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Narek Dvali - AI-generated fantasy Character

Narek Dvali

Human · Cleric (Life Domain) · Level 4 · Acolyte

Narek Dvali

Narek is patient with frightened people, blunt with arrogant ones, and quietly delighted by practical jokes that do not cause harm.
AC16
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 27 · 30 ft.
AlignmentNeutral GoodGenderMaleAge32 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons granted by Divine Order, if applicable to the chosen option

Tools

Calligrapher's supplies

Languages

Common,
Celestial,
Dwarvish,
Persian

Features

14 features

Always on

  • Preserve Life

    When As a Magic action when allies within 30 feet need healing.

    Narek presents his holy symbol and restores a total of 20 hit points among creatures within 30 feet.

  • Disciple of LifeLevel 3

    When When Narek casts a healing spell using a spell slot.

    Narek invokes the life-giving power of his faith to add extra healing whenever he casts a spell using a spell slot to restore hit points.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. You can prepare a number of cleric spells equal to your Cleric level plus your Wisdom modifier, with a minimum of one spell.

  • Divine Order, ThaumaturgeLevel 2

    You gain one of the following Divine Orders. Narek chooses Thaumaturge, gaining one additional cantrip from the Cleric spell list and a bonus to Arcana or Religion checks equal to his Wisdom modifier. He chooses Religion.

  • Divine Domain, Life DomainLevel 3

    You gain the Life Domain subclass. You always have the Life Domain spells prepared, and they do not count against the number of spells you can prepare.

  • Channel DivinityLevel 2

    You can channel divine energy to fuel magical effects. You begin with Channel Divinity uses equal to your proficiency bonus and regain one expended use after a Short Rest. You regain all expended uses after a Long Rest.

  • Channel Divinity, Preserve LifeLevel 3

    As a Magic action, you present your holy symbol and restore hit points to creatures within a 30-foot radius. The total number of hit points restored equals five times your Cleric level, divided among any creatures in the area.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat for which you qualify.

  • ResourcefulHumanWhen you fail a D20 Test, you can expend Heroic Inspiration to reroll the die immediately.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Narek chooses Investigation.
  • VersatileHumanYou gain an Origin feat of your choice. Narek chooses Alert.
  • Heroic InspirationHumanYou can give yourself Heroic Inspiration when you finish a Long Rest.
  • Extra LanguageHumanYou know one additional language. Narek knows Persian.
  • Shelter of the FaithfulAcolyte

    You can usually secure a place to perform religious rites, receive modest shelter from temples of your faith, and obtain ordinary assistance from members of your religious community, provided your requests do not endanger them.

Spells

14 spells

Spellcasting. Narek Dvali casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , ,

Gear

11 items

Weapons

  • Mace
    A simple weapon suitable for guarding shrines and defending travelers.
  • Light crossbow
    A light crossbow with a case containing twenty bolts.

Armor

  • Scale mail
    Metal armor made from interlocking plates, offering solid protection while remaining practical for travel.
  • Shield
    A wooden shield bearing a painted silver sunburst, used both defensively and as a visible sign of faith.

Tools

  • Calligrapher's supplies
    A set of calligrapher's supplies used to copy prayers, record names, and prepare formal religious documents.

Gear

  • Holy symbol
    A small collection of devotional objects, including prayer beads, a beeswax candle, and a strip of inscribed linen.
  • Prayer book
    A compact prayer book containing rites for healing, funerals, and blessing food.
  • Common clothes
    A set of common clothes suitable for temple service and travel.
  • Pouch
    A pouch containing the modest funds given to Narek when he began his wandering ministry.
  • 10×
    Parchment
    A small bundle of blank parchment for copying prayers and recording the names of the dead.

Purse

  • 25×
    Gold pieces
    Coins used for daily expenses.

Appearance

Narek is a compact human man with weathered olive skin, a square jaw, and dark brown eyes that seem permanently fixed on some distant point. His black hair is clipped short, and a narrow scar runs from his left temple to the edge of his eyebrow. He wears practical scale mail beneath a faded blue-gray tabard marked with a simple silver sunburst. His holy symbol is a copper disk engraved with concentric circles, worn smooth from years of handling.

Mannerisms

Narek speaks in a low, even voice, as though addressing someone sleeping nearby. Before making an important promise, he touches two fingers to his copper holy symbol. When listening to grief, he never interrupts, even when the silence becomes uncomfortable.

Personality

Narek is patient with frightened people, blunt with arrogant ones, and quietly delighted by practical jokes that do not cause harm. He keeps conversations focused on immediate needs, such as food, shelter, wounds, and names. Despite his solemn appearance, he has a dry sense of humor and is fond of terrible proverbs that he invents on the spot.

Ideals

Mercy. A person's worth is not measured by usefulness, obedience, or purity. The frightened, the foolish, and the fallen deserve aid before judgment.

Bonds

The hillside shrine where he was raised is abandoned and slowly collapsing. Narek has sworn to restore it, not as a grand temple, but as a refuge where anyone can receive food, medicine, and a clean burial.

Flaws

Narek cannot accept that some suffering has no lesson or purpose. When confronted with an innocent death, he becomes argumentative and may endanger himself trying to prove that compassion can overcome any tragedy.

Quirks

He records the names of every person he helps, including enemies who accept mercy.
He carries three smooth stones from his childhood shrine and rearranges them whenever he is anxious.
He refuses to waste food and quietly pockets unfinished bread from tavern tables.
He invents short Georgian- and Persian-flavored sayings, then pretends they are ancient scripture.

Background

Narek was raised in a small hillside shrine where the bells were rung by hand because the winter winds had torn away the old bell tower. His family served as caretakers, cooks, and grave diggers, and he learned early that faith was less about grand visions than about showing up when someone was frightened, hungry, or dying. He copied prayers by candlelight, carried water to travelers, and memorized the names of every person buried beneath the shrine wall. When a wasting sickness struck the valley, Narek stayed behind after the other acolytes fled, tending the sick until a wandering priest recognized his stubborn compassion and ordained him as a cleric of the Life Domain.

“He copied prayers by candlelight, carried water to travelers, and memorized the names of every person buried beneath the shrine wall.”
From their backstory
Background
Acolyte

Connections

Species

Human

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