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Shiria Voss - AI-generated fantasy Character

Shiria Voss

Human · Fighter (Champion) · Level 18 · Soldier

Shiria Voss

Disciplined, pragmatic, watchful, and intensely loyal once trust is earned.
AC16
HP202/202
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 202 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
One additional language of choice

Features

25 features

Bonus action

  • Second WindLevel 1

    Once per short or long rest, Shiria can use a bonus action to regain hit points equal to 1d10 + 18.

  • Improved CriticalLevel 1

    Shiria can use a bonus action to enter a state of heightened combat awareness, gaining advantage on initiative rolls and gaining proficiency in Acrobatics, Athletics, Intimidation, Perception, and Survival for 1 minute. This is a Champion feature from the 2014 Unearthed Arcana playtest version and requires DM approval if using only the core Player's Handbook.

Always on

  • Fighting Style, DefenseLevel 1

    Shiria gains proficiency with all armor, shields, simple weapons, and martial weapons. Her modern firearms are treated as martial ranged weapons in the campaign setting.

  • Action SurgeLevel 2

    Shiria can take one additional action on her turn. She can use this feature once per short or long rest, and can use it twice between rests at level 17.

  • Extra Attack, 2 attacksLevel 5

    Shiria can make two weapon attacks whenever she takes the Attack action.

  • Extra Attack, 3 attacksLevel 11

    Shiria can make three weapon attacks whenever she takes the Attack action.

  • Improved CriticalLevel 3

    Shiria scores a critical hit on a weapon attack roll of 19 or 20.

  • Remarkable AthleteLevel 7

    Shiria adds half her proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use her proficiency bonus. She can also make a running long jump after moving only 5 feet on foot.

  • Additional Fighting Style, ArcheryLevel 10

    Shiria learns a second Fighting Style. She selects Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • Superior CriticalLevel 15

    Shiria scores a critical hit on a weapon attack roll of 18, 19, or 20.

  • Indomitable, 1 useLevel 9

    Shiria gains proficiency in Constitution saving throws. If already proficient, she instead gains proficiency in another saving throw of her choice.

  • Indomitable, 2 usesLevel 13

    Shiria can reroll a failed saving throw. She must use the new roll. She can use this feature three times between long rests.

  • Indomitable, 3 usesLevel 17

    Shiria can reroll a failed saving throw. She must use the new roll. She can use this feature four times between long rests.

  • SurvivorLevel 18

    If Shiria has 50 hit points or fewer at the start of her turn, she regains 5 + her Constitution modifier hit points. She does not gain this benefit if she has 0 hit points or is unconscious.

  • Ability Score ImprovementLevel 4

    Shiria receives Ability Score Improvements or feats at fighter levels 4, 6, 8, 12, 14, and 16. The supplied ability scores are retained as the requested base scores after the human species bonuses, with no additional choices specified.

  • Ability Score ImprovementLevel 6

    Shiria receives another Ability Score Improvement or feat at fighter level 6.

  • Ability Score ImprovementLevel 8

    Shiria receives another Ability Score Improvement or feat at fighter level 8.

  • Ability Score ImprovementLevel 12

    Shiria receives another Ability Score Improvement or feat at fighter level 12.

  • Ability Score ImprovementLevel 14

    Shiria receives another Ability Score Improvement or feat at fighter level 14.

  • Ability Score ImprovementLevel 16

    Shiria receives another Ability Score Improvement or feat at fighter level 16.

  • Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of choice.
  • Military RankSoldier

    Shiria retains her military rank and can invoke the authority and influence of her former organization. Fellow soldiers recognize her service, and she can secure basic assistance, temporary shelter, and access to military facilities when her rank and reputation are accepted.

Gear

12 items

Weapons

  • Suppressed pistol
    A compact modern sidearm treated as a hand crossbow for game statistics, carried in a thigh holster.
  • Compact submachine gun
    A compact automatic firearm treated as a heavy crossbow for game statistics, carried on a tactical sling.
  • Combat knife
    A serrated combat knife treated as a dagger for game statistics.

Armor

  • Chain mail tactical armor
    Reskinned as a matte black tactical security vest and flexible armored bodysuit. Uses chain mail statistics, AC 16, and imposes disadvantage on Dexterity (Stealth) checks.
  • Ballistic shield
    A tactical shield styled as a reinforced ballistic shield, if used. It grants the normal shield bonus to AC.

