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Mairu Oloyara - AI-generated fantasy Character

Mairu Oloyara

Rock Gnome · Bard (College of Lore) · Level 5 · Entertainer

Mairu Oloyara

Warm, observant, and quick with a joke, Mairu treats conversation like a duet.
AC12
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 38 · 25 ft.
AlignmentNeutral GoodGenderMaleAge82 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute,
Hand drum,
Pan flute,
Tinker's tools

Languages

Common,
Gnomish

Features

16 features

Bonus action

  • Bardic Inspiration d8Level 1

    You can inspire others through stirring words or music. As a bonus action, grant one creature within 60 feet a Bardic Inspiration die, a d8, usable within 10 minutes to add to one ability check, attack roll, or saving throw.

Reaction

  • Cutting WordsLevel 3

    When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction to expend one Bardic Inspiration and subtract the number rolled from the creature's roll.

Always on

  • SpellcastingLevel 1

    You can cast bard spells using Charisma as your spellcasting ability. You can use a musical instrument as a spellcasting focus.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.

  • Song of Rest d6Level 2

    You can use soothing music or oration during a short rest to help friendly creatures regain extra hit points. Each creature regains 1d6 additional hit points when spending Hit Dice during that rest.

  • ExpertiseLevel 3

    Choose two proficient skills. Your proficiency bonus is doubled for checks using them. Expertise applies to Performance and Persuasion.

  • Bonus ProficienciesLevel 3

    You gain proficiency in three additional skills: Insight, Investigation, and Sleight of Hand.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, or two ability scores by 1. Mairu increased Charisma by 2, raising it to 17.

  • Bardic Versatility and Spellcasting GrowthLevel 5

    You learn two additional bard spells of your choice. These spells count as bard spells for you and are included in the spell list below.

  • TraitRock GnomeSmall size
  • TraitRock GnomeBase walking speed of 25 feet
  • TraitRock GnomeDarkvision out to 60 feet
  • Gnome CunningRock Gnomeadvantage on Intelligence, Wisdom, and Charisma saving throws against magic
  • Artificer's LoreRock Gnomeadd double proficiency bonus to Intelligence checks related to magical, alchemical, or technological objects
  • TinkerRock Gnomeproficiency with tinker's tools and the ability to construct small clockwork devices
  • By Popular DemandEntertainer

    He can always find a place to perform, usually earning food and lodging from taverns, theaters, festivals, and generous audiences. Local entertainers recognize him and may provide modest shelter or information.

Spells

14 spells

Spellcasting. Mairu Oloyara casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , ,

3rd level (2 slots): , ,

Gear

8 items

Weapons

  • Rapier
    A simple steel blade balanced for close defense.
  • Dagger
    A small dagger hidden in his boot for emergencies and practical work.

Armor

  • Leather armor
    Light armor made from supple dyed leather, worn beneath his entertainer's coat.

Tools

  • Lute
    A finely repaired string instrument with a warm, slightly buzzing tone.

Gear

  • Entertainer's pack
    A compact entertainer's pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Costume
    A costume suitable for performances, festivals, and theatrical disguises.
  • Belt pouch
    A pouch containing coins earned from recent performances.

Purse

  • 15×
    Gold pieces
    Coins carried in the belt pouch.

Appearance

A compact rock gnome with warm copper-brown skin, a broad expressive face, and thick dark hair braided with tiny brass bells. His most distinctive feature is his hands, which are callused across the fingertips and palms from years of lute strings, drum rims, trap mechanisms, and hand stitching. His voice is soft and resonant, but before he speaks he takes a deliberate breath through his nose and lightly taps two fingers against his thumb, as if finding the opening beat of a song. He dresses in a wine-red entertainer's coat over a cream shirt, practical leather armor, polished boots, and a bright sash bearing scraps of old performance ribbons.

Mannerisms

Before speaking, he draws a quiet breath through his nose, pauses for half a heartbeat, and taps thumb against finger as though counting in a band. When thinking, he hums unfinished melodies under his breath. He addresses unfamiliar animals as if they are fellow performers and gives every repaired object a name.

Personality

Warm, observant, and quick with a joke, Mairu treats conversation like a duet. He notices who has been left out of a room and instinctively draws them in. Beneath his easy charm is a careful listener who remembers small details, especially promises, favorite songs, and the names of people's relatives.

Ideals

Joy is a form of courage. Laughter, music, and a well-told story can return hope to people who have forgotten they possess it.

Bonds

He carries his mother's first wind-up bird, now repaired many times, and will risk himself to protect performers, artisans, and displaced families.

Flaws

He cannot resist turning a tense moment into a performance, even when silence or secrecy would be wiser. He also takes criticism of performers and craftspeople personally, and will defend a stranger's dignity long after the practical danger has passed.

Quirks

Keeps a tiny wind-up bird perched on his shoulder during difficult conversations.
Names his instruments after meals and insists they have different musical appetites.
Collects unusual buttons from costumes, uniforms, and theatrical curtains.
Can identify a tavern's best table by listening to the room's echo.

Background

Mairu Oloyara was raised among the clockwrights and puppet makers of a bustling rock gnome burrow, where every celebration needed music and every machine needed a clever hand. His mother built wind-up birds for traveling shows, while his father tuned string instruments and repaired stage mechanisms. Mairu learned both crafts, but he discovered that a melody could make strangers share a table faster than any invitation. By adolescence, he was performing with a hand drum, a battered lute, and a troupe of acrobats who traveled from village fairs to wealthy city theaters. His career changed when a performance hall collapsed during a storm. Mairu used a half-remembered illusion and a cutting verse to keep a panicked crowd moving toward the exits, saving dozens of lives while his troupe scattered into the rain. Since then, he has traveled as a wandering storyteller, repairing broken instruments and exposing cruel officials through songs that sound harmless until the final verse. He joined adventurers because danger has a way of revealing who people truly are, and because every frightened person deserves someone willing to make them laugh long enough to find courage.

“His mother built wind-up birds for traveling shows, while his father tuned string instruments and repaired stage mechanisms.”
From their backstory
Background
Entertainer

Connections

Species

Rock Gnome

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