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Runk Iron Tooth - AI-generated fantasy Character

Runk Iron Tooth

Half-Orc · Barbarian (Path of the Berserker) · Level 3 · Soldier

Runk Iron Tooth

Blunt and cheerful in the same breath, Runk loves hearty food, strong ale, and a good fight.
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 38 · 30 ft.
AlignmentChaotic GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set of his choice,
Vehicles (land)

Languages

Common,
Orc

Features

10 features

Bonus action

  • Path of the Berserker: FrenzyLevel 3

    Runk chooses the Path of the Berserker. When he rages, he can choose to enter a frenzy. If he does, he can make one melee weapon attack as a bonus action on each of his turns after the turn he entered the frenzy. When the rage ends, he suffers one level of exhaustion.

Always on

  • RageLevel 1

    Runk can enter a rage three times between long rests. While raging, he has advantage on Strength checks and Strength saving throws, gains a +2 bonus to melee damage rolls using Strength, and has resistance to bludgeoning, piercing, and slashing damage. Rage lasts up to 1 minute, ending early if he is knocked unconscious or if his turn ends without having attacked a hostile creature or taken damage since his previous turn. He cannot cast or concentrate on spells while raging.

  • Unarmored DefenseLevel 1

    While not wearing armor, Runk's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • Reckless AttackLevel 2

    On his turn, Runk can attack recklessly, gaining advantage on melee weapon attack rolls using Strength during that turn. Until his next turn, attack rolls against him have advantage.

  • Danger SenseLevel 2

    Runk has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.

  • DarkvisionHalf-OrcRunk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • MenacingHalf-OrcRunk is proficient in the Intimidation skill.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Runk can drop to 1 hit point instead. Once used, this trait recharges after a long rest.
  • Savage AttacksHalf-OrcWhen Runk scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • Military RankSoldier

    Runk retains the respect of soldiers who recognize his former service. He can find shelter and assistance among friendly military forces, though he cannot automatically call on them for dangerous or costly aid.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed martial melee weapon.
  • 2×
    Handaxe
    Light thrown melee weapons that can also be used in hand-to-hand combat.
  • 4×
    Javelin
    Thrown weapons suitable for hurling at distant foes.

Tools

  • Gaming set
    A gaming set associated with his military company.

Gear

  • Explorer's pack
    A pack of practical supplies for travel and exploration.
  • Military insignia
    A token of his former military service.
  • Enemy trophy
    A small trophy taken from a defeated enemy, kept as a reminder of his service.
  • Common clothes
    Common clothes suited to travel.

Purse

  • Belt pouch with 10 gp
    A pouch containing his remaining starting funds.

Appearance

Runk stands nearly seven feet tall, with wet-stone green-gray skin, a heavily muscled frame, and old battle scars crossing his arms, chest, and face. One lower tusk is capped in battered, darkened iron, and several front teeth are missing, leaving his grin crooked and gap-toothed. He smells unmistakably of woodsmoke, road dust, and whatever meal he last enjoyed. When waiting, he plants his weight solidly on both feet, shoulders forward, as if making himself a wall someone would have to get past.

Mannerisms

His deep, rumbling voice can quiet a tavern, but his laughter often comes out louder than he intends. He leans forward when listening, taps the iron cap on his tusk when thinking, and sizes up a room by noting the exits and the nearest food.

Personality

Blunt and cheerful in the same breath, Runk loves hearty food, strong ale, and a good fight. He is loyal once he chooses someone, and judges people by what they do with their hands rather than by their words. He thinks in solid things like rock, bone, meat, and fire, and has little patience for schemes he cannot follow.

Ideals

Protection. Strength is worth something only when it keeps someone else safe. He wants to be remembered for the lives he preserved, not the blood he spilled.

Bonds

He is determined to earn a simple home he can call his and guard. For now, the companions who share a meal or a road with him are his people, and he will put himself between them and danger without hesitation.

Flaws

He is easily distracted by cooking smells and distant weapons practice. Complicated plans lose him quickly, and flattery can make him grin and agree before he has considered the consequences. Once angered, he can mistake backing down for abandoning someone.

Quirks

Offers to trade a story for roasted meat or a strong mug of ale.
Touches the iron cap on his tusk when making a promise.
Gets sidetracked by the smell of cooking or the sound of distant steel.

Background

Runk was born into a harsh mountain clan where strength settled arguments and weakness invited hunger. Even as a boy, he was larger and louder than the others. One winter night, a brawl over a scrap of meat and an old grudge turned deadly. Runk ended it with his fists, but the blood in the snow mattered more to the clan than the reason he had stepped in. They cast him out with a cloak and an iron cap forced over one lower tusk as a mark of shame. He kept it, and over time the brand became a promise: no one he claimed as his own would be driven away or left undefended while he still had strength to stand.

“Even as a boy, he was larger and louder than the others.”
From their backstory
Background
Soldier

Connections

Species

Half-Orc

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