Tools

  • Gaming set
    A gaming set chosen during service, represented by a compact tactical strategy game.

Gear

  • 20×
    Ammunition and magazines
    A light crossbow equivalent, represented as spare ammunition magazines and firearm maintenance supplies.
  • Insignia of rank
    A military insignia or security identification marking her former rank and service.
  • Trophy from a fallen foe
    A fallen enemy's insignia retained as a reminder of the betrayal that shaped her career.
  • Common clothes
    A set of common clothes, adapted as a charcoal turtleneck, reinforced dark trousers, and practical boots.
  • Belt pouch
    A pouch containing 10 gp, represented as emergency cash and secure facility credentials.
  • Memorial notebook
    A small metal notebook containing the names of Shiria's fallen squadmates.

Appearance

Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by years of military training and close-quarters combat. Her warm olive skin is marked by old scars, most notably a jagged silver line running down her left cheek. She has dark storm-gray eyes, a strong angular face, high cheekbones, and a severe undercut. The longer dark hair at the top is usually pulled into a tight ponytail. In casual settings, she wears a charcoal turtleneck, reinforced dark trousers, a silver watch, and heavy black tactical boots. In combat, she wears matte black protective armor styled as an elite security vest over a flexible bodysuit, reinforced cargo trousers, tactical gloves, silent-soled boots, and a communications headset. Her modern firearms are treated as the setting's equivalents of martial ranged weapons.

Mannerisms

Shiria stands with her back to walls and always chooses a seat with a clear view of every entrance. She checks the safety and balance of her weapons by touch, pauses before entering unfamiliar rooms, and speaks in short, precise sentences. When angered, she becomes quieter rather than louder. Before a dangerous operation, she tightens her ponytail and taps two fingers against the scar on her cheek.

Personality

Disciplined, pragmatic, watchful, and intensely loyal once trust is earned. Shiria values preparation over talent, direct action over speeches, and improvement over excuses. She respects competence above charm and quietly evaluates everyone around her for reliability. She does not seek violence for its own sake, but once violence becomes necessary, she is ruthlessly efficient and difficult to stop.

Ideals

Duty. A promise is a weapon, a shield, and a responsibility. If Shiria gives her word to protect someone, she will fulfill it regardless of the personal cost.

Bonds

The names of every soldier lost in her first deployment are recorded in a small metal notebook she carries against her heart. She will risk everything to protect the compound and the few people within it who have earned her absolute trust.

Flaws

Shiria is slow to forgive and nearly incapable of trusting anyone who has not proven themselves under pressure. She can mistake compassion for weakness, reacts harshly to cowardice, and will sometimes choose decisive violence before allowing a less certain plan time to work. Once she commits to protecting someone, she may ignore orders, reason, and her own survival to keep that person alive.

Quirks

Keeps a metal notebook listing every fallen squadmate by name.
Counts exits and potential firing positions whenever she enters a room.
Cleans and checks her weapons even when they have not been used.
Never sits with her back to a door.
Keeps her silver watch perfectly synchronized with the compound's central clock.

Background

Shiria was raised in a hard-edged military district where discipline was not merely taught, it was the difference between coming home and being carried home. She enlisted young, excelled in weapons training, and developed a reputation for solving dangerous problems without wasting movement or words. Her first major deployment ended in betrayal when an officer sold the unit's route to an enemy force. Shiria survived the ambush, though a jagged blade opened her left cheek and most of her squad did not return. She never forgot the names of those who died, and she never again mistook rank for loyalty. After leaving formal service, Shiria worked for several elite protection agencies, guarding diplomats, executives, researchers, and people whose enemies had more money than patience. The work taught her to read rooms, identify threats before they became visible, and distinguish competence from confidence. Eventually, she joined the compound's security force, where her soldier's training, practical judgment, and willingness to stand between danger and the vulnerable made her indispensable. She now serves as a silent guardian, carrying modern firearms and wearing modern tactical gear in a facility of matte black floors, secured corridors, and constant unseen risks. Shiria does not seek violence, but she accepts its necessity without hesitation when every other option has failed.

“She enlisted young, excelled in weapons training, and developed a reputation for solving dangerous problems without wasting movement or words.”
From their backstory
Background
Soldier

Connections

Species

Human

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