Amaruqai
Amaruqai
Sheet
AC 14 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- RageLevel 1
When When he takes damage, faces immediate danger, or must protect an ally
Amaruqai enters a battle trance as a bonus action. While raging, he gains advantage on Strength checks and saves, +2 melee damage with Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage.
Always on
- Breath Weapon
When When a line of enemies is clustered within 30 feet
Amaruqai exhales corrosive energy in a 5-foot-wide, 30-foot-long line. Creatures in the area make a DC 11 Dexterity saving throw, taking 2d6 acid damage on a failed save or half as much on a successful one. He can use this once per short or long rest.
- Unarmored DefenseLevel 1
While not wearing armor, Amaruqai's AC equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- TraitDragonbornDraconic Ancestry, Copper dragon ancestry grants acid damage resistance and an acid breath weapon.
- TraitDragonbornBreath Weapon, Amaruqai exhales acid in a 30-foot line that is 5 feet wide. Creatures make a DC 11 Dexterity saving throw, taking 2d6 acid damage on a failed save or half damage on a successful save. Usable once per short or long rest.
- TraitDragonbornDamage Resistance, Amaruqai has resistance to acid damage.
- TraitDragonbornDraconic Language, Amaruqai can speak, read, and write Draconic.
- TraitDragonbornMedium size, approximately 6 to 7 feet tall and weighing around 250 pounds.
- TraitDragonbornWalking speed of 30 feet.
- WandererOutlander
Amaruqai has an excellent memory for maps, terrain, and natural landmarks. He can recall the general layout of terrain, settlements, and other features around places he has seen, and can find food and fresh water for himself and up to five others each day when the land provides it.
Gear
9 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad steel head, carried in a leather loop across his back.
- 2×HandaxeLight throwing axes balanced for close combat and hunting.
- 4×JavelinLong-shafted spears suitable for throwing or close defense.
Tools
- StaffA sturdy walking staff marked with small notches recording important mountain journeys.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Hunting trapA spring-loaded iron trap used for catching small game and deterring pursuers.
- Trophy from a slain animalA preserved condor feather wrapped in copper wire, kept as a reminder of the high passes.
- Traveler's clothesDurable travel clothing suited to cold upland weather.
Purse
- 10×Gold piecesA leather pouch containing the savings gathered during years of caravan travel.
Appearance
Amaruqai is a broad-shouldered copper-scaled dragonborn with a long, swept-back crest and warm amber eyes. His scales carry muted bronze and green undertones, like weathered metal beneath mountain rain. He moves with surprising quiet for his size, placing each foot carefully before committing his weight. Within a minute of meeting him, most people notice his breathing. He takes a slow, audible breath through his nose before speaking, and when anger rises, that breath becomes a controlled rasp deep in his throat. His voice is normally low and patient, but rattles with a dry metallic vibration when he is frightened or furious. He wears practical hide armor, a red-brown wool mantle, and a collection of small carved wooden tokens tied near the base of his horns.
Mannerisms
Before answering a question, Amaruqai inhales slowly through his nose and briefly lowers his chin. When irritated, he rubs the copper wire around his condor-feather trophy with one claw. During tense conversations, he keeps his hands open and visible, as if reminding himself not to reach for an axe.
Personality
Quietly observant and protective, Amaruqai prefers to listen until he understands the ground beneath a problem. He is patient with frightened people, practical with supplies, and unexpectedly gentle with animals. He has little tolerance for boastful warriors who mistake noise for courage. Though he speaks slowly, he is not hesitant. He simply wants his words to be strong enough to stand behind.
Ideals
Protection. Strength is not measured by what it can destroy, but by what it can carry safely through danger.
Bonds
I carry the carved tokens of my caravan's missing members and will not stop searching for the pass where they vanished. The people who travel under my protection are my family, whether they trust me yet or not.
Flaws
When someone questions my judgment, I hear it as a challenge, even when it is meant as concern. I am also too willing to endure pain in silence, because admitting weakness feels like betraying the people who depend on me.
Quirks
Background
Amaruqai was raised among a highland dragonborn caravan that moved between isolated valleys, trading salt, woven cloth, medicinal roots, and metalwork. His family believed the mountains were not obstacles but old teachers, each pass carrying a lesson about patience, balance, and the cost of careless strength. As a child, Amaruqai learned to read weather from the color of distant clouds, to follow animal tracks across scree, and to sleep lightly beneath open sky. His copper ancestry made his acid breath a source of fascination and caution. The elders taught him that power was useful only when guided, though Amaruqai has never found guidance easy once his blood begins to burn.
“His copper ancestry made his acid breath a source of fascination and caution.”
- Background
- Outlander
Connections
Species
Dragonborn
Media
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