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General Alaric Thorne - AI-generated fantasy Character

General Alaric Thorne

Human · Fighter (Champion) · Level 20 · Soldier

General Alaric Thorne

He is a man of few words and immense presence.
AC21
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 224 · 30 ft.
AlignmentLawful GoodGenderMaleAge58
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Dice Set,
Vehicles (Land)

Languages

Common,
Elvish

Features

14 features

Action

  • Fourfold Strike

    When Attack Action

    Alaric makes four powerful swings with his longsword in a single action.

  • Extra AttackLevel 20

    You can attack four times whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    When Combat stress

    Alaric draws on his legendary endurance to recover from wounds.

Reaction

  • Defender's Reflex

    When An enemy attacks

    Alaric uses his massive shield to intercept incoming blows.

Always on

  • Fighting Style: DefenseLevel 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Action SurgeLevel 2

    Take one additional action on your turn. You have two uses of this feature per short rest.

  • Improved CriticalLevel 3

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Remarkable AthleteLevel 7

    You can add half your proficiency bonus to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.

  • IndomitableLevel 9

    You can reroll a saving throw that you fail. You have three uses of this feature per long rest.

  • Additional Fighting Style: DuelingLevel 10

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Superior CriticalLevel 15

    Your weapon attacks score a critical hit on a roll of 18 through 20.

  • SurvivorLevel 18

    At the start of each of your turns, you regain 5 + CON modifier hit points if you have no more than half of your hit points left.

  • TraitHumanExtra Language
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence.

Gear

8 items

Weapons

  • Longsword
    A masterwork blade named Honor's Edge.
  • 2×
    Handaxe
    Practical throwing or utility axes.

Armor

  • Plate Armor
    The highest quality heavy armor, consisting of shaped metal plates.
  • Shield
    A heavy steel shield bearing the crest of his old legion.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, and other survival gear.
  • Insignia of Rank
    A tarnished gold pin shaped like a rising sun.
  • Common Clothes
    Durable traveling clothes.
  • Pouch
    A small leather pouch containing 10 gold pieces.

Appearance

Alaric is a towering figure of a man with skin like weathered leather and hair the color of fresh salt. His eyes are a piercing steel blue, and he bears a prominent scar across his left temple. He wears masterfully maintained plate armor that gleams with a silver sheen, accented by a deep crimson cape.

Mannerisms

He always stands at a perfect military parade rest and refers to even strangers as 'Soldier' or 'Citizen'.

Personality

He is a man of few words and immense presence. Alaric carries the gravity of a general and the warmth of a grandfather. He is patient, disciplined, and holds himself to a code of conduct that is unbreakable. He believes that true power is found in the service of others and the preservation of order.

Ideals

Responsibility. It is the duty of the strong to stand as a wall between the innocent and the terrors of the world.

Bonds

My old regiment, the Sun-Walkers, are the only family I have ever known, and I will die before I let their honor be besmirched.

Flaws

I have lived my life by the bugle and the command, and I find it nearly impossible to function in a world where there is no clear chain of command or objective.

Quirks

He sharpens his longsword every morning even if it was never drawn the day before.
He speaks to his shield as if it were an old friend named Berthold.

Background

Alaric rose from a humble conscript to the Grand Marshal of the Iron Sovereignty, leading armies through the darkest eras of the realm. He spent four decades on the front lines, facing everything from simple orc raids to world-threatening extraplanar invasions. His legend was built not on bloodlust, but on the fact that he never abandoned a single soldier under his command, often holding the breach personally while his men retreated to safety. After the Great Peace was signed, Alaric resigned his commission to wander the countryside. He realized that while the wars of kings were over, the common folk still needed a protector against the monsters that roam the dark. He now travels alone, a titan of war seeking to ensure that the peace he bled for is never truly lost.

“He spent four decades on the front lines, facing everything from simple orc raids to world-threatening extraplanar invasions.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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