Thane Dawnbringer
Thane Dawnbringer
Sheet
AC 18 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Divine SenseLevel 1
When An action
As an action, detect celestials, fiends, and undead within 60 feet, unless behind total cover. Usable twice per long rest.
- Lay on HandsLevel 1
When An action and touch
As an action, restore up to 5 hit points from Thane's healing pool to a touched creature, or spend the full pool to cure one disease or neutralize one poison.
- Fire Breath
When An action
As an action, exhale fire in a 15-foot cone. Each creature in the area makes a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. Usable once per short or long rest.
Always on
- TraitDragonbornDraconic Ancestry, brass dragonborn, fire damage type
- TraitDragonbornBreath Weapon, 15-foot cone, DC 11 Dexterity save, 2d6 fire damage, usable once per short or long rest
- TraitDragonbornDamage Resistance, fire
- TraitDragonbornDraconic language
- TraitDragonbornAbility Score Increase, +2 Strength and +1 Charisma
- Military RankSoldier
Thane retains the authority and credibility of a former military rank. Soldiers and veterans recognize his bearing, may offer him access to simple military facilities, and are likely to treat him as a comrade unless his conduct proves otherwise.
Gear
10 itemsWeapons
- LongswordA martial melee weapon with a damage die of 1d8 slashing. When wielded with the shield, Thane has AC 18.
- 5×JavelinSimple ranged weapons, each dealing 1d6 piercing damage and having a normal range of 30 feet and long range of 120 feet.
Armor
- Chain mailAC 16 while worn.
- ShieldA shield bearing a muted dawn emblem, granting +2 AC.
Tools
- Gaming setA gaming set used to maintain rapport with soldiers and veterans.
Gear
- Priest's packIncludes a backpack, blanket, tinderbox, mess kit, waterskin, two pouches, ten torches, ten days of rations, and a tinderbox.
- Insignia of rankA small metal emblem bearing the insignia of Thane's former military unit.
- Trophy from a fallen enemyA captured standard fragment taken from an enemy commander.
- Common clothesPlain, serviceable clothing suitable for travel and camp life.
Purse
- 10×Gold piecesUnspent starting currency.
Appearance
Thane is a broad-shouldered brass dragonborn with burnished gold scales, dark amber eyes, and a square, heavily ridged jaw. His teeth are unusually neat and sharply pointed, revealed whenever he eats with deliberate precision or gives a humorless laugh. He keeps his scales polished, his short black crest carefully combed backward, and his beard of fine chin-spines trimmed into an exact line. He wears battered chain mail beneath a tabard marked with a subdued dawn motif, carrying a longsword, shield, and five javelins. His posture is rigid and military, even when seated.
Mannerisms
He inspects the edge of his longsword while listening to people speak, as though weighing their words against a blade. When someone lies, he tilts his head slightly and smiles with all his teeth. He addresses subordinates by rank, even when he knows their names.
Personality
Thane is controlled, observant, and professionally courteous until he has measured a person's usefulness. He speaks in the calm tone of an officer issuing instructions, rarely raises his voice, and prefers quiet intimidation to open anger. He is patient with plans, but not with people who interrupt them.
Ideals
Order. Freedom is merely the privilege of the strong to impose their will without admitting it. A disciplined hierarchy is kinder than the chaos created by the weak.
Bonds
The surviving veterans of his old company are his property in all but name. He intends to gather them beneath his banner and make their loyalty the foundation of a private army.
Flaws
Thane cannot tolerate disobedience, especially when obedience would be safer. He mistakes fear for respect and treats compassion as evidence of weakness. Once he decides that someone is useful, he becomes possessive and vindictive toward anyone who threatens his control.
Quirks
Background
Thane Dawnbringer was born into a dragonborn war-clan whose officers taught that strength was the only reliable form of law. His brass ancestry gave him a talent for commanding attention, but his sharp mind made him more dangerous than the warriors who trained him. He studied formations, supply lines, siege mathematics, and the weaknesses of men who believed themselves loyal. In time, he became an officer not because he loved his soldiers, but because he understood precisely how to spend their lives for a larger result. During a border campaign, Thane discovered an abandoned shrine whose priests preached that dawn was a promise of renewal. He took the symbol for himself, reshaping it into a doctrine of ruthless purification. To Thane, the world is diseased with disorder, and mercy merely preserves the infection. He now travels as a paladin in pursuit of power, claiming that his discipline and divine purpose justify every cruelty. He protects useful allies, destroys inconvenient witnesses, and gathers influence behind the respectable mask of a sworn champion.
“His brass ancestry gave him a talent for commanding attention, but his sharp mind made him more dangerous than the warriors who trained him.”
- Background
- Soldier
Connections
Species
Dragonborn
Media
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