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Gorrok Blood-Clasp - AI-generated fantasy Character

Gorrok Blood-Clasp

Hobgoblin · Fighter (Battle Master) · Level 18 · Soldier

Gorrok Blood-Clasp

Gorrok is disciplined, observant, and relentlessly pragmatic.
AC18
HP234/234
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 234 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
One one-handed martial weapon from hobgoblin Martial Training

Tools

One gaming set,
Vehicles, land,
Smith's tools

Languages

Common,
Goblin

Features

32 features

Bonus action

  • Commander's Strike

    When After taking the Attack action

    Gorrok can expend a superiority die and use a bonus action to direct one ally who can see or hear him to make one weapon attack using its reaction. The attack adds the superiority die to its damage.

  • Second WindLevel 1

    Gorrok can regain hit points equal to 1d10 plus 18 as a bonus action once per short or long rest.

  • Know Your EnemyLevel 3

    Gorrok can use a bonus action to study a creature within 30 feet that can hear him. Until the end of his next turn, one attack roll against that creature has advantage, once per short or long rest.

Always on

  • Disarming Attack

    When After hitting with a weapon attack

    When Gorrok hits with a weapon attack, he can expend a superiority die to add the die to the damage and force the target to make a Strength saving throw or drop one item it is holding.

  • Precision Attack

    When When making a weapon attack roll

    Gorrok can expend a superiority die to add it to a weapon attack roll, allowing him to turn a near miss into a hit.

  • Riposte

    When When a creature misses with a melee attack

    When a creature misses Gorrok with a melee attack, he can use his reaction and expend a superiority die to make one weapon attack against it, adding the die to the damage.

  • Trip Attack

    When After hitting with a weapon attack

    When Gorrok hits with a weapon attack, he can expend a superiority die to add the die to the damage and force the target to make a Strength saving throw or be knocked prone.

  • Pushing Attack

    When After hitting with a weapon attack

    When Gorrok hits with a weapon attack, he can expend a superiority die to add the die to the damage and force the target to make a Strength saving throw or be pushed up to 15 feet.

  • Menacing Attack

    When After hitting with a weapon attack

    When Gorrok hits with a weapon attack, he can expend a superiority die to add the die to the damage and force the target to make a Wisdom saving throw or become frightened until the end of Gorrok's next turn.

  • Tactical Assessment

    When When making an Intelligence, Wisdom, or Charisma check

    Gorrok can expend a superiority die and add it to an Intelligence, Wisdom, or Charisma check, gaining additional insight from tactical experience.

  • Action SurgeLevel 2

    Gorrok can take one additional action on his turn once per short or long rest. At 18th level, he can use this feature twice between rests, but only once on the same turn.

  • Martial Archetype: Battle MasterLevel 3

    Gorrok chooses the Battle Master martial archetype. He gains superiority dice, combat maneuvers, and proficiency with artisan's tools or a gaming set of his choice.

  • Combat SuperiorityLevel 3

    Gorrok gains four d8 superiority dice, which fuel his maneuvers. He regains all expended dice after a short or long rest. His maneuver save DC is 17.

  • ManeuversLevel 3

    Gorrok learns three maneuvers. His chosen maneuvers are Commander's Strike, Menacing Attack, Precision Attack, Riposte, Tactical Assessment, Trip Attack, Disarming Attack, and Pushing Attack.

  • Student of WarLevel 3

    Gorrok gains proficiency with smith's tools and can identify the source and quality of weapons and armor by examining them.

  • Extra AttackLevel 5

    Gorrok can make one additional weapon attack whenever he takes the Attack action, for a total of two attacks.

  • Ability Score ImprovementLevel 6

    Gorrok gains an Ability Score Improvement. He increased his Constitution by 2.

  • Improved Combat SuperiorityLevel 7

    Gorrok learns two additional maneuvers and his superiority dice become d10s.

  • Ability Score ImprovementLevel 8

    Gorrok gains an Ability Score Improvement. He increased his Strength by 2.

  • IndomitableLevel 9

    Gorrok can reroll a failed saving throw once per long rest.

  • Ability Score ImprovementLevel 12

    Gorrok gains an Ability Score Improvement. He increased his Intelligence by 1 and his Constitution by 1.

  • Indomitable ImprovementLevel 13

    Gorrok can use Indomitable twice between long rests.

  • Ability Score ImprovementLevel 14

    Gorrok gains an Ability Score Improvement. He increased his Dexterity by 2.

  • RelentlessLevel 15

    Gorrok learns two additional maneuvers and gains one additional superiority die. He now has six d10 superiority dice.

  • Ability Score ImprovementLevel 16

    Gorrok gains an Ability Score Improvement. He increased his Intelligence by 2.

  • Indomitable ImprovementLevel 17

    Gorrok can use Indomitable three times between long rests.

