Bera Emberanvil
Bera Emberanvil
Sheet
AC 19 · HP 13 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Second WindLevel 1
As a Bonus Action, you regain Hit Points equal to 1d10 plus your Fighter level. You can use this feature twice, regaining one use on a Short Rest and all uses on a Long Rest.
- TraitDwarfStonecunning, as a Bonus Action you gain Tremorsense 60 feet for 10 minutes while on or touching a stone surface, usable a number of times equal to your Proficiency Bonus per Long Rest
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Defense is recommended. You can replace this feat whenever you gain a Fighter level.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. You can change one of those choices whenever you finish a Long Rest. Chosen weapons: Greatsword, Flail, Spear.
- Creature TypeDwarfHumanoid
- SizeDwarfMedium
- SpeedDwarf30 feet
- TraitDwarfDarkvision 120 feet
- TraitDwarfDwarven Resilience, resistance to poison damage and advantage on saving throws to avoid or end the Poisoned condition
- TraitDwarfDwarven Toughness, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level
- Savage AttackerSoldier
Savage Attacker, the martial instinct to press every advantage in a weapon strike. Once per turn when you hit with a weapon attack, you can force yourself to be brutally efficient, turning a clean hit into a more punishing blow.
Gear
12 itemsWeapons
- GreatswordMartial two-handed sword, chosen from Fighter starting equipment. Weapon Mastery: Graze.
- FlailMartial one-handed bludgeoning weapon, chosen from Fighter starting equipment. Weapon Mastery: Sap.
- 8×JavelinThrown martial weapon, chosen from Fighter starting equipment. Weapon Mastery: Topple.
- SpearThrown simple weapon from Soldier background equipment. Weapon Mastery: Topple.
- ShortbowRanged weapon from Soldier background equipment. Weapon Mastery: Vex.
Armor
- Chain MailHeavy armor, worn as starting gear.
Tools
- Gaming SetA simple tool or pastime chosen for Soldier training. Chosen kind: Dice Set.
Gear
- Dungeoneer's PackAdventuring pack from Fighter starting equipment.
- 20×ArrowsAmmunition for the shortbow.
- QuiverContainer for arrows.
- Healer's KitUsed to tend wounds in the field, from Soldier background equipment.
- Traveler's ClothesWeathered clothing for travel and campaign life.
Appearance
A sturdy female dwarf with a weather-beaten face, braided iron-gray beard-braids tied with brass rings, and a compact soldier’s posture that never quite relaxes. She wears practical chain mail polished to a dull gleam, a shield scarred by old drills, and keeps her hands callused from spear hafts, shield straps, and endless weapons practice. Her eyes are a hard slate blue, alert and measuring, and her expression is usually calm, as if she is perpetually assessing terrain, exits, and angles of attack.
Mannerisms
She speaks in clipped, practical sentences and pauses before answering as if mentally checking a tactical map. When irritated, she rubs a thumb across old scar tissue on her knuckles. She always sets her gear down in the same order, shield first, then weapon, then pack, as though building a little camp around herself.
Personality
Calm, exacting, and quietly protective. Bera rarely raises her voice, but when she gives an order people tend to obey. She respects competence in any form, whether from a veteran, a mason, or a cook who can keep an army fed. She has little patience for bragging, but a deep appreciation for anyone who does difficult work well.
Ideals
Order is not the same as cruelty, and restraint is not the same as weakness. A steady shield, a clear plan, and a fair watch keep more people alive than heroics ever will.
Bonds
She still carries a dented token from her old unit, and she will not let it be lost, sold, or dishonored. She is quietly devoted to the comrades who once stood beside her, and she sends what coin she can back to the hold that raised her.
Flaws
She can be stubborn to the point of folly, refusing to retreat from a bad plan if she still thinks discipline might save it. She distrusts needless ceremony and takes insults to competence personally. If someone is careless with a weapon, she has a hard time keeping her tongue sheathed.
Quirks
Background
Bera Emberanvil was raised in a mountain hold where every child learned the sound of hammers before they learned to read. She was not the loudest recruit, nor the most charismatic, but she was the one who stayed after drill until her wrists ached and her knees shook. Her commanders praised her discipline, her kin praised her reliability, and her own standards were harsher than either. When the hold called for soldiers, Bera answered because someone had to stand between ordinary folk and the chaos beyond the gate, and she found a grim comfort in being exactly where she was needed. Years of patrols, skirmishes, and border watch taught her that war is less about glory than about preparation, timing, and knowing when not to move. She learned to trust steel, routine, and the steady breathing that follows fear. Now she travels to test herself against the wider world, carrying the habits of a career soldier and the stoneborn patience of a dwarf who has seen enough tunnels, sieges, and broken banners to know that survival is its own kind of honor. Bera is not driven by kings, prophets, or grand causes. She is driven by duty, by balance, and by the simple conviction that every battlefield deserves someone sensible on it.
“She was not the loudest recruit, nor the most charismatic, but she was the one who stayed after drill until her wrists ached and her knees shook.”
- Background
- Soldier
Connections
Species
Dwarf
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