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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Maeve is disciplined, blunt, and unexpectedly protective.
AC13
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 184 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeEarly 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greatsword,
Flail,
Spear,
Shortbow,
Javelins,
Unarmed Strike,
Weapons with which Fighters have proficiency,
Weapons with mastery properties she has practiced,
Weapons with the Light, Heavy, Reach, or Two-Handed properties as applicable through class proficiency,
Weapons from her Soldier equipment package,
Weapons from her class equipment package,
Weapons usable with Battle Master maneuvers like weapon attacks or unarmed strikes where allowed by the maneuver text,
Shields,
All simple and martial weapons,
Heavy armor,
Medium armor,
Light armor

Tools

One Gaming Set of choice,
Smith's Tools

Languages

Common

Features

42 features

Action

  • Two Extra AttacksLevel 11

    You can attack three times instead of once when you take the Attack action on your turn.

  • Three Extra AttacksLevel 20

    You can attack four times instead of once whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    As a Bonus Action, regain 1d10 + Fighter level hit points. Maeve has 2 uses, regaining one on a Short Rest and all on a Long Rest.

  • Tactical ShiftLevel 5

    You can move up to half your Speed without provoking Opportunity Attacks whenever you activate Second Wind with a Bonus Action.

Always on

  • Menacing Attack

    When On a hit with a weapon attack

    When Maeve hits with a weapon attack, she can spend a Superiority Die to add it to the damage and attempt to force the target to make a Wisdom save or become frightened until the end of her next turn.

  • Pushing Attack

    When On a hit with a weapon attack

    When Maeve hits with a weapon attack, she can spend a Superiority Die to add it to the damage and push a Large or smaller target up to 15 feet away on a failed Strength save.

  • Precision Attack

    When After missing with an attack roll

    When Maeve misses with an attack roll, she can spend a Superiority Die to add to the roll, potentially turning it into a hit.

  • Riposte

    When A creature misses her with a melee attack

    When a creature misses Maeve with a melee attack, she can spend a Superiority Die and use her reaction to make a melee attack against that creature.

  • Core Fighter TraitsLevel 1

    Gain proficiency with Strength and Constitution saving throws.

  • Core Fighter TraitsLevel 1

    Gain proficiency with simple and martial weapons, and with light, medium, and heavy armor and shields.

  • Core Fighter TraitsLevel 1

    Choose two skills from the Fighter skill list. Maeve's choices are Perception and Insight.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat of your choice. Maeve chooses Defense, increasing her AC by 1 while wearing armor. Because she is currently unarmored, this benefit is not active in her portrait state.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of simple or martial weapons, and can change one after a Long Rest.

  • Action SurgeLevel 2

    Take one additional action on your turn, except the Magic action. Once per Short or Long Rest, or twice at Fighter level 17.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add it to the check, potentially turning failure into success. If it still fails, the use is not spent.

  • Fighter SubclassLevel 3

    Choose a Fighter subclass. Maeve is a Battle Master, a student of battlefield technique, tactics, and controlled violence.

  • Combat SuperiorityLevel 3

    Learn three maneuvers and gain four Superiority Dice, which are d8s. Maeve's maneuvers are Precision Attack, Riposte, Trip Attack, Menacing Attack, Pushing Attack, Rally, Tactical Assessment, Disarming Attack, and Commander's Strike.

  • Student of WarLevel 3

    Gain proficiency with one type of Artisan's Tools and one skill from the Fighter skill list. Maeve chooses Smith's Tools and History.

  • Ability Score ImprovementLevel 4

    Increase one or more ability scores, or take a feat. Maeve uses these increases to reach her final ability scores.

  • Ability Score ImprovementLevel 6

    Increase one or more ability scores, or take a feat. Maeve uses these increases to reach her final ability scores.

  • Combat Superiority ImprovementLevel 7

    Learn two additional maneuvers and gain a fifth Superiority Die.

  • Ability Score ImprovementLevel 8

    Choose another feat or increase ability scores. Maeve uses this to reach her final ability scores.

  • IndomitableLevel 9

    If you fail a saving throw, you can reroll it and add your Fighter level to the new roll. You can use this once per Long Rest, and regain it by expending a use of Second Wind.

  • Tactical MasterLevel 9

    When you attack with a weapon whose mastery property you can use, you can replace that property with Push, Sap, or Slow for that attack.

  • Ability Score ImprovementLevel 10

    Choose another feat or increase ability scores. Maeve uses this to reach her final ability scores.

  • Improved Combat SuperiorityLevel 10

    Your Superiority Die becomes a d10.

  • Ability Score ImprovementLevel 12

    Choose another feat or increase ability scores. Maeve uses this to reach her final ability scores.

  • Indomitable ImprovementLevel 13

    Indomitable now has 2 uses per Long Rest.

  • Studied AttacksLevel 13

    If you miss a creature with an attack roll, you have Advantage on your next attack roll against that creature before the end of your next turn.

  • Ability Score ImprovementLevel 14

    Choose another feat or increase ability scores. Maeve uses this to reach her final ability scores.

  • RelentlessLevel 15

    Learn two additional maneuvers, gain a sixth Superiority Die, and once per turn when you use a maneuver, you can roll 1d8 and use that result instead of expending a Superiority Die.

  • Ability Score ImprovementLevel 16

    Choose another feat or increase ability scores. Maeve uses this to reach her final ability scores.

