Skip to content
CreatePricing
Admiral Meebo - AI-generated fantasy Character

Admiral Meebo

Kobold · Rogue (Thief) · Level 5 · Sailor

Admiral Meebo

Meebo is observant, theatrical, and endlessly curious.
AC15
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 28 · 30 ft.
AlignmentTrue NeutralGenderMaleAge18 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Club,
Dagger,
Dart,
Light crossbow,
Sling

Tools

Navigator's tools,
Vehicles (water),
Thieves' tools

Languages

Common,
Draconic

Features

15 features

Action

  • Grovel, Cower, and BegKoboldAs an action, Meebo can distract enemies within 10 feet of him that can see him. Until the end of his next turn, his allies gain advantage on attack rolls against those enemies. Once he uses this trait, he cannot use it again until he finishes a short or long rest.

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Meebo's turn.

    As a bonus action, Meebo can Dash, Disengage, or Hide.

  • Fast Hands

    When Bonus action on Meebo's turn.

    As a bonus action, Meebo can make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

  • Fast Hands and Second-Story WorkLevel 3

    Meebo can use a bonus action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action. He also gains a climbing speed equal to his walking speed, and climbing costs no extra movement. He can make running jumps using Dexterity instead of Strength to determine jump distance.

Reaction

  • Uncanny DodgeLevel 5

    When A visible attacker hits Meebo with an attack.

    As a reaction, Meebo halves the damage from one attack that hits him if he can see the attacker.

Always on

  • Sneak AttackLevel 1

    When Hit with a finesse or ranged weapon while meeting the Sneak Attack conditions.

    When Meebo has advantage on an attack roll with a finesse or ranged weapon, or when an ally is within 5 feet of the target, he can deal an extra 3d6 damage once per turn on a hit.

  • Second-Story Work

    When Climbing or making a running jump.

    Meebo can climb at his walking speed without spending extra movement and uses Dexterity to calculate the distance of running jumps.

  • Roguish Archetype: ThiefLevel 3

    Meebo chooses the Thief Roguish Archetype. He gains the Fast Hands and Second-Story Work features.

  • Ability Score ImprovementLevel 4

    Meebo increases his Dexterity score by 2, raising it from 16 to 18.

  • DarkvisionKoboldMeebo can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Pack TacticsKoboldMeebo has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • Sunlight SensitivityKoboldMeebo has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Kobold weapon trainingKoboldMeebo is proficient with the club, dagger, dart, light crossbow, and sling.
  • Draconic heritageKoboldMeebo can speak, read, and write Draconic.
  • Ship's PassageSailor

    Meebo can secure free passage on sailing ships for himself and his adventuring companions, provided he offers useful service aboard. He knows the workings of ships and can navigate by the stars and coastline.

Gear

11 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon, kept polished despite its age.
  • Shortbow
    A ranged weapon suitable for shipboard defense and opportunistic attacks.
  • 2×
    Dagger
    A second light finesse weapon, useful when fighting in cramped spaces.

Armor

  • Leather armor
    Light protective armor made from worn leather and reinforced scraps.

Tools

  • Thieves' tools
    A compact set of picks, probes, files, and tension tools for opening locks and disabling traps.
  • Navigator's tools
    A sailor's tool kit including charts, compass, dividers, and other navigation equipment.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other ordinary adventuring supplies.
  • 50×
    Hemp rope
    A length of sturdy hemp rope, useful for rigging, climbing, tying, and escape.
  • Lucky charm
    A lucky charm from the Salty Slurs, kept in a small waterproof pouch.

Purse

  • 10×
    Gold pieces
    Coin saved from shipboard wages and odd jobs.

Appearance

Meebo is a lean male kobold with mottled gray-green scales, a thin snout, bright amber eyes, and a rakish grin full of tiny sharp teeth. He wears a ratty old captain's hat perched between his horns, a weathered sailor's coat, patched trousers, soft deck shoes, and a collection of stolen or salvaged nautical odds and ends. His belt carries two daggers, a rapier, thieves' tools, and several lengths of useful cord.

Mannerisms

Meebo constantly checks the wind, even indoors, and taps his claws against nearby wood as though listening for the rhythm of a ship. He gives orders with exaggerated captainly confidence, then quietly glances around to see whether anyone is taking him seriously. When nervous, he adjusts his hat three times and whispers nautical corrections to himself.

Personality

Meebo is observant, theatrical, and endlessly curious. He speaks with the confidence of a veteran captain even when discussing matters he only recently learned. He is loyal to people who treat him fairly, suspicious of anyone who wastes useful materials, and delighted by secrets, hidden passages, unusual knots, and badly guarded pockets. Beneath his swagger is a careful survivor who prefers to study danger from the shadows before committing himself.

Ideals

Freedom. No creature should be trapped by the place it was born, the name others give it, or the size of its body. The open sea belongs to anyone brave enough to learn its ways.

Bonds

The Salty Slurs and Captain Tonway gave Meebo a place in the world when they could have thrown him overboard. He will risk almost anything to protect the ship, its crew, and the battered captain's hat Tonway gave him.

Flaws

Meebo is intensely possessive of useful objects and may risk the mission to recover something he considers salvageable. He also becomes reckless when someone treats him like a mascot instead of a real sailor, especially if they mock his captain's hat or question his authority.

Quirks

Collects interesting buttons, nails, hooks, and bits of colored glass.
Names every ship he boards and insists on knowing its emergency escape routes.
Keeps a private ranking of the crew's best knots.
Calls any successful theft a 'strategic reassignment of cargo.'
Sleeps in high places whenever possible, preferably near ropes or rafters.

Background

Meebo grew up in a trash heap beyond the walls of a great coastal city, where he learned that anything abandoned by larger folk might still be useful to someone small, quiet, and patient. He wandered the beaches collecting rope, hooks, bits of sailcloth, and broken tools until the day a huge wooden ship passed beyond the harbor mouth. The sight left him awestruck. He followed it into the city, slipped aboard, and hid among the cargo. For weeks he lived on scraps, studied the crew from the shadows, and crept onto the deck during the night watch to memorize knots, tides, rigging, and sailor superstitions.

“He wandered the beaches collecting rope, hooks, bits of sailcloth, and broken tools until the day a huge wooden ship passed beyond the harbor mouth.”
From their backstory
Background
Sailor

Connections

Species

Kobold

Media

0 images

No images yet.

Visual sheet

Turn Admiral Meebo into a sheet

A high-res, share-ready sheet you can post or print.