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Katsuki Genta - AI-generated fantasy Character

Katsuki Genta

Human · Rogue 7 / Pugilist 13 (Inquisitive Rogue / Squared Circle Pugilist) · Level 20 · Entertainer

Katsuki Genta

Katsuki is boisterous, magnetic, and impossible to ignore.
AC16
HP176/176
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 176 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PerformanceCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Unarmed Strikes,
Improvised weapons,
Pugilist weapons

Tools

Thieves' tools,
Disguise kit,
One musical instrument

Languages

Common

Features

45 features

Bonus action

  • Bonus Unarmed Strike

    When After taking the Attack action or whenever a bonus action is available

    Katsuki makes an Unarmed Strike as a bonus action while using Fisticuffs.

  • One-Two PunchLevel 4

    When Bonus action

    Katsuki spends 1 Moxie Point to make two Unarmed Strikes as a bonus action.

  • Expertise and Cunning ActionLevel 1

    Katsuki has proficiency with thieves' tools and can use a bonus action to Dash, Disengage, or Hide.

  • Eye for DetailLevel 2

    Katsuki can use a bonus action to make a Wisdom, Perception, or Intelligence, Investigation check to spot or decipher hidden information.

  • Insightful FightingLevel 3

    Katsuki can study a creature as a bonus action. If she succeeds on an Insight check against its deception, she can use Sneak Attack against it without advantage or an adjacent ally for 1 minute, provided she uses a finesse or ranged weapon.

  • FisticuffsLevel 1

    Katsuki has mastery of Unarmed Strikes and simple melee and improvised weapons while wearing light or no armor and no shield. She can make an Unarmed Strike as a bonus action, use a 1d8 Fisticuffs Die, and all improvised weapons count as having Sap mastery for her.

  • Brace UpLevel 4

    Katsuki can use a bonus action to gain temporary hit points equal to 1d8 plus her Pugilist level and Constitution modifier.

  • Dig DeepLevel 4

    Katsuki can use a bonus action to gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes and ignore exhaustion levels below 6. Once used, this requires a long rest unless she accepts one level of exhaustion.

  • Dig DeeperLevel 13

    Katsuki can use a bonus action to gain all the benefits of Dig Deep for 1 minute and use School of Hard Knocks twice per turn. At level 20, she can use this feature twice per long rest.

Reaction

  • Bloodied But UnbowedLevel 2

    When Katsuki takes damage, she can use a reaction to regain all expended Moxie Points. If bloodied, she also gains 52 temporary hit points. Once used, this requires a short or long rest.

  • Meat ShieldLevel 6

    While grappling a creature, Katsuki has half cover against attacks from creatures she is not grappling. When such a creature misses her, she can expend 1 Moxie Point as a reaction to redirect the attack against a creature she is grappling.

Always on

  • Stick and MoveLevel 4

    When Bonus action

    Katsuki spends 1 Moxie Point to make an Unarmed Strike and Dash or Disengage.

  • Double Clothesline

    When Attack action

    Katsuki makes two attacks with the Attack action and can combine an Unarmed Strike with a Grapple or Shove.

  • Groundwork Takedown

    When On hitting with an Unarmed Strike without using a mastery property

    Katsuki uses an Unarmed Strike to deal damage, Grapple, and Shove when appropriate.

  • Signature Spot

    When Once per turn after hitting with an Unarmed Strike or Pugilist weapon

    Katsuki uses School of Hard Knocks for extra damage, maximum damage on the next hit, or to draw enemy attacks toward herself.

  • Sneak Attack, 4d6Level 1

    Katsuki deals an extra 4d6 damage once per turn when she hits with a qualifying finesse or ranged weapon attack and has advantage, or when an ally is adjacent to the target.

  • Thieves' CantLevel 1

    Katsuki knows the secret language of rogues and recognizes thieves' signs and hidden messages.

  • Ear for DeceitLevel 3

    Katsuki can make a Wisdom, Insight check contested by a creature's Charisma, Deception check. On a success, she know whether the creature is lying, and she gains an accurate read of its combat ability.

