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Sheshin Sazli

Rock Gnome · Bard (College of Lore) · Level 5 · Entertainer

Sheshin Sazli

Sheshin is loud, charming, theatrical, and impossible to keep embarrassed for long.
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 38 · 25 ft.
AlignmentChaotic NeutralGenderMaleAgeApproximately 286 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Tinker's tools,
Lute,
Hand drum,
Fiddle,
Concertina

Languages

Common,
Gnomish

Features

19 features

Action

  • Vicious Mockery

    When A creature within 60 feet that can hear him

    Sheshin plays a sharp, commanding phrase that charms or unsettles listeners according to the spell's effect.

Bonus action

  • Bardic Inspiration

    When An ally within 60 feet makes an ability check, attack roll, or saving throw

    Sheshin adds 1d8 to one ability check, attack roll, or saving throw made by a creature that can hear him within 60 feet.

Reaction

  • Cutting WordsLevel 3

    When A creature Sheshin can see within 60 feet makes an attack roll, ability check, or damage roll

    Sheshin subtracts 1d8 from a creature's attack roll, ability check, or damage roll within 60 feet.

Always on

  • SpellcastingLevel 1

    Sheshin can cast bard spells using Charisma as his spellcasting ability. He knows three bard cantrips and eight bard spells, and uses a musical instrument as a spellcasting focus when appropriate.

  • Bardic Inspiration, d8Level 1

    Sheshin can inspire an ally within 60 feet who can hear him. The ally can add 1d8 to one ability check, attack roll, or saving throw made within the next 10 minutes. He can use this feature five times, regaining all expended uses after a long rest.

  • Jack of All TradesLevel 2

    Sheshin adds half his proficiency bonus, rounded down, to any ability check he makes that does not already include his proficiency bonus.

  • Song of Rest, d6Level 2

    Sheshin can use music or oration to bolster his allies during a short rest. Any friendly creatures who hear his performance regain an extra 1d6 hit points when spending Hit Dice at the end of the rest.

  • ExpertiseLevel 3

    Sheshin gains expertise in Performance and Persuasion. His proficiency bonus is doubled for ability checks using either skill.

  • Bard College, College of LoreLevel 3

    Sheshin chooses the College of Lore, gaining additional skill proficiencies and the ability to use cutting remarks to hinder enemies.

  • Bonus ProficienciesLevel 3

    Sheshin gains proficiency in three additional skills of his choice: History, Investigation, and Sleight of Hand.

  • Font of InspirationLevel 5

    Sheshin can regain all expended uses of Bardic Inspiration when he finishes a short or long rest.

  • Ability Score ImprovementLevel 4

    Sheshin improves two ability scores by 2, or one ability score by 2 and another by 1, or takes a feat. He has chosen to increase his Intelligence and Charisma by 1 each, reflecting renewed sharpness and stage presence.

  • TraitRock GnomeDarkvision, Sheshin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitRock GnomeGnome Cunning, Sheshin has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitRock GnomeArtificer's Lore, Sheshin can add twice his proficiency bonus to Intelligence checks related to magical, alchemical, or technological objects.
  • TraitRock GnomeTinker, Sheshin is proficient with tinker's tools and can use them to construct small clockwork devices with suitable materials.
  • TraitRock GnomeAbility Score Increase, Intelligence increases by 2.
  • TraitRock GnomeSpeed, Sheshin's walking speed is 25 feet.
  • By Popular DemandEntertainer

    Sheshin can always find a place to perform, usually securing modest food, lodging, or shelter in exchange for music and entertainment. Local audiences, tavernkeepers, and fellow performers recognize the name, face, or style of an experienced traveling musician.

Spells

16 spells

Spellcasting. Sheshin Sazli casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): , , ,

Gear

9 items

Weapons

  • Rapier
    A finesse martial weapon used for defense, dueling, and theatrical flourishes.
  • Dagger
    A small backup blade hidden in his boot.

Armor

  • Leather armor
    Light protective armor worn beneath his denim jacket.

