Asuka
Asuka
Sheet
AC 18 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
27 featuresAction
- Divine SenseLevel 1
You can detect evil and good as a special sense. As an action, you can detect the location of celestials, fiends, and undead within 60 feet, and you can also detect consecrated and desecrated places and objects. You can use this feature 20 times per long rest.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Cleansing TouchLevel 14
You gain the ability to end one spell on yourself or on one willing creature you touch as an action.
- Holy NimbusLevel 20
You can use your action to present your holy symbol and emit an aura of sunlight for 1 minute. Enemies have disadvantage on saving throws against your spells, and fiends and undead that start their turn in the aura take radiant damage.
Always on
- Lay on HandsLevel 1
You have a pool of healing power that replenishes when you finish a long rest. You can restore up to 100 hit points per long rest, and you can also cure one disease or neutralize one poison with 5 points from the pool.
- Fighting StyleLevel 2
You adopt a martial style of combat. A suitable choice for Asuka is Defense, which grants +1 AC while wearing armor.
- Divine SmiteLevel 2
You can expend spell slots to deal radiant damage when you hit with a melee weapon attack. The damage increases with spell slot level and is especially potent against undead and fiends.
- SpellcastingLevel 2
You gain the ability to cast paladin spells using Wisdom? No, as a paladin you cast using Charisma. You prepare a number of spells equal to your Charisma modifier plus half your paladin level, and you can change your prepared spells after a long rest.
- Divine HealthLevel 3
You cannot be cured of disease and have immunity to disease.
- Sacred OathLevel 3
You swear the Oath of Devotion, dedicating yourself to honesty, courage, compassion, honor, and duty.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Aura of ProtectionLevel 6
You and friendly creatures within 10 feet of you add your Charisma modifier to all saving throws while you are conscious.
- Aura of CourageLevel 10
You and friendly creatures within 10 feet of you cannot be charmed while you are conscious.
- Improved Divine SmiteLevel 11
Your weapon attacks deal an extra 1d8 radiant damage on every hit.
- Oath SpellsLevel 3
You chose the Oath of Devotion tenets, and your oath spells are automatically prepared. These include protection from evil and good, sanctuary, lesser restoration, zone of truth, beacon of hope, dispel magic, beacon of hope, and guardian of faith.
- Channel DivinityLevel 3
You can use Channel Divinity to add your Charisma modifier to attack rolls against a creature for 1 minute, or to turn fiends and undead.
- Sacred WeaponLevel 3
Your Channel Divinity option, Sacred Weapon, lets you add your Charisma modifier to attack rolls for 1 minute and sheds bright light.
- Turn the UnholyLevel 3
Your Channel Divinity option, Turn the Unholy, lets you turn fiends and undead.
- Aura of DevotionLevel 7
Your aura and training make your most trusted allies steadier, more disciplined, and harder to break in crisis.
- Purity of SpiritLevel 15
You are purified by your own creed and cannot be magically compelled by charm or possession in the ways this feature protects against.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or feat.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language
- Position of PrivilegeNoble
Thanks to her noble birth, Asuka can secure audience with local lords, executives, security chiefs, and other figures of authority. She knows the etiquette of privilege, the shape of formal influence, and how to move through elite circles without drawing unnecessary suspicion.
Spells
16 spellsSpellcasting. Asuka casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): , , , , ,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (2 slots):
Gear
8 itemsWeapons
- Martial WeaponA martial weapon chosen as part of the paladin's starting gear.
Armor
- Chain MailA suit of heavy chain mail, worn when formal protection is required.
- ShieldA sturdy shield bearing a simple, unadorned symbol of personal discipline.
Gear
- Priest's PackA priest's pack containing the practical supplies a traveling knight or guardian needs.
- Holy SymbolA holy symbol used to channel divine power through conviction rather than faith in a deity.
- Signet RingA signet ring representing noble status and family lineage.
- Fine ClothesA set of fine clothes suitable for formal meetings and public appearances.
- Letter of IntroductionA scroll of pedigree or similar proof of noble standing.
Appearance
Asuka is a tall, pale human woman with a slender, disciplined frame and a stillness that makes a room feel measured when she enters it. Her black hair is worn short and practical, framing high cheekbones, a strong jawline, and dark eyes that miss almost nothing. A thin scar cuts from her left temple toward her jaw, and her posture is as precise as a drawn line. She favors modern, minimal clothing in black and dark gray, fitted enough for movement, with sturdy boots and a tactical jacket that suggests she is always prepared for conflict, even when unarmed.
Mannerisms
She speaks after a deliberate pause, as though testing every word for weakness before allowing it into the world. When listening, she keeps her hands folded behind her back or at her sides, and she rarely blinks first in a stare. In moments of stress, she straightens her posture and measures her breath like a metronome. She often corrects students with quiet precision rather than volume.
Personality
Calm, exacting, and unshakably disciplined, Asuka projects the stillness of someone who has survived chaos by mastering herself. She is not cruel, but she is relentless, and she expects others to earn confidence through effort rather than hope. She respects honesty, perseverance, and emotional control, and she has little patience for self-pity or theatrics. Beneath that severe exterior is a deeply protective mentor who believes that strength exists to shield the vulnerable, not to dominate them.
Ideals
Self-mastery. A person is only as strong as the discipline that governs their mind, and true honor is demonstrated in restraint, clarity, and endurance. She believes protection is a duty earned through rigor, not sentiment.
Bonds
She carries her family’s memory as a sacred duty, and she will not let their name be reduced to scandal or footnote. She is fiercely committed to the students who trust her instruction, and she sees their growth as a promise she must honor. She also keeps one private bond to the training blade she carried in her youth, not because she needs it now, but because it reminds her who she became when everything was taken from her.
Flaws
Asuka confuses mercy with indulgence and can become mercilessly demanding when she thinks someone is wasting their potential. She has difficulty trusting institutions, especially polished ones that hide weakness behind ceremony. When her composure cracks, she can retreat into silence so absolute that allies may mistake it for coldness. She also carries a private fear that if she ever stops training, grief will return and define her.
Quirks
Background
Asuka was born into a proud lineage that prized discipline, restraint, and perfect public conduct. Her family expected heirs who could represent the clan in both ceremony and crisis, so she was taught etiquette beside strategy, and meditation beside the sword. From childhood she learned that composure is not softness, it is control. She became excellent at control. She excelled in every drill, every lesson, every silent hour of posture and breath, until even her teachers began to speak of her as if she were carved from patience itself. That certainty broke when betrayal came from within her own circle. A rival faction dismantled her family’s standing, scattering allies and leaving her home a place of grief and ash. Asuka survived, but survival was not enough. She turned inward, and what she found there became her true vow, mastery of self. She left her homeland and eventually found purpose in teaching others the discipline that kept her alive. Now she trains in a modern facility, demanding that students endure discomfort, fear, and doubt without surrendering their center. She does not serve a god, she serves the ideal that the mind, once mastered, can outlast any wound.
“From childhood she learned that composure is not softness, it is control.”
- Background
- Noble
Connections
Species
Human
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