  • TraitHobgoblinDarkvision, 60 feet.
  • TraitHobgoblinFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Gorrok to sleep.
  • TraitHobgoblinMartial Training, proficiency with light armor, one one-handed martial weapon, and one gaming set.
  • TraitHobgoblinSaving Face, once per short or long rest, Gorrok can gain a bonus to a failed attack roll, ability check, or saving throw equal to the number of allies he can see within 30 feet, up to a maximum bonus of +5.
  • TraitHobgoblinHobgoblins are Medium humanoids with a walking speed of 30 feet.
  • Military RankSoldier

    Gorrok retains his military rank and can use that authority to influence soldiers, recognize military affiliations, secure basic assistance from sympathetic troops, and gain access to military encampments or fortresses.

Gear

13 items

Weapons

  • Greataxe
    A massive two-handed martial weapon with a scarred iron head.
  • 2×
    Handaxes
    Curved blades used as secondary weapons and tools of execution.
  • Longsword
    A heavy curved blade with an iron-wrapped handle.
  • Warhammer
    A worn warhammer with a leather-wrapped shaft.
  • Light crossbow
    A light crossbow with a case containing twenty bolts.

Armor

  • Plate armor
    Heavy steel armor battered by years of war and repaired with mismatched plates.

Tools

  • Gaming set
    A set of bone dice used to judge wagers and settle disputes among soldiers.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Insignia of rank
    A military insignia showing Gorrok's former rank and authority.
  • Trophy taken from a fallen enemy
    A captured enemy banner fragment kept as a war trophy.
  • Common clothes
    Plain clothing worn beneath his armor or during camp inspections.

Purse

  • 10×
    Gold pieces
    Coin accumulated through military pay, tribute, and controlled plunder.

Appearance

Gorrok stands a full head taller than most hobgoblins, a massive figure of scarred muscle and dense bone. His russet skin is dark, nearly the color of dried blood, and is crossed by a latticework of old wounds. The most prominent scar runs from his left temple across the bridge of his broken nose to the corner of his mouth, pulling his lip into a permanent half-snarl. His deep-set black eyes hold a cold, calculating intelligence. His hair is shorn close, his ears are sharply pointed, and the left ear is missing a small piece from the tip. He wears battered dark steel plate armor etched with crude angular runes, oversized razor-edged pauldrons, reinforced gauntlets, and a fur-lined cloak of dark pelt fastened with an iron wolf clasp. A massive greataxe rests across his back, while a curved blade and worn warhammer hang from his belt.

Mannerisms

Gorrok speaks in a low, measured rumble and rarely raises his voice. He pauses before answering difficult questions, as if weighing the tactical value of every word. He habitually tightens the iron clasp of his cloak before giving an order, and he inspects doors, windows, exits, and high ground whenever he enters a room.

Personality

Gorrok is disciplined, observant, and relentlessly pragmatic. He treats every conversation as a negotiation and every person as a potential asset, liability, or future enemy. He respects competence regardless of species or station, but he has no patience for incompetence disguised as nobility. His command presence is quiet and absolute. He does not threaten often because he expects people to understand the consequences without explanation.

Ideals

Order. The strong must command, the capable must obey, and every person must have a defined place. Freedom without discipline is merely another name for chaos.

Bonds

Gorrok's encampment is his kingdom, and every soldier who serves under his banner is a resource he refuses to waste. He protects the camp because it is the proof that his methods work, and because losing it would mean returning to being someone's expendable weapon. He also keeps the iron wolf clasp taken from the commander who betrayed his unit, a reminder that loyalty is valuable only when enforced.

Flaws

Gorrok cannot tolerate being publicly contradicted. He interprets mercy as a debt and kindness as an attempt to gain leverage. When plans fail, he becomes dangerously focused on identifying the person who caused the failure, even if punishment is less useful than adaptation. He is also convinced that every alliance is temporary and that betrayal is only a question of timing.

Quirks

Counts exits and visible weapons whenever he enters a room.
Keeps a tally of every soldier who has died under his command.
Uses enemy weapons when possible, believing a defeated foe should continue serving him.
Cleans his greataxe in complete silence after making an important decision.
Calls inexperienced warriors recruits, even when they outrank him.

Background

Gorrok was raised among hobgoblin warbands that measured worth in discipline, obedience, and results. He learned early that brute strength alone was not enough to command. He studied formations, supply lines, siegecraft, and the private fears of every soldier under his authority. During a disastrous campaign against a fortified human city, his superior officers ordered a frontal assault that would have destroyed the entire host. Gorrok disobeyed, redirected three companies through a forgotten drainage route, and seized the gatehouse from within. The victory saved the army, but it also exposed the incompetence of the commanders above him. They tried to have Gorrok executed for insubordination. He answered by killing them first and claiming their banners before the army could react.

“He learned early that brute strength alone was not enough to command.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

Media

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