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Toma Pryd - AI-generated fantasy Character

Toma Pryd

Human · Cleric (Life Domain) · Level 7 · Soldier

Toma Pryd

Quiet, observant, and relentlessly dependable.
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 38 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandSTR
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Spears from starting equipment and general weapon training,
Martial weapons are not granted by Cleric or Soldier automatically.

Tools

Gaming Set,
Land Vehicles

Languages

Common,
One additional language of choice

Features

20 features

Always on

  • Divine Spark

    When When a creature within range needs healing or an enemy must be struck by divine power.

    Toma invokes divine energy through a holy symbol, restoring hit points to an ally or dealing Radiant damage to an enemy within range.

  • Preserve Life

    When When multiple allies are wounded and need immediate support.

    Toma distributes healing energy among nearby allies, restoring a total number of hit points equal to five times their Cleric level.

  • Spiritual Weapon

    When As a Magic action using Font of Divine Power.

    Toma calls forth a spectral weapon that strikes a nearby foe with forceful divine energy.

  • SpellcastingLevel 1

    You gain proficiency with simple weapons, light armor, medium armor, and shields. You can use a holy symbol as a spellcasting focus for your Cleric spells.

  • Divine Order: ThaumaturgeLevel 1

    You choose the Thaumaturge Divine Order, gaining one additional Cleric cantrip and a bonus to Intelligence or Religion checks related to divine lore. Your chosen order reflects your role as a keeper of names, rites, and battlefield prayers.

  • Channel DivinityLevel 2

    You can channel divine energy through Channel Divinity. You can use it twice between Long Rests at this level. You also gain the Divine Spark option, allowing you to restore hit points to a creature or deal Radiant damage to a creature within range.

  • Harness Divine PowerLevel 2

    You can expend a use of Channel Divinity to regain one expended spell slot of level 2 or lower.

  • Life Domain: Disciple of LifeLevel 3

    You always have the Life Domain spells prepared. You can use a Holy Symbol as a spellcasting focus, and your healing spells restore additional hit points equal to 2 plus the spell's level when they restore hit points to a creature.

  • Life Domain: Preserve LifeLevel 3

    As a Magic action, you can restore hit points distributed among creatures within 30 feet of you, up to five times your Cleric level. This healing cannot restore a creature above half its hit point maximum.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another eligible feat. Because your final ability scores are fixed as requested, this feature is represented as a retained Ability Score Improvement opportunity.

  • Cantrip ImprovementLevel 4

    You gain a fourth Cleric cantrip and can prepare additional Cleric spells according to your Cleric level and Wisdom modifier.

  • Channel Divinity ImprovementLevel 6

    You gain another use of Channel Divinity, for a total of three uses between Long Rests.

  • Font of Divine PowerLevel 6

    You can use Channel Divinity to cast Spiritual Weapon without expending a spell slot, or to use another Channel Divinity option available to you, as permitted by the Cleric rules.

  • Life Domain: Blessed HealerLevel 6

    When you cast a spell using a spell slot that restores hit points to a creature other than you, you regain hit points equal to 2 plus the spell's level.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Toma chooses Religion.
  • VersatileHumanYou gain an Origin feat of your choice. Toma chooses Skilled, gaining three additional skill or tool proficiencies.
  • TraitHumanYour Speed is 30 feet.
  • TraitHumanHumans retain the standard Humanoid creature type and have no Darkvision from their species traits.
  • Military RankSoldier

    You belong to a military organization and can recognize its insignia, ranks, and basic customs. You can secure temporary shelter and basic aid from members of your former organization, though they are not obligated to risk their lives for you.

Spells

14 spells

Spellcasting. Toma Pryd casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (1 slot): no spells

5th level:

Gear

10 items

Weapons

  • Mace
    A plain mace used for both combat and solemn rites
  • 5×
    Spears
    Lightweight throwing and melee weapons carried in a leather bundle

Armor

  • Scale Mail
    A practical suit of interlocking metal scales worn over a padded coat
  • Shield
    A sturdy shield bearing a simple white field and a blue river line

Tools

  • Gaming Set
    A set of dice used for games played during long watches

Gear

  • Military Insignia
    A military insignia from Toma's former unit
  • Explorer's Pack
    A military pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other field necessities
  • Holy Symbol
    A small wooden holy symbol carved with a closed hand sheltering a flame
  • Name Ledger
    A ledger containing the names of dead and missing soldiers

Purse

  • 20×
    Gold Pieces
    Coin kept from military pay and old campaign wages

Appearance

A sturdy human with weather-browned skin, close-cropped black hair, and a broad, thoughtful face. Their forearms are thick from years of drilling with shield and spear, while their palms are hardened and crosshatched from weapon grips, bowstrings, and field repairs. A pale crescent of old frostbite marks the outer edge of the left hand, but their most noticeable feature is the disciplined stillness of their posture, as if every moment is part of a watch. They wear practical scale armor beneath a weathered military cloak and carry a polished wooden holy symbol at the throat.

Mannerisms

Toma checks exits, water sources, and the condition of nearby people before sitting down. They speak in clipped military phrases, then soften their tone when addressing the injured. Before casting a healing spell, they quietly say the recipient's name, even if they have only just learned it.

Personality

Quiet, observant, and relentlessly dependable. Toma has a dry sense of humor, respects competence in any form, and becomes unexpectedly gentle around frightened animals and exhausted soldiers. They prefer practical kindness to grand speeches, but when someone is being abandoned, their restraint disappears.

Ideals

Mercy is not weakness. The measure of a person is what they do when no one has the strength to make them do the right thing.

Bonds

The names in Toma's ledger are sacred. They will cross dangerous ground to recover the remains of a fallen soldier or to carry a wounded person to safety.

Flaws

Toma treats every disagreement like a command dispute and often sounds as though they are issuing orders even when asking for help. They cannot easily forgive deserters, cowards, or anyone who leaves the wounded behind, including themself.

Quirks

Keeps a written record of every person they heal, including enemies.
Taps the rim of their shield three times before entering a dangerous place.
Refuses to waste clean water, even at comfortable camps.
Can identify several military formations by the sound of marching feet alone.

Background

Toma Pryd was born in a river town where the watchtower bells mattered more than the temple bells. As a young recruit, Toma learned to march, hold a shield wall, and sleep lightly beneath bad weather. During a winter retreat, a wounded unit chaplain placed a dying soldier's hand over Toma's and asked them to keep the man's name alive. Toma could offer no miracle then, only warmth, water, and a promise. The promise stayed. Years later, after surviving a battle that left half their company scattered across a frozen valley, Toma began serving the gods of mercy and endurance. Their faith is not gentle in the usual sense. Toma believes compassion is a discipline, something practiced under pressure when fear, exhaustion, and orders all point toward cruelty. They left active service after refusing to abandon injured enemy soldiers, and now travel as a cleric and battlefield medic, carrying the names of the dead in a small stitched ledger. They still salute fallen soldiers, regardless of which side they fought for.

“As a young recruit, Toma learned to march, hold a shield wall, and sleep lightly beneath bad weather.”
From their backstory
Background
Soldier

Connections

Species

Human

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