Entranzia Graves
Entranzia Graves
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Second WindLevel 1
When Bonus action, once per short or long rest.
Entranzia regains hit points equal to 1d10 + 1.
- Fighting Style: DefenseLevel 1
Choose one fighting style. Entranzia gains a +1 bonus to Armor Class while wearing armor.
- Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
- TraitHumanMedium size.
- TraitHumanBase walking speed of 30 feet.
- TraitHumanOne additional language of choice, Dwarvish.
- TraitHumanHumans reach adulthood in their late teens and commonly live less than a century.
- Military RankSoldier
Entranzia retains her military rank and can invoke the authority of her former organization. Soldiers and loyal veterans recognize her standing, defer to her command, and may provide basic assistance, shelter, or information when her authority is respected.
Gear
10 itemsWeapons
- Serrated longswordA long military broadsword with a serrated outer edge. Mechanically, this functions as a longsword.
- Repeating pistolA compact light crossbow modified with a box magazine and pistol grip for visual flavor. Mechanically, it uses the statistics of a light crossbow and is not a true repeating weapon.
Armor
- Chain mailMetal-reinforced mail armor, carefully repaired and worn beneath her military coat.
- ShieldA battered wooden and steel shield bearing the faded mark of the Ninth Trenches.
Tools
- Gaming setA set of bone dice used to judge soldiers' discipline during long marches.
Gear
- 20×Crossbow boltsTwenty quarrels carried in a sealed leather case.
- Dungeoneer's packA pack containing essential field gear, including rations, rope, and basic adventuring supplies.
- Insignia of rankA brass military insignia identifying her former rank and regiment.
- Common clothesA plain but well-maintained uniform suitable for formal military appearances.
Purse
- Belt pouch with goldLoose coins saved from military pay and issued with her discharge.
Appearance
Entranzia Graves is a broad-shouldered human woman with weathered olive skin, iron-gray hair cut close at the sides, and a narrow scar running from her left eyebrow to the edge of her cheek. She wears a battered chain shirt beneath a dark military coat with a high fur collar, reinforced leather panels, polished breast plates, and a peaked commissar's cap bearing a tarnished brass insignia. Her longsword has a serrated-edged blade by personal design, while her light crossbow is built into a compact metal stock and carried like a repeating pistol. Neither weapon is decorative. Both show careful maintenance and hard use.
Mannerisms
Graves stands with her hands clasped behind her back, even while resting. She addresses people by rank or surname, never by given name unless she is angry. Before issuing an order, she taps one gloved finger against the hilt of her sword exactly three times.
Personality
Entranzia is composed, exacting, and intensely observant. She notices missing buttons, uneven marching steps, poorly secured straps, and hesitation in a soldier's voice. Beneath her hard authority is a practical protectiveness. She believes that strict standards are a form of care, though she rarely explains this and almost never apologizes. She respects competence wherever she finds it, including in people who dislike her.
Ideals
Order. A disciplined structure gives ordinary people the strength to survive extraordinary danger. Without command, courage is only noise.
Bonds
The surviving soldiers of the Ninth Trenches are her responsibility. She will cross any distance to recover one of their bodies, clear one of their names, or punish the officer who abandoned them.
Flaws
She confuses obedience with virtue and treats disagreement as the first stage of betrayal. When frightened, she becomes colder, more procedural, and more willing to make an example of someone who may not deserve it.
Quirks
Background
Entranzia Graves was raised in a border garrison where orders were read aloud before breakfast and every family knew the sound of an alarm bell. Her mother kept supply ledgers, her father repaired field engines, and Entranzia learned early that an army survived through structure rather than courage alone. She enlisted young, first as a standard bearer, then as a line sergeant, earning promotion after holding a collapsing trench together through a night of freezing rain and enemy fire. She was never the strongest soldier in the company, but she remembered every name, every weakness, and every regulation that kept panic from becoming a rout. Her appointment as commissar followed a mutiny during a winter retreat. Entranzia restored order with a drawn blade, a public sentence, and a ration ledger corrected down to the last crust of bread. The army called the decision necessary. Some veterans called it monstrous. Graves has never cared which word they use. She now travels beyond the formal reach of her command, carrying her rank as both shield and threat. Her orders are no longer backed by a regiment, yet she still believes that disciplined people can survive anything, while undisciplined people will destroy themselves even in safety. She intends to build an organization worthy of her standards, though she has not yet decided whether it will be an army, a company, or a government.
“Her appointment as commissar followed a mutiny during a winter retreat.”
- Background
- Soldier
Connections
Species
Human
Media
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