Maya
Maya
Sheet
AC 14 · HP 103 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Second WindLevel 1
As a bonus action, Maya can regain 1d10 + 11 hit points once per short or long rest.
- War MagicLevel 7
Beginning at 7th level, after casting a cantrip, Maya can make one weapon attack as a bonus action.
Always on
- Fighting StyleLevel 1
You fight with a chosen style of martial combat. Maya favors a measured, defensive approach that makes her baton work efficient and precise.
- Action SurgeLevel 2
She can push herself beyond normal limits once per short or long rest, taking one additional action on her turn.
- SpellcastingLevel 3
At 3rd level, Maya learns arcane magic, gaining cantrips and spellcasting from the wizard spell list, with Intelligence as her spellcasting ability.
- Weapon BondLevel 3
She forms a magical bond with a weapon, allowing her to summon it to hand and preventing others from disarming it easily.
- Martial Archetype: Eldritch KnightLevel 3
At 3rd level, Maya chooses the Eldritch Knight archetype, blending disciplined martial training with controlled arcane power.
- Ability Score ImprovementLevel 4
At 4th level, Maya gains an Ability Score Improvement or feat.
- Extra AttackLevel 5
At 5th level, she attacks twice whenever she takes the Attack action.
- Ability Score ImprovementLevel 6
At 6th level, Maya gains another Ability Score Improvement or feat.
- Ability Score ImprovementLevel 8
At 8th level, Maya gains another Ability Score Improvement or feat.
- IndomitableLevel 9
At 9th level, she can reroll a failed saving throw once per long rest.
- Eldritch StrikeLevel 10
At 10th level, when Maya hits a creature with a weapon attack, that creature has disadvantage on the next saving throw she forces before the end of her next turn.
- Extra Attack (2)Level 11
At 11th level, Maya can attack three times whenever she takes the Attack action.
- TraitHumanAbility Score Increase, all ability scores increase by 1
- TraitHumanExtra Language
- Military RankSoldier
You have a military or prison service rank and contacts among fellow guards and officials who recognize your authority and service.
Spells
6 spellsSpellcasting. Maya casts with Intelligence (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): ,
Gear
7 itemsWeapons
- Stun batonA practical stun baton, treated as a club or quarterstaff for rules purposes, used as Maya's preferred guard weapon.
- Martial weaponA martial melee weapon suited to close quarters control and defense.
- Light crossbowA ranged weapon for patrol and perimeter duty.
Gear
- Explorer's packA pack with basic travel and field gear.
- Prison officer uniformThe standard uniform of an Atrix Isle prison officer, worn as everyday clothing.
- Officer insigniaA badge or insignia that marks her former service and rank.
- Utility beltA belt and carrying harness for baton, keys, and small tools.
Appearance
Maya is a human woman of average height with a lean, athletic build earned through years of drilling, restraint holds, and prison corridor patrols. Her skin is a light olive tone, her hair is cut into a short dark-brown bob, and her deep brown eyes are alert, careful, and just a little tired. She has sharp cheekbones, a straight nose, and the habit of pressing her mouth into a thin line when she is thinking. She dresses in a modern, practical prison officer uniform, black tactical trousers, a grey collared shirt, and a fitted black jacket. She keeps a stun baton close at hand and moves with a guard's economical, ready posture.
Mannerisms
Maya stands with her shoulders back and her weight balanced, like she is always one breath away from intervening. She speaks carefully, often pausing before answering as if she is sorting truth from performance. When anxious, she checks her belt, straightens her sleeves, or taps two fingers against her baton. She rarely laughs openly, but when she does it is brief, surprised, and usually at something darkly practical.
Personality
Maya is disciplined, observant, and difficult to impress. She values competence, honesty, and restraint, and she has very little patience for theatrical displays of authority. Beneath her professional calm is a guarded woman who feels deeply, worries constantly, and keeps her fear locked behind procedure. She is loyal once committed, quietly protective of vulnerable people, and unexpectedly tender in private. Her humor is dry, her suspicion is real, and her courage often looks like stubbornness.
Ideals
Order should protect people, not crush them. Rules matter because they keep the strong from preying on the weak, but any system that serves power instead of justice deserves to be challenged. Maya believes discipline is a tool, and in the right hands it can be mercy.
Bonds
She still sends money to her mother whenever she can, even if it means going without herself. She feels responsible for the inmates she once treated fairly, and for the few guards who tried to do the right thing under a crooked system. She is quietly, stubbornly loyal to anyone who has earned her trust, and she will not abandon someone who stands beside her when it matters.
Flaws
Maya hesitates when decisive action would require her to trust instinct over procedure, and that delay can cost precious time. She has a hard time believing authority figures are sincere, so she sometimes tests honest people as if they were lying to her. When she feels cornered, she goes cold and controlled instead of asking for help, even when she desperately needs it. Her dry humor can become cutting when she is stressed, and she often regrets the sharper things she says after the moment has passed.
Quirks
Background
Maya grew up in the lower districts of Atrix Isle, where factory smoke, hunger, and ambition mixed into the same stale air. Her father died in an industrial accident when she was young, and her mother did what she could to keep the family together. Maya learned early that stability was not a promise, it was something you seized, guarded, and never took for granted. She joined the penal service because it meant a steady paycheck, a clear hierarchy, and rules that were supposed to matter. At first, that structure felt like a lifeline, and she became good at it, sharp-eyed, physically disciplined, and difficult to fool.
“Her father died in an industrial accident when she was young, and her mother did what she could to keep the family together.”
- Background
- Soldier
Connections
Species
Human
Media
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