  • Inquisitive Roguish ArchetypeLevel 3

    Katsuki has advantage on initiative rolls while not incapacitated.

  • Uncanny DodgeLevel 5

    Katsuki can use her reaction to halve the damage from one attack that hits her.

  • EvasionLevel 7

    Katsuki takes no damage on a successful Dexterity saving throw for half damage, and only half damage on a failure.

  • Iron ChinLevel 1

    While unarmored or wearing light armor and not using a shield, Katsuki's base AC equals 12 plus her Constitution modifier.

  • MoxieLevel 2

    Katsuki has 13 Moxie Points. She regains all expended points after a short or long rest. She knows Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    When Katsuki fails a Strength, Dexterity, Constitution, or Charisma check, she can expend 1 Moxie Point and add 1d8 to the check. If it still fails, she regains the point and cannot use this feature again until a short or long rest.

  • Heavy HitterLevel 3

    When Katsuki hits with an Unarmed Strike, she can deal its damage and also Grapple or Shove the target.

  • Pugilist SubclassLevel 3

    Katsuki gains the Squared Circle Pugilist subclass.

  • Ability Score ImprovementLevel 4

    Katsuki gains an Ability Score Improvement at Pugilist level 4.

  • Extra AttackLevel 5

    Katsuki can attack twice when she takes the Attack action.

  • HaymakerLevel 5

    Katsuki can expend 1 Moxie Point when attacking with an Unarmed Strike or Pugilist weapon. On a hit, the attack deals maximum damage and the point is regained.

  • Moxie-Fueled FistsLevel 6

    Katsuki can choose Force damage instead of the normal damage type whenever she deals damage with an Unarmed Strike or improvised weapon.

  • Down But Not OutLevel 7

    After using Bloodied But Unbowed while bloodied, Katsuki can gain a bonus to Unarmed Strike and Pugilist weapon damage equal to her Constitution modifier plus her exhaustion level for 1 minute.

  • School of Hard KnocksLevel 9

    Once per turn, Katsuki can deal an extra 1d12 damage with an Unarmed Strike or Pugilist weapon attack, or forgo it to cause the next hit against the target to deal maximum damage or to impose disadvantage on attacks against creatures other than her.

  • HerculeanLevel 10

    Katsuki's Strength score is doubled for carrying capacity, her Unarmed Strikes automatically critically hit objects, and her jump distance is doubled.

  • Shake It OffLevel 10

    At the start of her turn, Katsuki can remove one exhaustion level or end blindness, charm, deafness, fright, paralysis, poison, restraint, or stun. Once used, this requires a long rest unless she accepts one exhaustion level.

  • Ability Score ImprovementLevel 12

    Katsuki gains an additional Ability Score Improvement at Pugilist level 12.

  • UnbreakableLevel 14

    Katsuki has advantage on Strength, Dexterity, and Constitution saving throws. When she fails any saving throw, she can expend 1 Moxie Point to reroll it.

  • PugnaciousLevel 15

    When Katsuki rolls initiative, she can remove one exhaustion level and regain her uses of Down But Not Out, Dig Deep, and Shake It Off. Once used, this requires a long rest.

  • GroundworkLevel 3

    When Katsuki starts her turn grappling one or more creatures, she deals 1d8 plus 3 bludgeoning damage to each creature grappled. She can expend 1 Moxie Point to impose disadvantage on a save or check against her Grapple or Shove DC. When she hits with an Unarmed Strike without using a mastery property, she can Grapple and Shove as part of the same attack.

  • Muscle MassLevel 3

    Katsuki gains Expertise in Athletics.

  • HeavyweightLevel 11

    Katsuki counts as one size larger when Grappling or Shoving. She does not spend extra movement to move a grappled creature her size or smaller.

  • TraitHumanAbility Score Increase, +1 to all six ability scores
  • TraitHumanSize, Medium
  • TraitHumanSpeed, 30 feet
  • TraitHumanLanguages, Common and one additional language
  • By Popular DemandEntertainer

    Katsuki can always find a place to perform, usually an arena, tavern, fairground, or public square. She can secure modest food and lodging for herself and her companions by performing, and local audiences often recognize her stage persona.

