Howard Carter
Howard Carter
Sheet
AC 12 · HP 7 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InvestigationINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- SpellcastingLevel 1
You can cast artificer spells and use Intelligence as your spellcasting ability. You prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down, and you can cast any prepared artificer spell using your spell slots.
- Spell SlotsLevel 1
You have a number of spell slots to fuel your artificer spells. You regain all expended spell slots when you finish a long rest.
- CantripsLevel 1
You know two artificer cantrips of your choice.
- Magical TinkeringLevel 1
You can magically use artisan's tools to create Tiny nonmagical objects, make objects glow, record sounds, or create sensory effects. You can maintain multiple effects at once, up to your Intelligence modifier.
- Tool ProficiencyLevel 1
You gain proficiency with thieves' tools and one set of artisan's tools of your choice.
- Artificer TrainingLevel 1
You are trained to use your mind and ingenuity in practical problem solving, gaining proficiency with medium armor, shields, and simple weapons as part of your class training.
- TraitHumanAbility Score Increase, all ability scores increase by 1.
- TraitHumanExtra Language, you know one additional language of your choice.
- Position of PrivilegeNoble
Thanks to his noble birth and established name, Howard receives hospitality, respectful treatment, and audiences among the upper classes and their retainers unless he gives them reason not to. He can usually secure lodging, introductions, or a hearing from those who value pedigree and prestige.
Spells
5 spellsSpellcasting. Howard Carter casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
9 itemsWeapons
- Light crossbowA handheld ranged weapon for reaching threats before they reach you.
- 2×DaggerA versatile melee weapon for close quarters.
Armor
- Scale mailProtective scale armor, useful for a pragmatic inventor who expects trouble in dangerous places.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packUseful gear for travel, delving, and field work.
- Signet ringA mark of rank and lineage.
- Fine clothesFine clothing suited to a noble household.
- Scroll of pedigreeA legal proof of noble ancestry and standing.
Purse
- Purse of 25 gpPersonal funds inherited from noble status.
Appearance
Howard Carter is a lean, sun-browned human with a scholar's posture gone slightly bent from years over excavation tables and cramped tomb passages. Fine noble tailoring hangs beneath a practical explorer's coat, both perpetually dusted with sand that seems to cling to him no matter how often he brushes it away. A brass-lensed monocle, ink-stained gloves, a satchel of tools, and a habit of squinting into shadows give him the air of a man forever half a step from another ruin.
Mannerisms
He constantly brushes at his sleeves and boots as if the desert sand were still there, adjusts nonexistent spectacles when thinking, and taps the side of a tool before using it as though introducing himself to it. When excited, he speaks faster and lowers his voice, as if afraid the walls might overhear. He pauses before every sealed door or hidden compartment, not from fear, but from reverence.
Personality
Howard is disciplined, exacting, and quietly obsessive, with the manners of a gentleman and the impatience of a man who has seen too much to waste time on trivialities. He respects expertise, protocol, and careful recordkeeping, yet he can be surprisingly impulsive when the promise of a lost ruin is near. He presents himself as composed, but his eyes betray a restless hunger for one more impossible find.
Ideals
Knowledge must be earned, catalogued, and used with care. Power without understanding is how empires become graveyards, and the wise are those who can place a lock where others see only a door.
Bonds
He is bound to the memory of a great tomb and the terrible promise that something in the deep desert was not meant to be left unopened. He keeps every scrap of field notes, every sketch, and every broken seal from his expeditions, convinced they point toward one final discovery. He also feels a stubborn duty to prove that his family's name can mean more than manners and money, it can mean achievement worthy of song.
Flaws
Howard is haunted by the idea that his finest discovery may also have been his greatest mistake, and he sometimes pushes toward danger simply because he cannot bear an ordinary life anymore. He becomes irritable when others treat the past as mere legend, and he has a terrible weakness for relics that look as if they should have remained buried. Under stress, he can be grimly gluttonous and absurdly specific about food, including an unsettling fondness for the preserved meats and wrapped delicacies of tomb cuisine, which he insists are 'historically informative.'
Quirks
Background
Howard Carter was born into comfort, educated in the habits of salons, libraries, and polished corridors, but the trappings of rank never quite fit him. He was always more at home with maps, mechanisms, and coded inscriptions than with etiquette, which made him an eccentric son of privilege and a useful one, as long as ancient things remained buried and polite. Then came Egypt, where sunlight burned like revelation and the desert taught him that civilization is only a thin crust over older, hungrier histories. He went seeking knowledge and came home with dust in his lungs, a curse in his bones, and the sense that every civilized supper was a poor substitute for the thrill of a sealed tomb.
- Background
- Noble
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Howard Carter into a sheet
A high-res, share-ready sheet you can post or print.