Pipwick Underbough
Pipwick Underbough
Sheet
AC 11 · HP 8 · 25 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- ExpertiseLevel 1
You gain proficiency in thieves' tools and can use them to pick locks and disarm traps.
- Sneak AttackLevel 1
Once per turn, you deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you do not have disadvantage.
- Thieves' CantLevel 1
You can use your talents in misdirection to communicate with other rogues and criminals through hidden messages and secret signs.
- TraitGnomeDarkvision, 60 ft.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeNatural Illusionist, you know the minor illusion cantrip.
- TraitGnomeSpeak with Small Beasts.
- TraitGnomeSpeed 25 ft.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona when needed.
Spells
Spellcasting. Pipwick Underbough casts with Intelligence (spell save DC 11, to hit with spell attacks).
Gear
9 itemsWeapons
- RapierFinesse melee weapon, well balanced and easy to conceal.
- 2×DaggerTwo light blades kept for emergencies and close work.
- ShortbowRanged weapon with a bundle of twenty arrows.
Armor
- Leather ArmorProtective stitched leather armor.
Tools
- Thieves' ToolsA set of tools used to open locks and disable traps.
- Forgery KitA kit for creating fake documents and seals.
- Disguise KitA kit for altering appearance and assuming disguises.
Gear
- 20×ArrowArrows for the shortbow.
- Burglar's PackA practical assortment of adventuring gear suited to a burglar and survivor.
Appearance
A small, sharp-eyed forest gnome with copper-brown skin, silver-streaked dark hair tied back in a neat tail, and a wardrobe of practical travel clothes that always looks a little too polished for honesty. He wears a tailored dark vest with hidden pockets, soft leather armor beneath it, and a ring of tiny sleight-of-hand tools tucked at his belt. His smile is quick and disarming, but his gaze is constantly measuring exits, locks, and pocket seams.
Mannerisms
He talks with his hands, especially when bluffing, and he never answers a question directly if a better answer can be constructed. When nervous, he smooths imaginary wrinkles from his sleeves and glances at every nearby door before smiling again.
Personality
Cheerful, sly, and relentlessly curious, Pipwick treats most conversations like a card game he is trying to win without anyone noticing the score. He is genuinely delightful company when he feels safe, quick with compliments, jokes, and clever observations. Underneath the charm, however, lies a careful survivor who always assumes there is a second meaning, a hidden trap, or a better lie waiting to be used.
Ideals
Freedom. No law, title, or oath should own a person completely. A clever mind and a quick hand should always be enough to outwit the heavy-handed powers that try.
Bonds
He keeps a worn counterfeit academy seal that once belonged to the mentor who taught him his first serious con, and he will risk much to protect the old master's name from exposure. He also maintains a hidden ledger of every favor owed to his many aliases, because one day he intends to cash them all in at once.
Flaws
Pipwick cannot resist a convincing lie, especially when he is the one telling it, and he sometimes keeps improvising long after the truth would serve him better. He is unnervingly willing to change his story, his name, or even his apparent loyalties if it buys him a better angle, which makes trusting him difficult even when he means well.
Quirks
Background
Pipwick Underbough was born in a gnome burrow that celebrated invention, performance, and practical jokes in equal measure. He loved the first two and treated the third as a profession. While other gnomes learned how to charm a room with harmless tricks, Pipwick learned how to read a room, find its vanity, and sell it a flattering lie. He started as a stage assistant, then a bookkeeper, then a courier with a talent for remembering every face that paid too much attention to him. By the time anyone realized the cheerful little gnome had been borrowing names, seals, and signatures, Pipwick had already vanished into a dozen carefully prepared aliases. That talent for disappearing eventually drew the attention of a fence who taught him the finer points of cutting purses, bypassing locks, and keeping a blade close while still wearing a polite smile. Pipwick became a rogue not because he enjoyed cruelty, but because he learned the world rewards the prepared and punishes the trusting. He still prefers a clean con to a bloody fight, but if things go wrong, his rapier flashes out with frightening precision. Now he travels with a satchel full of forged papers, fake credentials, and a life he can step into at need, always hunting for the next mark, the next secret, and the next reason not to stay in one place too long.
“He loved the first two and treated the third as a profession.”
- Background
- Charlatan
Connections
Species
Gnome
Media
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