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Entranzia Graves - AI-generated fantasy Character

Entranzia Graves

Human · Fighter · Level 1 · Soldier

Entranzia Graves

Entranzia is controlled, observant, and relentlessly competent.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set, bone dice,
Vehicles, land

Languages

Common,
Draconic

Features

11 features

Bonus action

  • Second WindLevel 1

    When Entranzia is injured and has a bonus action available.

    As a bonus action, regain 1d10 + 1 hit points. Once used, this move is unavailable until Entranzia finishes a short or long rest.

Always on

  • Serrated Broadsword Strike

    When Entranzia uses the Attack action.

    Make a melee weapon attack with the serrated broadsword. On a hit, deal 1d8 + 3 slashing damage, or 1d10 + 3 if used with both hands.

  • Repeating Flintlock Shot

    When Entranzia uses the Attack action while the pistol is loaded.

    Make a ranged weapon attack with the repeating flintlock pistol at normal range 80 feet or long range 320 feet. On a hit, deal 1d8 + 2 piercing damage.

  • Fighting Style: DefenseLevel 1

    Entranzia chooses the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.

  • Ability Score IncreaseHumanEach of Entranzia's ability scores increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, Draconic.
  • Versatile TrainingHumanEntranzia gains proficiency in one additional skill, Perception.
  • Human adaptabilityHumanHer broad education and military upbringing allow her to function in many cultures and institutions.
  • Military RankSoldier

    Entranzia retains her military rank and can invoke the authority of her former command to influence soldiers, recognize military organizations, and secure modest assistance from sympathetic officers and enlisted personnel.

Gear

8 items

Weapons

  • Serrated Broadsword
    A broad military sword with one edge modified into brutal serrated teeth. Mechanically, this is a longsword.
  • Repeating Flintlock Pistol
    A compact repeating flintlock pistol with a reinforced stock and rotating ammunition chamber. Mechanically, this is a light crossbow.

Armor

  • Chain Mail
    Heavy interlocking metal armor worn beneath her officer's coat. Mechanically, this is chain mail.
  • Regimental Shield
    A reinforced shield painted with the faded colors of her former regiment.

Gear

  • 20×
    Crossbow Bolts
    Bolts fitted into short metal cartridges, carried in a bandolier.
  • Dungeoneer's Pack
    A military field pack containing bedroll, mess tin, tinderbox, rations, waterskin, and basic camp supplies.
  • Military Insignia
    A badge bearing the insignia of her former army, a fallen enemy's insignia kept as a battlefield trophy, and a set of bone dice.

Purse

  • Coin Purse
    A small pouch containing her remaining starting pay.

Appearance

Entranzia is a compact, hard-muscled human woman with weathered olive skin, close-cropped dark brown hair, and a narrow scar running from the corner of her left eye to her cheekbone. Her gray eyes rarely settle on anything for long, constantly measuring distances, exits, and the discipline of everyone nearby. She wears a carefully maintained suit of chain mail beneath heavy steel plates protecting her chest and abdomen, a dark leather military coat with a thick fur collar, and a peaked officer's cap bearing the worn brass insignia of her regiment. Her serrated longsword hangs at her left hip, while her modified light crossbow, disguised as a repeating flintlock pistol, rests in a holster at her right.

Mannerisms

Entranzia stands with her hands clasped behind her back whenever she is evaluating a situation. She addresses people by surname unless she considers them family, and she gives every command in the same calm tone, whether ordering breakfast or ordering a charge. When angered, she becomes quieter rather than louder.

Personality

Entranzia is controlled, observant, and relentlessly competent. She prefers clear plans, concise reports, and people who admit uncertainty before it becomes a crisis. Beneath her rigid exterior is a protective instinct she disguises as efficient resource management. She remembers the names of every soldier under her command and quietly repairs damaged equipment belonging to those who cannot afford replacements.

Ideals

Order. A disciplined formation can survive terror, hunger, and impossible odds. Individual freedom is valuable, but it must never be allowed to destroy the structure that protects everyone else.

Bonds

The old soldiers of the Vask trench are her responsibility, especially those who survived because of her decisions. She sends part of every payment to their families and will risk her life to recover the fallen regiment's colors.

Flaws

She confuses hesitation with cowardice and disagreement with betrayal. Once she has publicly issued an order, she finds it almost impossible to reverse without feeling that she has surrendered authority. She also fears that, without rank and uniforms to define her place, there may be nothing underneath except the person who pulled the trigger.

Quirks

She taps the guard of her sword twice before entering any dangerous room.
She keeps a written count of every person in her immediate company.
She corrects crooked weapon belts and improperly fastened armor without asking permission.
She silently mouths old marching cadence whenever she is forced to wait.
She refers to exceptionally brave strangers as recruits, regardless of their age or status.

Background

Entranzia Graves was raised in a border garrison where every morning began with a bugle and every mistake had a name. Her parents were quartermasters, practical people who taught her that armies survived on inventories, schedules, and the certainty that someone would obey when the order came. She enlisted young, first as a line soldier and later as a field disciplinarian, discovering that she possessed an unnerving talent for restoring cohesion when fear began to spread. She did not shout often. She simply stood where everyone could see her and made the next action impossible to misunderstand. Her promotion to commissar came during the Siege of Vask, when an exhausted trench company refused an order to hold a shattered forward position. Entranzia executed the most vocal deserter before the others could follow, then took the front line herself until reinforcements arrived. The trench held, and her superiors praised the result. Entranzia remembers only the sound of the pistol, the sudden silence afterward, and the way one young soldier stopped meeting her eyes. Since leaving formal service, she has taken work as an adventurer because the wider world appears to be suffering from the same disease as an undisciplined army. She intends to impose structure wherever she finds chaos, though some part of her still wonders whether obedience and courage are truly the same thing.

“She simply stood where everyone could see her and made the next action impossible to misunderstand.”
From their backstory
Background
Soldier

Connections

Species

Human

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