Marcellus Brine
Marcellus Brine
Sheet
AC 16 · HP 52 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Extra AttackLevel 5
When When taking the Attack action
Make two attacks with a weapon or Unarmed Strike when taking the Attack action.
Bonus action
- Second WindLevel 1
When As a Bonus Action
Regain 1d10 + 6 hit points as a Bonus Action. Two uses are available, with recovery through Short and Long Rests as described by Second Wind.
Reaction
- Tactical MindLevel 2
When After failing an ability check
When you fail an ability check, expend a Second Wind use and add 1d10 to the check.
Always on
- Action SurgeLevel 2
When On your turn
Take one additional action on the current turn, except for the Magic action. Usable once per Short or Long Rest.
- Improved CriticalLevel 3
When When making an attack roll
Make a critical hit on a natural 19 or 20 with a weapon or Unarmed Strike.
- Fighting StyleLevel 1
Choose a Fighting Style feat. Marcellus has chosen Two-Weapon Fighting, allowing him to add his ability modifier to the extra damage of a Light weapon attack made as a result of the Light property.
- Weapon MasteryLevel 1
You have mastered the properties of three kinds of Simple or Martial weapons. Marcellus has mastery with the Dagger, Shortsword, and Flail. Weapon Mastery properties can be used when wielding those weapons.
- Ability Score ImprovementLevel 6
You gain one Ability Score Improvement feat or another feat for which you qualify. Marcellus has taken the Chef feat, increasing his Constitution by 1, granting proficiency with Cook's Utensils if he lacks it, and allowing him to prepare nourishing food during a Short Rest.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice. Marcellus chose Perception.
- VersatileHumanYou gain one Origin feat of your choice. Marcellus chose Skilled, gaining three additional skill or tool proficiencies.
- TraitHumanMedium size.
- TraitHumanWalking Speed of 30 feet.
- Magic Initiate, WizardSage
Magic Initiate, Wizard. The character learned basic arcane techniques for manipulating heat, flame, and useful kitchen magic. This Origin feat grants two Wizard cantrips and one level 1 Wizard spell, cast using Intelligence, with the level 1 spell also usable once per Long Rest without a spell slot. The character also has the Sage background's scholarly training in Arcana, History, and Calligrapher's Supplies.
Spells
3 spellsSpellcasting. Marcellus Brine casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot):
Gear
13 itemsWeapons
- ShortswordA balanced shortsword used with the speed and precision of a kitchen knife.
- FlailA flail repurposed as a heavy kitchen beater and battlefield weapon.
- 8×JavelinEight light throwing spears for ranged attacks.
- QuarterstaffA quarterstaff used as a walking stick, stirring rod, and arcane focus for his learned rituals.
- Heavy Iron PanA sturdy iron pan, reinforced at the rim and suitable for cooking or combat.
- 3×DaggersA belt sheath containing several balanced kitchen and throwing knives.
Armor
- Chain MailA practical suit of chain mail worn beneath a reinforced chef's coat.
Tools
- Cook's UtensilsA compact set of professional culinary tools used for food preparation and travel cooking.
Gear
- Dungeoneer's PackA pack containing useful adventuring supplies.
- Scholar's PackA collection of books, notes, and reference materials.
- RobeA simple robe worn over his work clothes when attending guild lectures.
- Writing SuppliesInk, parchment, and a quill for copying recipes, maps, and magical formulae.
Purse
- 8×Gold PiecesA small purse of starting funds.
Appearance
A lean, wiry human man with a weathered face, quick brown eyes, and dark hair tied back beneath a stained white cook's cap. His forearms are marked by small burns and knife scars from years on the kitchen line. He wears practical chain mail beneath a reinforced chef's coat, with a short sword at his hip, several daggers tucked into his belt, and a heavy iron pan strapped across his back. His fingers are nimble, his posture alert, and he carries himself like a head chef commanding a chaotic dinner service.
Mannerisms
Marcellus gestures with knives, tasting spoons, and whatever object is nearest. He calls allies by kitchen roles such as sous-chef, garde-manger, or expediter. Before a fight, he quietly announces the order of operations as though calling a dinner service.
Personality
I am energetic, exacting, and impossible to ignore in a crisis. I speak with the confidence of a head chef during the dinner rush, issuing rapid instructions while improvising solutions from whatever is available. I am warm and generous toward anyone who respects honest work, but I have little patience for waste, sloppy preparation, or people who refuse to try unfamiliar food.
Ideals
Creation. A meal, a spell, or a life is improved through patience, discipline, and a willingness to try something new. No tradition is sacred if a better recipe is waiting to be discovered.
Bonds
The Chef's Guild gave me my name, my craft, and my place in the world. I will protect its people and recover rare ingredients worthy of being added to its legendary recipe book.
Flaws
I cannot resist correcting another person's cooking, even when that person is a dangerous monster, a noble, or the party's exhausted leader. I also become reckless when I hear about a rare ingredient, because discovery feels more important than common sense.
Quirks
Background
Marcellus Brine began life as the youngest scullery boy in the Copper Ladle, a celebrated restaurant whose kitchen served nobles, adventurers, and the occasional disguised dragon. He quickly discovered that he had a talent for more than chopping and seasoning. He could judge the temperature of a pan by sound, guide a knife through a fish without breaking the skin, and shout precise instructions that made an entire kitchen move as one. Under the demanding eye of the guild's master saucier, he became a respected chef and eventually a prominent member of the Chef's Guild. His scholarly ambitions began when he found an old collection of culinary manuscripts containing recipes written in Draconic, Infernal, and forgotten regional scripts. Marcellus studied magic to understand them, learning simple spells that could kindle a flame, preserve ingredients, warm a meal, or clean a work surface. When a guild expedition disappeared while searching for the legendary Emberroot, a spice said to improve any dish, Marcellus joined the adventuring life. He now treats every dungeon as a market, every monster as a possible source of unique ingredients, and every battle as a kitchen service that must be completed before the food gets cold. His sword work is fast and economical, his daggers are used like paring knives, and his heavy pan is both cookware and a brutal improvisational weapon.
“He quickly discovered that he had a talent for more than chopping and seasoning.”
- Background
- Sage
Connections
Species
Human
Media
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