Gear

10 items

Weapons

  • Rapier
    A finely balanced finesse weapon used for ceremonial entrances and desperate fights.
  • Shortbow
    A compact ranged weapon with a leather shoulder harness.

Tools

  • Thieves' Tools
    Used to open locks, disable traps, and inspect suspicious stage equipment.
  • Disguise Kit
    A disguise kit used to alter her appearance between matches and investigations.
  • Musical Instrument, Handbell
    A battered brass handbell used for ring entrances and dramatic announcements.

Gear

  • 20×
    Arrows
    A quiver containing twenty arrows.
  • Burglar's Pack
    A pack containing burglary supplies, rope, lantern, oil, rations, and other adventuring necessities.
  • Entertainer's Costume
    A set of flamboyant reinforced ring costumes with decorative chains, boots, wraps, and spare fasteners.
  • Favor from an Admirer
    A token from an admirer who once believed Katsuki saved their life during a rigged match.

Purse

  • 15×
    Gold Pieces
    Coin saved from years of performances, wagers, and discreet investigations.

Appearance

Katsuki is a tall, powerfully built human woman with a muscular wrestler's physique, broad shoulders, thick arms, a sharply defined six-pack, and a buxom figure. Her straight black hair falls past her eyes beneath blunt, straight bangs. Her ring gear is deliberately dramatic and highly revealing, consisting of reinforced dark crimson and gold panels connected by decorative chains, with a thong-like back, high boots, hand wraps, and metal-studded wrist guards. She has several facial piercings, including a septum ring, a lower-lip ring, and small steel studs along one eyebrow. Her expression is usually a confident smirk, though her eyes remain alert and analytical.

Mannerisms

Katsuki rolls her shoulders before speaking, taps two fingers against her palm as though counting down to a bell, and punctuates important statements with theatrical finger-pointing. She refers to serious confrontations as matches and instinctively looks for exits, improvised weapons, and the strongest person in the room.

Personality

Katsuki is boisterous, magnetic, and impossible to ignore. She treats every conversation like a performance, but beneath the bravado is a patient observer who notices trembling hands, concealed weapons, false smiles, and who keeps glancing at the door. She loves a fair contest, respects anyone who gets back up, and is unexpectedly gentle with frightened newcomers.

Ideals

The crowd deserves the truth, and the weak deserve a fighter who will not stay down. Every crooked promoter, cruel bully, and protected tyrant should eventually be forced into the ring.

Bonds

She carries the battered brass bell from the first ring where she won her freedom. She has sworn to protect the old neighborhood performers who gave her food, shelter, and a chance to become more than a street brawler.

Flaws

Katsuki cannot resist answering an insult, especially if someone questions her courage or calls wrestling fake. She has a dangerous habit of escalating conflicts for the sake of a better story, and she would rather take a beating than admit she was frightened.

Quirks

She gives opponents a theatrical countdown before attacking, even during ambushes.
She names improvised weapons on the spot, then announces them to anyone nearby.
She keeps a private notebook rating taverns by floor quality, audience enthusiasm, and chair durability.
She never enters a room without testing whether the nearest table can support her weight.
She collects discarded ticket stubs from every major match.

Background

Katsuki Genta grew up in the crowded back rooms of taverns, dockside theaters, and illegal fighting halls. Her parents were traveling performers who taught her how to command a crowd before she could read, but the lessons that truly shaped her came from the fighters who worked the same venues. Katsuki learned that a clean punch could settle an argument, a quick feint could win a purse, and a well-timed fall could make an audience love you. As a young woman, she began wrestling in improvised rings beneath taverns, using chairs, tankards, ropes, and anything else within reach. Her showmanship made her famous, while her sharp eye for tells made her dangerous outside the ring.

“Katsuki learned that a clean punch could settle an argument, a quick feint could win a purse, and a well-timed fall could make an audience love you.”
From their backstory
Background
Entertainer

Connections

Species

Human

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