My sister Elara is my only reason for surviving the cold nights in the wild. I will break her chains no matter the cost.
Flaws
I am so paranoid of being manipulated that I often reject genuine help, viewing every act of kindness as a potential debt.
Quirks
Background
Nyria was born in the soot-choked alleys of a trade metropolis, where her elven heritage was merely a tool for quiet infiltration. Recruited young into a smuggling syndicate, she spent decades guiding illicit goods through overgrown sewers and hidden forest paths bordering the city walls. She was an expert at avoiding the city watch and the dangerous beasts of the fringes, blending her natural affinity for the wild with the pragmatism of an urban predator. Everything changed when a deal went sour, resulting in her younger sister being sold into a labor house to pay off the lost profit. Realizing the syndicate would never help, Nyria fled to the true wild. She now hones her skills as a survivalist for hire, gathering the coin and power necessary to eventually return and extract her sister from the city's corrupt clutches. Her time in the underworld taught her that nature's laws are honest, while man's laws are just strings to pull.
“Everything changed when a deal went sour, resulting in her younger sister being sold into a labor house to pay off the lost profit.”
- Background
- Criminal
Connections
Species
Elf (Wood Elf)
Media
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