Nisque
Nisque
Sheet
AC 15 · HP 43 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
When On his turn as a bonus action.
Nisque uses his bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When When an attacker Nisque can see hits him with an attack.
Nisque uses his reaction to halve the damage from an attack made by a creature he can see.
Always on
- Sneak Attack
When Once per turn when attacking with advantage or when an enemy of the target is within 5 feet of it, provided the attack uses a finesse or ranged weapon.
Nisque strikes a distracted foe with a finesse or ranged weapon, adding 3d6 damage once per turn when the attack qualifies.
- AssassinateLevel 3
When At the start of combat or when attacking a surprised creature.
Nisque exploits an unaware target, gaining advantage against creatures that have not taken a turn and turning hits against surprised creatures into critical hits.
- Thieves' CantLevel 1
Nisque gains proficiency with thieves' tools. He can also communicate in Thieves' Cant, a secret mixture of dialect, jargon, and coded signs used by rogues and criminals.
- Sneak Attack (3d6)Level 1
Once per turn, Nisque deals an extra 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Nisque does not have disadvantage. The attack must use a finesse or ranged weapon.
- ExpertiseLevel 1
Nisque can choose two proficient skills, or one proficient skill and thieves' tools, and double his proficiency bonus for checks made with them. He has expertise in Stealth and Sleight of Hand.
- Ability Score ImprovementLevel 4
Nisque can use his ability score improvement to increase one ability score by 2, two ability scores by 1, or take a feat. His ability scores are unchanged because the provided scores already include the applicable species bonuses and no additional increase was selected.
- DarkvisionTabaxiNisque can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen Nisque moves on his turn in combat, he can double his speed until the end of that turn. Once used, he cannot use this trait again until he moves 0 feet on one of his turns.
- Cat's ClawsTabaxiNisque has climbing speed equal to his walking speed. His claws are natural weapons that deal 1d4 slashing damage plus his Strength modifier on a hit.
- Cat's TalentTabaxiNisque has proficiency in Perception and Stealth. These proficiencies are already reflected in his skill list.
- LanguagesTabaxiNisque can speak, read, and write Common and one other language, Elvish.
- Criminal ContactCriminal
Nisque has a reliable and trustworthy contact who acts as his liaison to a network of other criminals. He knows how to exchange messages, receive information, and obtain assistance through this hidden network, though the contact cannot guarantee protection or risk their own life for him.
Gear
10 itemsWeapons
- RapierA finely balanced one-handed blade suitable for finesse attacks.
- Shortbow and 20 arrowsA ranged weapon with a quiver containing 20 arrows.
- 2×DaggerCompact blades balanced for throwing or close combat.
Armor
- Leather armorLight protective armor made from supple cured leather.
Tools
- Thieves' toolsTools for manipulating locks, traps, and other mechanisms.
- Gaming setA gaming set of Nisque's choice, consisting of marked bone tiles used for a local wagering game.
Gear
- Burglar's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CrowbarA sturdy iron bar useful for prying open doors and containers.
- Dark common clothes with hoodA set of dark common clothes with a hood, useful for blending into alleys and night markets.
Purse
- 15×Gold piecesLoose coins kept in a concealed belt pouch.
Appearance
Nisque is a lean, long-limbed male tabaxi with charcoal-gray fur marked by silver stripes along his cheeks, shoulders, and tail. His pale green eyes are alert and calculating, and one ear bears three small brass rings. He dresses in fitted dark leather armor beneath a hooded charcoal cloak, with a rapier at his hip, twin daggers at his belt, and a compact shortbow across his back. His movements are quiet, precise, and unnervingly graceful.
Mannerisms
Nisque rarely sits with his back to a door. He taps the tip of his tail three times when calculating odds, tilts his head when someone lies, and casually handles coins or lockpicks while listening. When pleased, he makes a soft rumbling purr that stops abruptly whenever anyone notices it.
Personality
Nisque is observant, dryly humorous, and endlessly curious about hidden motives. He prefers to solve problems with preparation, misdirection, and a perfectly timed remark. He is not cruel, but he treats danger as a puzzle and becomes visibly more cheerful when the odds turn against him.
Ideals
Freedom. No law, oath, guild, or god should have the power to decide where a person belongs or what they may become.
Bonds
The stolen ledger is hidden in a place only Nisque knows, and he will risk almost anything to uncover the conspiracy it describes. He also feels responsible for the one person he saved from the reliquary job, even though they may never forgive him for involving them.
Flaws
Nisque cannot resist proving that he is the cleverest person in the room, especially when someone underestimates him. He hoards secrets, distrusts sincere generosity, and may abandon a sensible plan if a more dangerous option offers a better story.
Quirks
Background
Nisque was born in the crowded upper markets of a river city, where tabaxi curiosity was treated as both entertainment and opportunity. His quick hands and quicker mind made him useful to a burglary crew before he was old enough to understand the difference between survival and ambition. He learned to read ledgers, locks, guards, and people with equal ease. By adulthood, he had become the crew's planner and infiltrator, preferring careful observation and elegant solutions over violence. His criminal career ended when a wealthy patron hired the crew to steal a sealed reliquary from a private collection. Nisque discovered that the reliquary contained evidence of a political conspiracy, and that his employers intended to murder everyone involved once the theft was complete. He betrayed the job, secretly warning one intended victim and escaping with only a single ledger as proof. The crew marked him for death, while the powerful patron spread word that Nisque alone had stolen the reliquary. Now he moves from city to city under the protection of scattered criminal contacts, taking jobs that interest him while quietly searching for the truth behind the ledger and deciding whether exposing it would improve the world or merely create a more entertaining kind of chaos.
“He learned to read ledgers, locks, guards, and people with equal ease.”
- Background
- Criminal
Connections
Species
Tabaxi
Media
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