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Vaka Ironhide - AI-generated fantasy Character

Vaka Ironhide

Orc · Paladin (Oath of Glory) · Level 18 · Urchin

Vaka Ironhide

Loud, blunt, and hard to intimidate, Vaka acts like a brawler and thinks like a tactician.
AC13
HP185/185
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 185 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • MedicineINT
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Orc

Features

25 features

Action

  • Peerless AthleteLevel 3

    As an action, you can channel divinity to gain advantage on Athletics checks and make long and high jumps farther and longer for 10 minutes.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • TraitOrcAggressive, as a bonus action you can move up to your speed toward a hostile creature you can see or hear

Reaction

  • Aura of AlacrityLevel 7

    When you or an ally within 10 feet makes an attack roll or ability check, you can use your reaction to add 1d6 to the roll.

  • Glorious DefenseLevel 15

    You can use your reaction to add your Charisma modifier to a saving throw or AC against one attack, potentially causing an attack to miss or turning a success into a failure.

Always on

  • Divine SenseLevel 1

    You can sense celestials, fiends, and undead within 60 feet, and detect consecrated or desecrated places and objects.

  • Lay on HandsLevel 1

    You can heal a pool of 90 hit points per long rest, and spend points to cure disease or neutralize poison.

  • Fighting StyleLevel 2

    You gain a fighting style, a limited spell list, and the ability to channel divine power through your spellcasting.

  • Divine SmiteLevel 2

    You can expend spell slots to deal radiant damage with melee weapon attacks.

  • Sacred OathLevel 3

    You swear the Oath of Glory, dedicating yourself to deeds of heroism, physical excellence, and inspiring others to great acts.

  • Oath SpellsLevel 3

    You gain the oath spells of the Oath of Glory, and they are always prepared for you.

  • Inspiring SmiteLevel 15

    When you use Divine Smite, you can inspire nearby allies. Up to three creatures of your choice within 30 feet gain temporary hit points equal to 2d8 plus your paladin level.

  • Improved Divine SmiteLevel 11

    When you hit with a melee weapon attack, you deal an extra 1d8 radiant damage.

  • Aura of CourageLevel 10

    You and friendly creatures within 10 feet are immune to being frightened while you are conscious.

  • Aura ImprovementLevel 18

    Your Aura of Protection and Aura of Courage extend to 30 feet instead of 10 feet.

  • Cleansing TouchLevel 14

    You can touch a creature and end one spell on it that is causing it to be charmed or frightened.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or feat.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or feat.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement or feat.

  • TraitOrcDarkvision 60 ft.
  • TraitOrcPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift
  • TraitOrcRelentless Endurance, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead once per long rest
  • TraitOrcMenacing, you gain proficiency in Intimidation
  • City SecretsUrchin

    You know the secret patterns and hidden routes of urban life. You can move through a city at a decent pace, avoid local notice, and find shelters, contacts, and information in back alleys, rooftops, and forgotten passages.

Spells

10 spells

Spellcasting. Vaka Ironhide casts with Charisma (spell save DC 18, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (1 slot): ,

Gear

5 items

Gear

  • Battered leather jacket and clothes
    A worn leather jacket and practical modern travel clothes that fit her broad frame.
  • Holy symbol
    A simple emblem of her oath, kept hidden or worn on a cord.
  • Utility belt with pouches
    A set of canvas straps, pouches, and buckles for daily carry.
  • Urchin survival kit
    A bedroll, blanket, and basic survival supplies from a life on the streets.

Purse

  • Starting coin
    A small amount of hard-earned personal cash.

Appearance

Vaka is a towering female orc, easily six and a half feet tall, built like a siege engine with broad shoulders, a thick neck, and dense muscle under weathered forest-green skin. Old scars cross her body, including a jagged line over her collarbone and a puckered bullet wound on her bicep. Her angular face has a strong jaw, a heavy brow, thick ivory tusks, and sharp amber eyes that look amused one moment and predatory the next. She wears her black hair shaved on the sides and longer on top, usually swept back in a rough, practical style. Her modern clothes are battlefield-worn, a battered leather jacket over a tight black tank top, patched canvas pants, and heavy combat boots, all of it chosen for movement, intimidation, and survival rather than style.

Mannerisms

Vaka talks with her hands, rolls her shoulders before any serious conversation, and punctuates important points with a blunt finger tap or a grin full of tusk. She laughs too loudly when she is amused, spits out curses like punctuation, and goes unnervingly quiet when she is angry. In a room full of people, she usually plants herself near a wall or doorway, like an old habit from the streets that never left her.

Personality

Loud, blunt, and hard to intimidate, Vaka acts like a brawler and thinks like a tactician. She respects competence, bravery, and honesty, and has little patience for theatrics that do not serve a purpose. Under the swagger is a fiercely loyal woman who remembers every kindness and every slight. She likes good food, strong drink, clean plans, and people who know when to shut up and watch the enemy.

Ideals

Excellence. Strength means little unless it is used with purpose. A worthy life is one that makes others braver, safer, and harder to break.

Bonds

She protects the people the world overlooks, the hungry, the lost, and the ones who have to steal tomorrow just to make it to dawn. She keeps one battered token from the only person who ever treated her like she could become more than a weapon, and she will cross a kingdom to repay a debt or avenge a betrayal. Vaka has also sworn, quietly and with real sincerity, that no child under her watch will ever have to survive the way she did.

Flaws

Vaka can be reckless when someone challenges her pride, and she sometimes turns a sensible withdrawal into a fight she does not need. She has trouble trusting kindness that arrives without a price, and she can become suspicious, abrasive, or needlessly defensive when she feels pitied. Her hunger for victory, praise, and proof of worth can push her to overcommit, especially when she believes someone is depending on her.

Quirks

Keeps count of exits in every room without thinking about it.
Sharpens a coin, bolt, or nail when she is deep in thought.
Refuses to sit with her back to a door unless she trusts the room.
Cracks her neck before making vows, promises, or threats.

Background

Vaka was born in a place that did not care whether she lived long enough to deserve a name. She learned to steal, run, and bite first, and to trust only later. The streets raised her harder than any clan could have, and that hard schooling left her with a thief's eyes, a fighter's patience, and a survivor's contempt for anyone who confuses cruelty with strength. She learned early that the world admires force, but respects discipline, and she built herself into both. When the city finally tried to swallow her whole, she answered by taking it as a proving ground, earning coin, favors, and scars in equal measure.

“She learned to steal, run, and bite first, and to trust only later.”
From their backstory
Background
Urchin

Connections

Species

Orc

Media

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