jazz edgar
jazz edgar
Sheet
AC 12 · HP 24 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Breath Weapon
When Action
As an action, you exhale destructive energy in a 15-foot cone. Creatures in the area make a Dexterity save against your breath weapon DC, taking 2d6 fire damage on a failed save, or half as much on a success. You can use this once per short or long rest.
Always on
- Damage Resistance
When Passive
You have resistance to fire damage.
- Otherworldly Patron, The FiendLevel 1
You have pledged yourself to a supernatural patron. Your patron is the Fiend, which grants you expanded spells and the Dark One's Blessing feature.
- Cantrips KnownLevel 1
You know two cantrips from the warlock spell list.
- Pact MagicLevel 1
You gain the ability to channel your patron's magic through spell slots that refresh on a short rest. At 3rd level, you have two 2nd-level spell slots.
- Dark One's BlessingLevel 1
When you hit a creature with an attack, you can cause it to be wreathed in spectral fire and gain temporary hit points equal to your Charisma modifier plus your warlock level, minimum 1.
- Expanded Spell ListLevel 1
You learn two spells from your patron's expanded spell list, Burning Hands and Command, which are always available to you and do not count against your spells known.
- Spells KnownLevel 3
You know four warlock spells of 1st or 2nd level.
- Pact Boon, Pact of the ChainLevel 3
You have made a pact for a boon. Pact of the Chain grants you a familiar that is more versatile than a normal familiar and lets you cast Find Familiar as a ritual.
- Eldritch InvocationsLevel 2
You learn two eldritch invocations of your choice.
- TraitDragonbornDraconic Ancestry, Brass
- TraitDragonbornBreath Weapon, 15-foot cone of fire, usable once per short or long rest
- TraitDragonbornDamage Resistance, resistance to fire damage
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former command and others who respect your rank will recognize your authority and defer to you if they are of lower rank.
Spells
7 spellsSpellcasting. jazz edgar casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level: , , , ,
2nd level (2 slots): no spells
Gear
12 itemsWeapons
- Light CrossbowA reliable ranged weapon provided by your warlock training.
- Simple WeaponA weapon chosen from the warlock starting options.
- 2×DaggersClose-quarters blades carried as backup.
Armor
- Leather ArmorLight armor made of hardened leather, worn and carefully maintained.
Tools
- Set of DiceA small set of worn gaming dice from barracks downtime.
Gear
- 20×Crossbow BoltsBolts for the light crossbow.
- Arcane FocusA mystical focus used to channel eldritch power.
- Dungeoneer's PackA field pack with bedroll, rations, rope, and other useful gear.
- Insignia of RankA sign of past authority in military service.
- Trophy from a Fallen EnemyA trophy taken from a defeated enemy, kept as a reminder.
- Common ClothesPlain soldier's clothing for travel and camp.
- Belt PouchThe background starting funds carried on your person.
Appearance
Jazz Edgar is a broad-shouldered brass-red dragonborn with polished copper scales, a scar across one brow ridge, and a military posture that never quite leaves him. His eyes glow like banked coals when he calls on his patron, and his left gauntlet bears black scorch marks from an old infernal bargain. He dresses in worn leather armor under a neatly kept soldier's coat, with a small collection of medals and a prayer cord tied to his belt.
Mannerisms
Speaks in short, precise sentences as if still briefing a squad. He unconsciously squares his shoulders before making any important promise, and when he is thinking, he taps two claws against his gauntlet in a steady marching rhythm.
Personality
Disciplined, dryly humorous, and harder to rattle than he looks, Jazz carries himself like every room is a briefing and every problem is a mission. He respects competence, keeps his promises, and has little patience for bullies or wasteful cruelty. Beneath that stern exterior, he is quietly protective and often surprising gentle with civilians, recruits, and anyone who reminds him of the soldiers he could not save.
Ideals
Duty with conscience. A soldier's discipline is worthless if it serves cruelty, so power must be guided by restraint and purpose. He believes even a dark bargain can be forced into honorable service.
Bonds
He keeps the dented insignia of his old unit wrapped in oilcloth, and he still salutes fallen comrades in private. He has sworn that no soldier under his command, formal or otherwise, will be abandoned the way his own company was.
Flaws
He trusts orders too readily when they sound like command structure, even if they come from people who do not deserve obedience. He also hides pain behind clipped professionalism, which makes it hard for him to ask for help until the situation is already dire.
Quirks
Background
Jazz Edgar was born into a line of dragonborn drillers and banner-bearers, the kind of folk who believed discipline was its own sacred language. He learned early that strength meant little without control, and by the time he was old enough to lift a spear, he could also recite formation signals and battlefield prayers. He served with distinction in a hard marching company that was sent to hold a border fort against raiders, cultists, and things that did not leave footprints. During one hopeless night assault, Jazz made a bargain with a fiendish power that answered his shouted defiance with impossible fire. The fort held, but the war left a crack in him that no commendation could mend. After the campaign, he tried to return to ordinary military life, but the infernal voice had already become a second heartbeat beneath his ribs. Rather than surrender to fear or be court-martialed for the strange powers that followed him, he took the path of a warlock and chose to wield that darkness with intention. Jazz now travels between battlefields and back roads, carrying himself like a veteran officer while quietly hunting the corrupt, the cruel, and the cowardly. He tells himself that if he must carry a devil's flame, then he will use it to burn away the worst kind of monsters, especially the ones that wear human faces.
“During one hopeless night assault, Jazz made a bargain with a fiendish power that answered his shouted defiance with impossible fire.”
- Background
- Soldier
Connections
Species
Dragonborn
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