Skip to content
CreatePricing
Veyr Thornscript - AI-generated fantasy Character

Veyr Thornscript

Tiefling · Wizard (Evoker) · Level 5 · Sage

Veyr Thornscript

Sensual, curious, and disarmingly direct, Veyr treats every conversation as an experiment in revealing hidden motives.
AC10
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 28 · 30 ft.
AlignmentChaotic GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Infernal,
Draconic,
Sylvan

Features

17 features

Always on

  • Sculpted Evocation

    When When casting an Evocation spell that affects multiple creatures

    Veyr traces a quick sigil in the air and releases a burst of elemental force, sculpting the spell around chosen allies.

  • Infernal Rebuke

    When When a creature within range damages Veyr

    Veyr whispers a forbidden phrase and calls on his infernal heritage to unleash searing flame.

  • Arcane Bolt

    When When attacking a creature with a cantrip

    Veyr spreads his fingers and releases a wave of crackling magical energy.

  • SpellcastingLevel 1

    You can cast wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known wizard spells, and you can prepare a number of wizard spells equal to your Wizard level plus your Intelligence modifier. You can use a spellcasting focus or a component pouch for your wizard spells.

  • Ritual AdeptLevel 1

    You can cast a wizard spell as a ritual if that spell has the Ritual tag and is in your spellbook, without needing to have the spell prepared.

  • Arcane RecoveryLevel 2

    You can regain expended spell slots during a Short Rest. Once per Long Rest, when you finish a Short Rest, you can recover expended spell slots with a combined level of 3 or less, and no slot recovered this way can be level 6 or higher.

  • ScholarLevel 2

    Choose one of your Wizard skill proficiencies. You have Expertise in the chosen skill, doubling your Proficiency Bonus for ability checks using it. Chosen skill: Arcana.

  • Sculpt SpellsLevel 3

    You have learned techniques for manipulating evocation magic. When you cast an Evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 plus the spell's level. The chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • Memorize SpellLevel 5

    You can prepare one additional Wizard spell each day. You can also change one prepared Wizard spell whenever you finish a Long Rest, replacing it with another Wizard spell in your spellbook.

  • Ability Score ImprovementLevel 4

    You gain the 4th-level Wizard Ability Score Improvement. This character's final ability scores already include the selected background and character-building increases.

  • TraitTieflingDarkvision, allowing sight in darkness within 60 feet as if it were dim light.
  • TraitTieflingFiendish Legacy, granting resistance to fire damage.
  • TraitTieflingThaumaturgy, allowing minor supernatural effects such as booming voice, harmless flames, tremors, and altered appearance of the eyes.
  • TraitTieflingAt 3rd level, Infernal Rebuke is always prepared and can be cast once per Long Rest without a spell slot, using Charisma as its spellcasting ability.
  • TraitTieflingAt 5th level, Darkness is always prepared and can be cast once per Long Rest without a spell slot, using Charisma as its spellcasting ability.
  • Creature type HumanoidTieflingSize Medium. Speed 30 feet.
  • ResearcherSage

    You have studied extensively and can recall lore about a wide range of subjects. If you do not know a piece of information, you often know where and from whom it can be obtained. Your scholarly reputation also grants you access to libraries, academies, and other places of learning at the DM's discretion.

Spells

15 spells

Spellcasting. Veyr Thornscript casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Quarterstaff
    A polished ash staff used as an arcane focus and walking stick.
  • 5×
    Daggers
    A set of five balanced throwing knives.

Tools

  • Ink
    A small vial of black ink.
  • Quill
    A fine writing pen with a silver nib.

Gear

  • Spellbook
    A spellbook containing Veyr's prepared and known wizard spells, written in cramped, elegant script.
  • Scholar's Pack
    Includes a backpack, book of lore, ink, pen, parchment, tinderbox, and rations.
  • 10×
    Parchment
    Sheets used for copying magical formulae and recording field observations.
  • Sand Pouch
    A small pouch containing colored sand used in ritual diagrams.
  • Loincloth
    A simple, tight crimson loincloth worn in civilized settlements.

Purse

  • 8×
    Gold Pieces
    Loose coin saved from tutoring, translation, and magical research.

Appearance

Sable-skinned and androgynous, with swept-back black horns, long silver hair, luminous amber eyes, and a narrow, expressive face. His tail is long and prehensile, often curling around his ankle or a chair leg when he is thinking. He wears almost nothing in the wilderness, where clothing feels restrictive and unnecessary, but dons a simple, tight crimson loincloth among settled peoples. A weathered spellbook hangs from a leather harness across his chest, and arcane symbols are painted in pale clay along his arms and collarbones.

Mannerisms

Veyr moves like a cat testing unfamiliar ground, silent, loose-limbed, and suddenly still. He tilts his head when listening, touches the tip of one horn when recalling a fact, and lets his tail express emotions his face conceals. He speaks close to people without recognizing that many cultures consider this intimate, and he uses precise scholarly language for subjects that others consider embarrassing.

Personality

Sensual, curious, and disarmingly direct, Veyr treats every conversation as an experiment in revealing hidden motives. He is playful and devious without being cruel, fond of teasing pompous authorities and charming people who underestimate him. Beneath his confidence is a sincere desire to understand every kind of life, especially the parts of himself that civilized society taught him to distrust.

Ideals

Freedom. No living thing should be forced to deny its nature merely to make others comfortable. Knowledge should liberate people, not become another cage.

Bonds

The Thornwild is my home, and I will protect its people from those who would exploit or civilize it by force. I also carry the spellbook of the scholar who first taught me to read magic, and I will uncover the truth behind the scholar's disappearance.

Flaws

I mistake honesty for kindness and often reveal truths that people are not ready to hear. I am easily tempted by novelty, beautiful strangers, forbidden lore, and any situation that promises a stronger sensation than the last. I also enjoy manipulating rigid people into questioning their own rules, sometimes long after the lesson has ceased to be useful.

Quirks

He names every spellbook he owns and argues with it aloud.
He smells unfamiliar objects before deciding whether to trust them.
He collects feathers, shed scales, teeth, and other natural tokens from magical creatures.
He considers clothing a social ritual and asks blunt questions about why people wear particular garments.
He writes important discoveries on his skin in temporary ink before transferring them to parchment.

Background

Veyr was born beneath the red moons of the Thornwild, a land where instinct is not suppressed but honored as a sacred language. His people ran barefoot through the forests, hunted by scent and sound, slept beneath open skies, and treated desire, fear, hunger, and curiosity as honest guides rather than shameful impulses. Veyr grew up among satyrs, beastfolk, witches, and wandering spirits, learning that every creature carried a truth in its body. His tiefling blood made him unusual even there, but the Thornwild welcomed strangeness. His horns were decorated with flowers, his tail became a favorite toy of younger children, and his unusual beauty was regarded as a natural gift rather than a social weapon. His life changed when an injured scholar from the cities stumbled into the Thornwild. Veyr nursed the stranger back to health and became fascinated by the scholar's books, diagrams, and careful records of things the wild already understood instinctively. He began copying every page he could find, first with charcoal and berry ink, then with increasingly precise arcane notation. Eventually he left home to study civilization from within, carrying a spellbook filled with observations about magic, desire, language, and the many ways people lie to themselves. Veyr is now a wandering sage and wizard, gathering knowledge while quietly challenging anyone who insists that nature must be hidden, restrained, or made respectable.

“Veyr grew up among satyrs, beastfolk, witches, and wandering spirits, learning that every creature carried a truth in its body.”
From their backstory
Background
Sage

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Veyr Thornscript into a sheet

A high-res, share-ready sheet you can post or print.