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Bruce - AI-generated fantasy Character

Bruce

Human · Barbarian (Path of the Berserker) · Level 10 · Charlatan

Bruce

Warm, patient, and generous in ordinary company, Bruce is quick to offer practical help without making a show of it.
AC15
HP75/75
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 75 · 40 ft.
AlignmentLawful GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Disguise kit,
Forgery kit

Languages

Common,
One additional language of choice

Features

17 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • RageLevel 1

    You can enter a rage as a bonus action. You have 4 uses per long rest, and your rage lasts up to 1 minute if you do not fall unconscious or end it early. While raging, you have advantage on Strength checks and Strength saving throws, deal +3 damage with melee weapon attacks using Strength, and have resistance to bludgeoning, piercing, and slashing damage. You cannot cast or concentrate on spells while raging.

  • Path of the Berserker: FrenzyLevel 3

    When you choose this path, you gain the Frenzy option while raging. You can enter a frenzy when you rage; if you do, you can make one melee weapon attack as a bonus action on each of your turns after the turn you entered the rage. When the rage ends, you suffer one level of exhaustion.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see, such as traps and spells, unless you are blinded, deafened, or incapacitated.

  • Reckless AttackLevel 2

    When you make your first attack on your turn, you can choose to attack recklessly. You gain advantage on Strength-based melee weapon attack rolls that turn, but attack rolls against you have advantage until your next turn.

  • Ability Score ImprovementLevel 4

    Increase two ability scores by 1 each, or one ability score by 2. Bruce increased Strength by 2.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you are not wearing heavy armor.

  • Ability Score ImprovementLevel 8

    Increase two ability scores by 1 each, or one ability score by 2. Bruce increased Dexterity by 2.

  • Brutal CriticalLevel 9

    Once per turn when you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage.

  • Path of the Berserker: Mindless RageLevel 6

    While raging, you cannot be charmed or frightened. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

  • Relentless RageLevel 11

    If you drop to 0 hit points while raging and do not die outright, you can make a DC 10 Constitution saving throw. On a success, you drop to 1 hit point instead. Each use after the first before a short or long rest increases the DC by 5. The DC resets when you finish a short or long rest.

  • Ability Score IncreaseHuman+1 to all six ability scores, included in the scores shown.
  • SizeHumanMedium.
  • SpeedHuman30 feet before class features.
  • LanguagesHumanCommon and one additional language of choice.
  • False IdentityCharlatan

    Bruce has a second identity, including forged papers, established acquaintances, and disguises that let him pass as someone else. He can create a false identity and establish a cover well enough to support ordinary interactions, though suspicious scrutiny or official investigation may expose the deception.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed melee weapon.
  • 2×
    Handaxe
    Light thrown melee weapons, carried at the belt.

Tools

  • Disguise kit
    Used to prepare disguises for his nighttime identity and confidence work.
  • Forgery kit
    Used to fabricate papers and props for a false identity.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin, with 50 feet of hempen rope strapped to the side.
  • Fine clothes
    A set of fine clothes for his respectable daytime persona.
  • Black cloak
    A plain black cloak used for his nighttime persona.

Purse

  • Belt pouch with 15 gp
    A small purse containing the Charlatan background's starting money.

Appearance

Bruce is a broad-shouldered human with close-cropped dark hair and a calm, open expression that makes strangers ask him for help. His hands are unusually noticeable: thick-palmed, callused, and careful, with fingers that handle a cup or a child’s scraped knee as gently as they grip an axe. He stands with his weight settled slightly forward, as if ready to step between danger and someone smaller. At night he wears a plain black cloak over practical traveling clothes.

Mannerisms

He listens with his whole attention, chin lowered and hands open. When waiting, he leans slightly forward with his weight over the balls of his feet. Before telling a lie, he touches the seam of his cloak as if checking that it is still there.

Personality

Warm, patient, and generous in ordinary company, Bruce is quick to offer practical help without making a show of it. When confronted with cruelty, his gentleness becomes unnervingly still before his anger breaks loose.

Ideals

Justice should protect people who cannot protect themselves. The law is worth defending, but its authority means little if it serves only the powerful.

Bonds

He keeps his parents’ names close and believes that honoring Thomas and Martha means protecting the living, not merely avenging the dead. He is determined to see the people he catches answer publicly for what they have done.

Flaws

He can mistake restraint for cowardice when someone powerful escapes consequences. He also trusts his own disguises and improvisation too much, sometimes believing he can talk his way out of situations that call for patience.

Quirks

Keeps a spare length of cord in every pack and quietly repairs loose straps wherever he goes.
Remembers the names of people who serve him, but pretends not to notice when someone gives him a false name.
Offers a small, sincere kindness before making a frightening demand of a guilty person.

Background

Bruce was still young when his parents, Thomas and Martha, were lost to violence. The people responsible escaped justice, and the adults around him offered condolences where he needed answers. He grew up learning that a convincing story could open a locked door, quiet a suspicious guard, or get food to someone who had none. He became a charlatan, first for survival, then to turn confidence tricks against predators who believed the vulnerable were easy marks. By day, Bruce is a kind, conspicuously helpful traveler, the sort who carries a neighbor’s load and stops to mend a broken cart. By night, he dons a black cloak and uses his imposing presence, disguises, and hard-won knowledge of deception to frighten evildoers into facing justice. His anger is not constant, but when someone exploits the helpless, it rises with the force of a snapped door bar. He now tries to make the law work for ordinary people, even when that means restraining his own appetite for vengeance.

“The people responsible escaped justice, and the adults around him offered condolences where he needed answers.”
From their backstory
Background
Charlatan

Connections

Species

Human

Media

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