Tavi Korda
Tavi Korda
Sheet
AC 12 · HP 7 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresAlways on
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. Intelligence is your spellcasting ability. You can use an arcane focus or a component pouch as a spellcasting focus.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The slots can have a combined level equal to half your wizard level, rounded up. At 1st level, you can recover one expended 1st-level spell slot.
- TraitGnome (Rock)Darkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
- TraitGnome (Rock)Gnome Cunning, you have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnome (Rock)Artificer's Lore, whenever you make an Intelligence History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus instead of your normal proficiency bonus.
- TraitGnome (Rock)Tinker, you are proficient with tinker’s tools and can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device.
- TraitGnome (Rock)Rock Gnome ability score increase, your Constitution score increases by 1.
- TraitGnome (Rock)Gnome ability score increase, your Intelligence score increases by 2.
- ResearcherSage
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain it. Usually, this information comes from a library, a scriptorium, a learned person, or another place of scholarly record.
Spells
9 spellsSpellcasting. Tavi Korda casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
11 itemsWeapons
- QuarterstaffA practical ash walking stick used as an arcane focus, with its handle wrapped in copper wire.
Gear
- Component pouchA small leather pouch containing chalk, powders, bits of wire, wax, and other mundane spell components.
- Scholar's packA scholar's worn satchel containing notes, correspondence, and a collection of copied references.
- SpellbookA spellbook bound in brown leather and reinforced with mismatched brass corners. It contains six 1st-level wizard spells.
- InkA small bottle of black ink.
- QuillA quill suitable for careful copying.
- Small knifeA small knife for sharpening quills and trimming parchment.
- Letter from a dead colleagueA letter from a dead or absent colleague posing a question Tavi has not yet answered.
- Common clothesA set of common clothes, patched at the elbows and altered repeatedly at the cuffs.
Purse
- Belt pouchA belt pouch containing the remainder of his starting funds.
- 14×Gold piecesStarting currency from the wizard package and sage background.
Appearance
Tavi Korda is a small rock gnome with iron-gray hair cropped close at the sides and brushed forward in an untidy fringe. His skin is warm brown, his eyes are dark and alert, and his broad nose gives him a perpetually skeptical expression. He smells faintly of lamp oil, old paper, and the bitter herbs he uses to settle his stomach, a combination he assumes nobody notices. He wears a patched blue-gray coat with too many inner pockets, sturdy work trousers, and brass spectacles that are usually perched on his forehead instead of over his eyes. Tavi takes up more social space than his height suggests, leaning across tables, interrupting pauses, and standing on chairs without asking.
Mannerisms
Tavi taps his front teeth with the end of his quill while thinking. When excited, he leans close enough to inspect a person's face as though it were a difficult diagram. He regularly begins explanations with, "Strictly speaking," even when nobody asked for one.
Personality
Tavi is curious, practical, and cheerfully intrusive. He treats conversation like a workshop, testing ideas aloud and tightening them through argument. He is quick to help someone solve a problem, but less quick to notice when the problem was emotional rather than mechanical. Tavi dislikes ceremony, inherited authority, and people who use large words to conceal small thoughts.
Ideals
Understanding matters more than obedience. Rules are useful tools, but no rule deserves respect merely because someone older wrote it down.
Bonds
He carries a page torn from a lost research journal, and he intends to recover the rest of it before the scholar who wrote it is forgotten. He also sends most of his spare coin home, though he pretends the money is payment for tools and not affection.
Flaws
He cannot leave an unanswered question alone, even when answering it is dangerous, rude, expensive, or obviously a trap. Tavi also has a habit of treating personal secrets as research material if he believes they are relevant.
Quirks
Background
Tavi Korda grew up in a family of clockmakers and brass-fitters in a crowded gnome quarter where every wall carried the tick, hiss, or chime of some unfinished invention. He was a poor craftsman but an excellent questioner. Tavi wanted to know why a spring remembered tension, why certain inks faded under moonlight, and why a simple household charm worked better when engraved in three places instead of one. His curiosity eventually brought him to a provincial academy, where he served as a copyist, errand-runner, and unofficial repairman for scholars who were too proud to admit they had broken their own apparatus.
“He was a poor craftsman but an excellent questioner.”
- Background
- Sage
Connections
Species
Gnome (Rock)
Media
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