dragul
dragul
Sheet
AC 18 · HP 30 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
18 featuresAction
- Divine SenseLevel 1
As an action, Dragul can open his awareness to detect strong celestial, fiendish, or undead presences within 60 feet until the end of his next turn. He can use this feature a number of times equal to his Charisma modifier, regaining all uses after a long rest.
- Lay on HandsLevel 1
Dragul has a pool of healing power that restores 15 hit points. As an action, he can touch a creature and restore hit points from the pool, or expend 5 hit points to cure one disease or neutralize one poison. The pool refreshes after a long rest.
Always on
- Sacred Weapon
When As an action, while holding a weapon and holy symbol
Dragul presents his holy symbol and causes one weapon he is holding to become a sacred weapon for 1 minute. He adds his Charisma modifier to attack rolls with that weapon, and it emits bright light in a 20-foot radius.
- Turn the Unholy
When As an action, while displaying his holy symbol
Each undead or fiend within 30 feet that can see or hear Dragul must make a Wisdom saving throw. On a failure, it is turned for 1 minute or until it takes damage.
- Breath Weapon
When As an action
Dragul exhales destructive energy in a 15-foot cone. Creatures in the area make a Dexterity saving throw, taking 2d6 lightning damage on a failure or half damage on a success. The breath can be used once per short or long rest.
- Paladin ProficienciesLevel 1
Dragul gains proficiency with all armor and shields, as well as simple and martial weapons.
- SpellcastingLevel 2
Dragul can use a holy symbol as a spellcasting focus for his paladin spells. He can prepare paladin spells from the paladin spell list, using his Charisma for spellcasting.
- Fighting Style: DefenseLevel 2
Dragul chooses the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- Divine SmiteLevel 2
When Dragul hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against undead or fiends.
- Divine HealthLevel 3
Dragul is immune to disease.
- Sacred Oath: Oath of DevotionLevel 3
Dragul swears the Oath of Devotion, gaining oath spells and Channel Divinity options. His oath spells are always prepared and do not count against the number of paladin spells he can prepare.
- Channel DivinityLevel 3
Dragul can use Channel Divinity once between short or long rests. Sacred Weapon lets him add his Charisma modifier to the attack rolls of one weapon for 1 minute, while Turn the Unholy forces undead and fiends within 30 feet to flee if they fail a Wisdom saving throw.
- Oath SpellsLevel 3
Dragul always has bless and protection from evil and good prepared as his Oath of Devotion spells.
- Draconic AncestryDragonbornBlue dragon ancestry, granting lightning damage for Breath Weapon and lightning resistance.
- Breath WeaponDragonbornExhale lightning in a 15-foot cone. Creatures in the area make a DC 12 Dexterity saving throw, taking 2d6 lightning damage on a failed save or half damage on a successful save. Usable once per short or long rest.
- Damage ResistanceDragonbornResistance to lightning damage.
- LanguagesDragonbornCommon and Draconic.
- Shelter of the FaithfulAcolyte
Dragul can invoke the support of his temple, church, or religious community. Fellow believers may provide him with modest assistance, shelter, and basic support, though they will not endanger themselves for him.
Spells
6 spellsSpellcasting. dragul casts with Charisma (spell save DC 14, to hit with spell attacks).
1st level (3 slots): , , , , ,
Gear
11 itemsWeapons
- LongswordA martial one-handed blade used in both warfare and ceremony.
- 5×JavelinBalanced spears suitable for throwing.
Armor
- Chain mailA complete suit of interlocking metal armor.
- ShieldA sturdy shield bearing the silver sun of Dragul's temple.
Gear
- Holy symbolA holy symbol used as a divine focus.
- Priest's packA pack containing a blanket, tinderbox, alms box, incense, censer, vestments, and rations.
- Prayer bookA prayer book containing the principal teachings of Dragul's faith.
- 5×IncenseSticks of incense used during rites and funerary prayers.
- VestmentsCeremonial clothing for temple services.
- Common clothesSimple clothing for travel and daily wear.
Purse
- 15×Gold piecesCoins given to Dragul by his temple for travel and necessities.
Appearance
Dragul is a broad-shouldered blue dragonborn with deep cobalt scales, swept-back horns, and pale gold eyes. His lower jaw bears several old battle scars, and his heavy frame is usually clad in polished chain mail beneath a crimson tabard marked with a silver sun. He carries a longsword at his hip and a shield bearing the worn emblem of his temple.
Mannerisms
Dragul touches the silver sun on his shield whenever he makes a promise. He pauses before answering serious questions, as though consulting an inner liturgy, and quietly recites a protective prayer before entering any room where danger may be present.
Personality
Dragul is solemn, courteous, and intensely protective. He treats every promise as sacred and prefers direct action over elaborate debate. Beneath his stern exterior is a patient teacher who is unexpectedly gentle with children, frightened animals, and anyone trying sincerely to do better.
Ideals
Justice. The strong must stand between the vulnerable and those who prey upon them. A law that abandons the innocent has lost the spirit that gives it meaning.
Bonds
The temple that raised Dragul is his family, and he will defend its people and reputation even at great personal cost. He also carries his fallen friend's broken prayer bead, which he has sworn to return to the friend's family when justice has been served.
Flaws
Dragul is judgmental toward those who break laws or vows, even when circumstances make disobedience understandable. He can become rigid, argumentative, and dangerously certain that his interpretation of justice is the only righteous one.
Quirks
Background
Dragul was hatched beneath the vaulted bells of a temple dedicated to a god of justice and protection. His mother served as a keeper of sacred records, while his father guarded the temple gates, and Dragul grew up learning that faith was not merely something spoken during ceremonies. It was a promise made visible through discipline, service, and the courage to stand between the innocent and those who would harm them. As a young acolyte, he copied ancient prayers, tended the shrine fires, and studied the histories of holy champions who had protected the weak without seeking glory. When raiders attacked a nearby village, the temple elders hesitated, fearing that intervention would draw greater violence toward the faithful. Dragul disobeyed their order to remain behind and led a small group of volunteers into the settlement. They rescued dozens of villagers, but Dragul's closest friend was killed while defending a group of children. Dragul returned with a hard lesson in his heart. Law without compassion can become cowardice, while compassion without courage is only a wish. He took the vows of the paladin and swore to embody both. Now he travels as a shield for the helpless, carrying his temple's teachings beyond its walls and searching for the raider captain responsible for the attack.
“It was a promise made visible through discipline, service, and the courage to stand between the innocent and those who would harm them.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
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