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Malice Vane - AI-generated fantasy Character

Malice Vane

Human · Rogue / Bard (Assassin / College of Whispers) · Level 20 · Criminal

Malice Vane

Malice is dangerously charismatic and possesses a magnetic pull that draws people in just before she tears them apart.
AC18
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 143 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons,
Finesse Weapons,
Longswords,
Shortswords,
Rapiers

Tools

Thieves' Tools,
Poisoner's Kit,
Viol,
Disguise Kit

Languages

Common,
Thieves' Cant,
Abyssal

Features

21 features

Bonus action

  • Cunning ActionLevel 2

    Bonus action to Dash, Disengage, or Hide.

  • Steady AimLevel 3

    Bonus action to gain Advantage on your next attack roll if you don't move.

Always on

  • Sneak AttackLevel 1

    Deal an extra 9d6 damage to one creature you hit with an attack if you have Advantage or an ally is within 5ft of the target.

  • Thieves' CantLevel 1

    You understand hidden messages in speech and writing.

  • Weapon MasteryLevel 1

    You can use the Nick property with Daggers and the Vex property with Rapiers.

  • AssassinateLevel 3

    Advantage on Initiative rolls. Advantage on attack rolls against creatures that haven't taken a turn. Bonus damage equal to Rogue level on a hit during the first round.

  • Uncanny DodgeLevel 5

    Reaction to halve the damage from an attack you can see.

  • EvasionLevel 7

    Take half damage on failed Dexterity saves and no damage on successful ones.

  • Reliable TalentLevel 7

    Treat any d20 roll for a proficient skill as at least a 10.

  • Master of MimicryLevel 9

    Expertly mimic voices and personas after observing them.

  • Envenom WeaponsLevel 13

    When you use Sneak Attack, you can change the bonus damage to Poison and ignore Poison resistance.

  • Slippery MindLevel 15

    Proficiency in Wisdom and Charisma saving throws.

  • ElusiveLevel 17

    No attack roll has Advantage against you while you aren't Incapacitated.

  • Death StrikeLevel 17

    When you hit a creature that hasn't taken a turn in combat, the creature must make a Constitution save (DC 20) or take double damage.

  • Bardic InspirationLevel 1

    Grant a d6 to others for checks, attacks, or saves. 5 uses per short/long rest.

  • Psychic BladesLevel 3

    Spend Bardic Inspiration to deal 2d6 psychic damage when hitting with a weapon attack.

  • Words of TerrorLevel 3

    Speak to a creature for 1 minute to infuse them with fear.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • VersatileHumanYou gain one Origin feat of your choice (Skilled).
  • SpeedHuman30 feet.
  • AlertCriminal

    Add Proficiency Bonus to Initiative rolls. Swap your initiative with a willing ally.

Spells

8 spells

Spellcasting. Malice Vane casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

5 items

Weapons

  • 2×
    Serrated Stiletto Daggers
    Pair of viciously notched daggers designed for maximum internal trauma.

Armor

  • Studded Leather Armor
    Black leather straps and reinforced points designed for mobility.

Tools

  • Thieves' Tools
    Picks and tension bars.
  • Viol
    A dark-stained string instrument.

Gear

  • Stiletto Heels
    Reinforced heels that click with every step, capable of being used as a lethal implement.

Appearance

Malice is a vision of lethality, standing tall in stiletto heels that punctuate her every movement with a sharp, rhythmic click. Her skin is a canvas of black ink, featuring solid tattoo sleeves and intricate, geometric patterns that creep up her neck and over her shoulders. She wears minimal, functional attire consisting of black leather straps and layered fishnets that highlight her lithe, athletic frame. Her short, dark hair is shorn close to her head, framing a face that is classically beautiful yet marred by a gaze that looks entirely unhinged. She carries two serrated stiletto daggers that seem like extensions of her own hands.

Mannerisms

She has a habit of tracing her tattoos with her fingertips when she is bored. She maintains intense, unblinking eye contact that makes others feel like they are being dissected.

Personality

Malice is dangerously charismatic and possesses a magnetic pull that draws people in just before she tears them apart. She speaks in a melodic, predatory purr, often whispering secrets that she couldn't possibly know. Her mood shifts with the speed of a blade, moving from sultry playfulness to cold, calculating bloodlust without warning. She finds genuine beauty in the pattern of a blood splatter and views every murder as a choreographed performance.

Ideals

Art. The moment of death is the ultimate masterpiece and I am its most dedicated creator.

Bonds

My daggers are the only things that have never betrayed me. Every tattoo on my skin is a record of a soul I have claimed.

Flaws

I cannot resist a captive audience and I often linger at the scene of my crimes just to see the terror I have sown.

Quirks

Polishes her serrated daggers even when they are clean.
Hums funeral dirges while she works.
Tilts her head at unnatural angles when listening to people speak.

Background

Born in the sprawling, lawless city-states of Atrix, Malice was once a prodigy of the opera house before she discovered she preferred the sound of a throat closing to the sound of a standing ovation. She spent years infiltrating high society, using her beauty and voice to worm her way into the confidences of the elite, only to leave behind a trail of ornate, artistic crime scenes. Her tattoos were earned with every high-profile kill, each design representing a life snuffed out in her pursuit of the perfect silence. She eventually joined the College of Whispers to master the art of weaponizing secrets, blending the subtlety of a bard with the ruthlessness of an assassin. Now, she moves through Atrix as a legend of terror, a serial killer who treats the world as her personal stage. She kills not for gold or for causes, but because she believes the transition from life to death is the only honest expression a human can make.

“Her tattoos were earned with every high-profile kill, each design representing a life snuffed out in her pursuit of the perfect silence.”
From their backstory
Background
Criminal

Connections

Species

Human

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