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Brunna Coppervein - AI-generated fantasy Character

Brunna Coppervein

Dwarf · Artificer (Battle Smith) · Level 6 · Guild Artisan

Brunna Coppervein

Brunna is practical, fiercely observant, and more comfortable repairing a broken mechanism than discussing her feelings.
AC16
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 45 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light hammer,
Warhammer,
Battleaxe,
Handaxe,
Martial weapons from Battle Ready,
Light crossbow from starting equipment

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Mason's tools

Languages

Common,
Dwarvish

Features

19 features

Action

  • Extra AttackLevel 5

    You can attack twice, rather than once, whenever you take the Attack action on your turn.

Reaction

  • Deflect Attack

    When A creature within 5 feet of Rivet is attacked

    Rivet uses its reaction to impose disadvantage on an attack roll against a creature within 5 feet of it.

Always on

  • Steel Defender Bite

    When Rivet's action

    Rivet makes a force-empowered bite attack against a creature within 5 feet.

  • Twin Hammer Assault

    When Brunna takes the Attack action

    Brunna strikes twice with her infused light hammer or another magical weapon.

  • Arcane JoltLevel 5

    When Brunna or Rivet hits with a weapon attack

    Brunna uses Arcane Jolt to deal 2d6 force damage or restore 2d6 hit points to a creature within 30 feet.

  • Magical TinkeringLevel 1

    You can imbue tiny nonmagical objects with minor magical properties, such as producing light, recording messages, emitting odors, or displaying written text.

  • SpellcastingLevel 1

    You can use thieves' tools or artisan's tools as a spellcasting focus. You prepare artificer spells using Intelligence. You know two artificer cantrips and can prepare a number of artificer spells equal to your artificer level plus your Intelligence modifier, minimum one.

  • Infuse ItemLevel 2

    You learn four artificer infusions and can infuse two nonmagical objects at the end of a long rest. An item can bear only one infusion, and an infusion ends if you exceed your active infusion limit.

  • The Right Tool for the JobLevel 3

    You can produce any set of artisan's tools in an empty space within 5 feet during a short or long rest, using tinker's tools.

  • Tool ExpertiseLevel 6

    Your proficiency bonus is doubled for ability checks using a tool with which you are proficient.

  • Battle ReadyLevel 3

    You gain proficiency with martial weapons. When attacking with a magic weapon, you can use Intelligence instead of Strength or Dexterity for attack and damage rolls.

  • Steel DefenderLevel 3

    You create a Steel Defender, a magical construct that obeys your commands and acts during your turn. It can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it.

  • TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitDwarfDwarven Resilience, you have advantage on saving throws against poison and resistance to poison damage.
  • TraitDwarfDwarven Combat Training, you have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • TraitDwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
  • TraitDwarfDwarven Toughness, your hit point maximum increases by 1 for each level.
  • TraitDwarfHill Dwarf ability score increase, your Wisdom score increases by 1.
  • Guild MembershipGuild Artisan

    Guild Membership. As a member of a respected artisans' guild, Brunna can secure lodging, food, and basic assistance from other guild members. The guild may also provide introductions to influential people and support legal or professional disputes involving guild work.

Spells

11 spells

Spellcasting. Brunna Coppervein casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , ,

2nd level (2 slots): , ,

Gear

14 items

Weapons

  • 2×
    Light Hammer
    A practical magical weapon with a rune-etched head.
  • Light Crossbow
    A light crossbow and a case containing twenty bolts.

Armor

  • Scale Mail
    Reinforced medium armor made from interlocking metal plates and leather.
  • Shield
    A steel shield modified with a small rotating gear assembly.

Tools

  • Thieves' Tools
    Thieves' tools used for locks, traps, and delicate mechanisms.
  • Tinker's Tools
    A set of tinker's tools containing pliers, wire, screws, springs, and miniature hammers.
  • Smith's Tools
    A set of smith's tools used to shape and repair metal.
  • Mason's Tools
    A small set of mason's tools associated with the guild's traditional trade.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Guild Membership Papers
    A leatherworker's or tinker's guild insignia identifying Brunna as a member in good standing.
  • Letter of Introduction
    A letter of introduction from her former guildmaster.
  • Traveler's Clothes
    A set of fine but travel-worn clothes.
  • Pouch
    A purse containing guild earnings and personal savings.

Purse

  • 15×
    Gold Pieces
    Loose currency carried in the pouch.

Appearance

A broad, weathered hill dwarf with copper-red hair braided through a thick beard, soot-darkened fingernails, and bright gray eyes magnified by brass-lensed spectacles. She wears reinforced scale mail beneath a heavy leather apron, with a shield fitted with rotating plates, tiny gears, and a mounted lantern. Her hands are scarred from forge work, and a small steel defender shaped like a squat hound usually pads at her side.

Mannerisms

Brunna taps metal surfaces three times before trusting them, adjusts her spectacles whenever she lies, and narrates Rivet's movements as though the construct were a junior guild apprentice.

Personality

Brunna is practical, fiercely observant, and more comfortable repairing a broken mechanism than discussing her feelings. She treats every problem as a design challenge and becomes animated when explaining how a device works. Though she appears stern, she has a soft spot for apprentices, strays, and anyone trying to make something useful with limited resources.

Ideals

Craftsmanship. A useful creation is more valuable than a beautiful one, and every invention should make life safer, fairer, or more free.

Bonds

My guild gave me a place in the world, and I will protect its honest members from exploitation. Rivet contains the last surviving gear from my father's forge, and I will never allow it to be destroyed.

Flaws

I cannot resist improving other people's equipment, even when they have explicitly told me not to touch it. I also keep meticulous records of every slight and unpaid debt, then pretend that my bookkeeping is purely professional.

Quirks

Names every important tool and refuses to replace it without a formal farewell.
Keeps loose screws in her beard braids for emergency repairs.
Feeds Rivet bits of scrap metal as if they were treats.
Corrects people who call magic mysterious, insisting that it is merely poorly documented.

Background

Brunna Coppervein was raised in a hill dwarf smithing enclave where every craftsperson was expected to leave behind one work worthy of remembrance. She lacked the strength for heavy hammer work and possessed little patience for traditional ornamentation, so she turned her attention to mechanisms, alchemical fittings, and enchanted tools. Her breakthrough came when she built a clockwork hound from discarded armor plates and imbued it with a fragment of protective magic. The construct, named Rivet, became both her workshop assistant and her closest companion. Brunna eventually joined the Guild of Practical Artifice, where she repaired mining equipment, fortified caravans, and designed compact devices for adventurers. Her reputation was damaged when a wealthy patron stole one of her inventions and used it to sabotage a rival guild. Brunna exposed the scheme, but the resulting scandal cost her workshop and forced her onto the road. She now travels as an adventuring artificer, collecting rare components, defending honest craftspeople, and searching for the stolen masterwork that could restore her name. Rivet remains at her side, loyally recording every debt, insult, and promising design.

“Her breakthrough came when she built a clockwork hound from discarded armor plates and imbued it with a fragment of protective magic.”
From their backstory
Background
Guild Artisan

Connections

Species

Dwarf

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