Tools

  • Lute
    Sheshin's favored stringed instrument, scarred by years of tavern performances and repaired more times than he admits.
  • 3×
    Additional musical instruments
    Additional instruments Sheshin plays well enough to keep a crowd entertained: a hand drum, a fiddle, and a concertina.

Gear

  • Diplomat's Pack
    A compact pack containing practical supplies suited to diplomatic travel and performance work.
  • Entertainer's costume
    A bright but battered stage outfit, suitable for entertaining crowds and collecting attention.
  • Favor from an admirer
    A keepsake from an admirer who claimed Sheshin's music saved their life.

Purse

  • 15×
    Gold pieces
    Loose spending money saved from performances, wagers, and questionable deals.

Appearance

Sheshin Sazli is an aged male rock gnome with soft wrinkles, heavy carrying eyes, and a weathered face that still lights up when a crowd starts to gather. His thick white hair grows long and wild, combed straight back beneath whatever battered hat he favors that evening. He wears a faded denim jacket and matching trousers tailored to his small frame, polished fancy boots, a colorful scarf, and a collection of tarnished rings. His fingers are nimble and scarred from decades of strings, cards, locks, and bar fights. His voice is raspy from smoke, shouting, and too many late-night choruses, but it retains a warm, commanding musicality.

Mannerisms

He taps rhythms on every available surface, adjusts the brim of his hat before delivering a punchline, and leans close when telling a supposedly confidential story. He punctuates dramatic moments with a raspy little hum, calls nearly everyone younger than himself "kid," and always tests a chair before sitting in it, claiming that furniture has betrayed him before.

Personality

Sheshin is loud, charming, theatrical, and impossible to keep embarrassed for long. He responds to trouble with a crooked smile and a story that becomes more impressive every time he tells it. He loves stiff drinks, crowded rooms, bad decisions, and any excuse to perform. Beneath the swagger, he notices when people are lonely or afraid, and he is quick to pull them into the circle of conversation.

Ideals

The show must go on. Life is too short, even for a gnome, to be spent quietly obeying people who have forgotten how to laugh. Freedom, music, and a good story are worth more than respectability.

Bonds

His old bandmates, drinking companions, and road family are the people he trusts most. He keeps a battered silver pick that belonged to his first bandleader, a gnome named Seshara, and he would cross half the world to recover it if it were ever stolen. He also quietly supports a struggling tavern where young performers are given a stage, a meal, and a chance to escape the mistakes that nearly ruined him.

Flaws

He mistakes stubbornness for dignity and treats sensible advice as an invitation to do the opposite. He drinks past good judgment, picks fights with people who insult his music, and cannot resist a wager if an audience is watching. He is terrified that his best songs are behind him, so he hides exhaustion and insecurity beneath louder jokes, flashier performances, and increasingly reckless promises.

Quirks

He gives every instrument a name and argues with them when they go out of tune.
He keeps a running list of taverns where he was thrown out, including the reason and the quality of the food.
He exaggerates the size of every mug, audience, scar, and fee from his younger years.
He collects cigar boxes and uses them to store picks, buttons, coins, and other small souvenirs.
He insists that every important conversation deserves a chorus, even if he has to invent one on the spot.

Background

Sheshin Sazli spent most of his long life measuring time in verses. As a young gnome, he learned that a good song could open a tavern door faster than a key, settle an argument more cleanly than a fist, and make a roomful of strangers feel like family for the length of a chorus. He became celebrated in dive bars, crowded taverns, roadside halls, and smoky cellars, performing rough drinking songs about crooked grins, broken hearts, cheap liquor, and expensive mistakes. His voice grew raspier with every decade, but so did his reputation. People remembered the small white-haired gnome who could make the rafters shake and somehow convince a miserable crowd that tomorrow might be worth enduring.

“His voice grew raspier with every decade, but so did his reputation.”
From their backstory
Background
Entertainer

Connections

Species

Rock Gnome

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