  • Action Surge and Indomitable ImprovementLevel 17

    Action Surge now has 2 uses per Short or Long Rest, and Indomitable now has 3 uses per Long Rest.

  • Ultimate Combat SuperiorityLevel 18

    Your Superiority Die becomes a d12.

  • Epic BoonLevel 19

    Gain an Epic Boon feat or another feat for which you qualify. Maeve chooses Boon of Combat Prowess.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 feet
  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice.
  • TraitHumanVersatile, you gain an Origin feat of your choice. Maeve chooses Skilled, gaining proficiency in three skills or tools of her choice.
  • Military RankSoldier

    Maeve knows the customs, chain of command, and practical expectations of military life. She can usually secure limited aid, lodging, information, or respectful treatment from soldiers and veterans who recognize her service or credentials, though the exact benefit depends on the situation and the DM.

Gear

13 items

Weapons

  • Greatsword
    A martial greatweapon carried from campaign to campaign, favored for decisive, overwhelming strikes.
  • Flail
    A heavy close-quarters weapon from her army days.
  • 8×
    Javelins
    Thrown martial weapons carried for field utility.
  • Spear
    A spear issued with her soldier's kit.
  • Shortbow
    A ranged weapon for skirmishing and hunting.

Armor

  • Chain Mail
    Protective armor from her military issue.

Tools

  • Gaming Set
    A tabletop game set of her choice, used for social bonds and drills in patience. Maeve favors dice.

Gear

  • Dungeoneer's Pack
    A sturdy pack containing survival and campaign essentials.
  • 20×
    Arrows
    Arrows for the shortbow.
  • Quiver
    A container for carrying arrows.
  • Healer's Kit
    A military-first aid kit used to stabilize the wounded.
  • Traveler's Clothes
    Traveler's clothes suited to a veteran on the move.

Purse

  • 14×
    Gold Pieces
    Coin from her Soldier background.

Appearance

Maeve is a towering human woman, about six feet tall, built like a veteran of a hundred hard campaigns. Her frame is dense with corded muscle, broad-shouldered and narrow at the waist, with scar-laced pale skin, large calloused hands, and the kind of posture that makes rooms quiet when she enters them. Her angular face carries a square jaw, a slightly crooked nose, a thin scar through her left eyebrow, and sharp jade-green eyes beneath thick lashes. Her crimson hair is cut short and spiked for practicality, though it never quite stays tamed. She dresses in a black loose tank top and grey sweatpants, barefoot when she can be, and wears a small silver ring on a leather cord at her throat.

Mannerisms

Maeve stands very still when listening, like a trained guard at attention, then moves with sudden economical precision. She rolls her shoulders before making a decision, cracks her knuckles when impatient, and unconsciously scans exits, rooftops, and hands whenever she enters a room. When amused, she smiles with only one corner of her mouth, as if reluctant to admit that anything is funny.

Personality

Maeve is disciplined, blunt, and unexpectedly protective. She speaks with the certainty of someone who has given and received orders under fire, but she is not cruel with it. She respects competence, honors courage, and has little patience for theatrics when someone's life is at stake. Under the steel, she is dryly witty, loyal once earned, and quietly tender toward people who remind her of younger versions of herself.

Ideals

Duty, but chosen freely. Maeve believes strength means carrying responsibility without becoming a tyrant. A soldier should protect the helpless, resist cruel orders, and leave the world less broken than they found it.

Bonds

She keeps the silver ring on a leather cord as a promise to a fallen squadmate, and she will cross kingdoms before she lets their name be forgotten. Maeve also feels responsible for every recruit she ever trained, whether they lived long enough to thank her or not.

Flaws

Maeve trusts preparation more than people, and she can mistake doubt for disloyalty. She has trouble stepping away from a fight once she believes someone weaker is being pressured, even when restraint would be wiser. She also carries the old soldier's curse of thinking that if she is strong enough, the burden should belong to her alone.

Quirks

Always sits with her back to a wall.
Keeps a ring on a leather cord and touches it when thinking.
Counts beats, steps, and breaths under stress.
Never enters a room without mapping the exits first.

Background

Maeve was raised under canvas, drum calls, and orders shouted across muddy drill yards. She learned early that discipline was not cruelty, but a language, a way to keep fear from turning a battle into a massacre. Tall even as a child, she was drafted into frontline service young and quickly proved that she could do more than hit hard. She could read terrain, predict an ambush, hold a line, and teach others how to survive one. The scars that trace her body are not marks of defeat, but of every lesson she refused to ignore. By her early thirties, Maeve had become the kind of soldier officers trusted and rivals feared, a battlemaster in all but formal title. She studied war the way some people study scripture, not for glory, but because she believed preparation was a form of mercy. Yet the longer she served, the more she saw how often institutions spent lives as carelessly as coin. She left the banner behind after one too many commands asked her to win a victory at a cost she could not stomach. Now she travels as a free blade and reluctant mentor, taking contracts that punish the cruel, protect the cornered, or settle disputes before they become wars. In quiet moments, she still straightens imaginary ranks and checks exits, as if the battlefield is always one breath away.

“She learned early that discipline was not cruelty, but a language, a way to keep fear from turning a battle into a massacre.”
From their backstory
Background
Soldier

Connections

Species

Human

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