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jazz edgar - AI-generated fantasy Character

jazz edgar

Dragonborn · Warlock (The Fiend) · Level 3 · Soldier

jazz edgar

Disciplined, dryly humorous, and harder to rattle than he looks, Jazz carries himself like every room is a briefing and every problem is a mission.
AC12
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • IntimidationCHA

Armor

Light armor

Weapons

Simple weapons

Tools

Gaming set,
Vehicles (land)

Languages

Common,
Draconic

Features

14 features

Action

  • Breath Weapon

    When Action

    As an action, you exhale destructive energy in a 15-foot cone. Creatures in the area make a Dexterity save against your breath weapon DC, taking 2d6 fire damage on a failed save, or half as much on a success. You can use this once per short or long rest.

Always on

  • Damage Resistance

    When Passive

    You have resistance to fire damage.

  • Otherworldly Patron, The FiendLevel 1

    You have pledged yourself to a supernatural patron. Your patron is the Fiend, which grants you expanded spells and the Dark One's Blessing feature.

  • Cantrips KnownLevel 1

    You know two cantrips from the warlock spell list.

  • Pact MagicLevel 1

    You gain the ability to channel your patron's magic through spell slots that refresh on a short rest. At 3rd level, you have two 2nd-level spell slots.

  • Dark One's BlessingLevel 1

    When you hit a creature with an attack, you can cause it to be wreathed in spectral fire and gain temporary hit points equal to your Charisma modifier plus your warlock level, minimum 1.

  • Expanded Spell ListLevel 1

    You learn two spells from your patron's expanded spell list, Burning Hands and Command, which are always available to you and do not count against your spells known.

  • Spells KnownLevel 3

    You know four warlock spells of 1st or 2nd level.

  • Pact Boon, Pact of the ChainLevel 3

    You have made a pact for a boon. Pact of the Chain grants you a familiar that is more versatile than a normal familiar and lets you cast Find Familiar as a ritual.

  • Eldritch InvocationsLevel 2

    You learn two eldritch invocations of your choice.

  • TraitDragonbornDraconic Ancestry, Brass
  • TraitDragonbornBreath Weapon, 15-foot cone of fire, usable once per short or long rest
  • TraitDragonbornDamage Resistance, resistance to fire damage
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former command and others who respect your rank will recognize your authority and defer to you if they are of lower rank.

Spells

7 spells

Spellcasting. jazz edgar casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level: , , , ,

2nd level (2 slots): no spells

Gear

12 items

Weapons

  • Light Crossbow
    A reliable ranged weapon provided by your warlock training.
  • Simple Weapon
    A weapon chosen from the warlock starting options.
  • 2×
    Daggers
    Close-quarters blades carried as backup.

Armor

  • Leather Armor
    Light armor made of hardened leather, worn and carefully maintained.

Tools

  • Set of Dice
    A small set of worn gaming dice from barracks downtime.

Gear

  • 20×
    Crossbow Bolts
    Bolts for the light crossbow.
  • Arcane Focus
    A mystical focus used to channel eldritch power.
  • Dungeoneer's Pack
    A field pack with bedroll, rations, rope, and other useful gear.
  • Insignia of Rank
    A sign of past authority in military service.
  • Trophy from a Fallen Enemy
    A trophy taken from a defeated enemy, kept as a reminder.
  • Common Clothes
    Plain soldier's clothing for travel and camp.
  • Belt Pouch
    The background starting funds carried on your person.

Appearance

Jazz Edgar is a broad-shouldered brass-red dragonborn with polished copper scales, a scar across one brow ridge, and a military posture that never quite leaves him. His eyes glow like banked coals when he calls on his patron, and his left gauntlet bears black scorch marks from an old infernal bargain. He dresses in worn leather armor under a neatly kept soldier's coat, with a small collection of medals and a prayer cord tied to his belt.

Mannerisms

Speaks in short, precise sentences as if still briefing a squad. He unconsciously squares his shoulders before making any important promise, and when he is thinking, he taps two claws against his gauntlet in a steady marching rhythm.

Personality

Disciplined, dryly humorous, and harder to rattle than he looks, Jazz carries himself like every room is a briefing and every problem is a mission. He respects competence, keeps his promises, and has little patience for bullies or wasteful cruelty. Beneath that stern exterior, he is quietly protective and often surprising gentle with civilians, recruits, and anyone who reminds him of the soldiers he could not save.

Ideals

Duty with conscience. A soldier's discipline is worthless if it serves cruelty, so power must be guided by restraint and purpose. He believes even a dark bargain can be forced into honorable service.

Bonds

He keeps the dented insignia of his old unit wrapped in oilcloth, and he still salutes fallen comrades in private. He has sworn that no soldier under his command, formal or otherwise, will be abandoned the way his own company was.

Flaws

He trusts orders too readily when they sound like command structure, even if they come from people who do not deserve obedience. He also hides pain behind clipped professionalism, which makes it hard for him to ask for help until the situation is already dire.

Quirks

Always counts under his breath before opening a door, as if checking a formation.
Keeps his claws polished to a mirror shine even in the wilderness.
Uses battlefield slang for almost everything, including ordinary social situations.

Background

Jazz Edgar was born into a line of dragonborn drillers and banner-bearers, the kind of folk who believed discipline was its own sacred language. He learned early that strength meant little without control, and by the time he was old enough to lift a spear, he could also recite formation signals and battlefield prayers. He served with distinction in a hard marching company that was sent to hold a border fort against raiders, cultists, and things that did not leave footprints. During one hopeless night assault, Jazz made a bargain with a fiendish power that answered his shouted defiance with impossible fire. The fort held, but the war left a crack in him that no commendation could mend. After the campaign, he tried to return to ordinary military life, but the infernal voice had already become a second heartbeat beneath his ribs. Rather than surrender to fear or be court-martialed for the strange powers that followed him, he took the path of a warlock and chose to wield that darkness with intention. Jazz now travels between battlefields and back roads, carrying himself like a veteran officer while quietly hunting the corrupt, the cruel, and the cowardly. He tells himself that if he must carry a devil's flame, then he will use it to burn away the worst kind of monsters, especially the ones that wear human faces.

“During one hopeless night assault, Jazz made a bargain with a fiendish power that answered his shouted defiance with impossible fire.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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