Grimma
Grimma
Sheet
AC 16 · HP 60 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Instinctive PounceLevel 4
As part of the Bonus Action you take to enter your Rage, you can move up to half your speed.
- Large FormGoliathPB times per Long Rest, as a Bonus Action, become Large for 10 minutes. Speed increases by 10 ft, gain Advantage on Strength (Athletics) checks, and deal extra 1d8 damage once per turn.
Reaction
- Stone's EnduranceGoliathPB times per Long Rest, use a Reaction to reduce damage taken by 1d12 + CON mod.
Always on
- RageLevel 1
While raging, gain Advantage on Strength checks and saves, a +2 bonus to damage with melee weapons using Strength, and resistance to bludgeoning, piercing, and slashing damage.
- Unarmored DefenseLevel 1
While not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. You can use a shield and still gain this benefit.
- Weapon MasteryLevel 1
Gain the Mastery properties of two kinds of weapons (Greataxe: Cleave, Greatsword: Graze).
- Reckless AttackLevel 2
Gain Advantage on attack rolls using Strength during your turn, but attack rolls against you have Advantage until your next turn.
- Danger SenseLevel 2
Advantage on Dexterity saving throws against effects you can see while not blinded or incapacitated.
- FrenzyLevel 3
When using Reckless Attack while raging, deal an extra 2d6 damage to the first target you hit on your turn.
- Fast MovementLevel 5
Your speed increases by 10 feet while you aren't wearing Heavy Armor.
- Mountain BornGoliathResistance to Cold damage and adapted to high altitudes.
- Powerful BuildGoliathAdvantage on saves to end the Grappled or Restrained conditions. Carrying capacity is doubled.
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Gear
6 itemsWeapons
- Greataxe1d12 slashing damage. Heavy, Two-Handed. Weapon Mastery: Cleave.
- Greatsword2d6 slashing damage. Heavy, Two-Handed. Weapon Mastery: Graze.
- 4×Javelin1d6 piercing damage. Thrown (30/120).
Tools
- Bone Dice SetA set of gaming dice carved from beast bone.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Military Rank InsigniaA broken insignia from the Iron Vanguard.
Appearance
Grimma is a towering Goliath with slate-gray skin marked by natural patterns resembling granite veins. He stands seven and a half feet tall with a massive, muscular frame honed by years of military service. His head is bald, and his piercing blue eyes possess a keen, tactical focus that belies his savage occupation. He wears rugged leather harnesses, wolf-fur pauldrons, and carries a notched Greataxe that has seen countless battles.
Mannerisms
Speaks in a deep, gravelly rumble that sounds like stones grinding together. He has a habit of tapping his knuckles against his breastplate when he is thinking.
Personality
Stoic and disciplined, Grimma approaches every conflict like a siege. He speaks only when necessary and values competence above all else. Unlike many of his kin, he possesses a sharp, analytical mind that he uses to evaluate terrain and enemy formations before the first strike is even thrown. He is deeply protective of those he considers part of his 'unit'.
Ideals
Discipline. A warrior without a code is just a beast, and a beast is easily slaughtered.
Bonds
I carry a tally of the names of every soldier who died under my command. I fight to honor their memory.
Flaws
I am deeply suspicious of any authority figure. I assume every order is a trap or a betrayal until proven otherwise.
Quirks
Background
Born in the high peaks of the Cloud-Splitter range, Grimma was recruited into the Iron Vanguard, a renowned mercenary legion, at a young age. His natural strength and surprising tactical aptitude led him to the rank of sergeant. He led many successful raids, but his career ended during the Siege of Oakhaven. His commander ordered a suicide charge that sacrificed his entire squad for a minor tactical gain. Grimma was the only survivor. Disgusted by the cold calculations of high-ranking officers, he broke his standard and deserted. He now wanders the lowlands as a mercenary with a conscience, carrying the weight of his fallen soldiers in every strike he makes. He seeks to find a cause worthy of his rage and his loyalty, refusing to ever again be a pawn in someone else's game.
“His natural strength and surprising tactical aptitude led him to the rank of sergeant.”
- Background
- Soldier
Connections
Species
Goliath
Media
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