Leah
Leah
Sheet
AC 13 · HP 126 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresBonus action
- Enter Rage
When Bonus action
Leah enters a battle fury as a bonus action, gaining resistance to common weapon damage and increased melee damage.
- RageLevel 1
Leah can enter a rage as a bonus action. While raging, she gains advantage on Strength checks and Strength saving throws, a bonus to melee weapon damage that starts at +3, and resistance to bludgeoning, piercing, and slashing damage. She cannot cast or concentrate on spells while raging. She can rage five times per long rest.
- FrenzyLevel 3
When Leah enters a rage, she can choose to go into a frenzy. If she does, she can make a single melee weapon attack as a bonus action on each subsequent turn while raging. When the rage ends, she suffers one level of exhaustion.
Always on
- Twin Strikes
When Attack action
Leah attacks twice with her greataxe or another weapon when she takes the Attack action.
- Frenzied Attack
When Bonus action while raging and frenzied
Leah makes a bonus-action melee weapon attack during a frenzy.
- RetaliationLevel 14
When Reaction after taking damage from a nearby creature
Leah makes a melee weapon attack against a creature within 5 feet that damages her.
- Intimidating PresenceLevel 10
When Action
Leah attempts to frighten one creature within 30 feet with a terrifying display of rage.
- Unarmored DefenseLevel 1
While not wearing armor, Leah's AC equals 10 + her Dexterity modifier + her Constitution modifier.
- Reckless AttackLevel 2
Leah can choose to attack recklessly, gaining advantage on Strength-based melee weapon attack rolls during her turn, while attack rolls against her have advantage until her next turn.
- Danger SenseLevel 2
Leah has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She is not protected from effects that also impose the blinded condition.
- Extra AttackLevel 5
Leah can attack twice instead of once whenever she takes the Attack action on her turn.
- Fast MovementLevel 5
Leah's speed increases by 10 feet while she is not wearing heavy armor.
- Feral InstinctLevel 7
Leah has advantage on initiative rolls. If she is surprised at the start of combat and is not incapacitated, she can act normally on her first turn if she enters her rage before doing anything else.
- Brutal CriticalLevel 9
Once per turn when Leah scores a critical hit with a melee weapon attack, she can roll one additional weapon damage die when determining the extra damage.
- Relentless RageLevel 11
If Leah drops to 0 hit points while raging and does not die outright, she can make a DC 10 Constitution saving throw to drop to 1 hit point instead. The DC increases by 5 each time she uses this feature until she finishes a short or long rest.
- Persistent RageLevel 15
Leah's rage ends early only if she falls unconscious or chooses to end it. She can still use her rage features after failing to attack or take damage during a turn.
- Ability Score ImprovementLevel 4
Leah can increase one ability score by 2, two ability scores by 1, or take a feat. She gained this feature at levels 4, 8, and 12, though her listed ability scores reflect the requested manual scores.
- Mindless RageLevel 6
While raging, Leah cannot be charmed or frightened. If she was charmed or frightened before entering her rage, the effect is suspended for the duration.
- Ability Score IncreaseHumanAll six ability scores increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language of choice.
- Criminal ContactCriminal
Leah has a reliable criminal contact who acts as her connection to a network of informants, fences, smugglers, and other underworld figures.
Gear
10 itemsWeapons
- GreataxeA heavy two-handed martial weapon suitable for powerful melee attacks.
- 2×HandaxeLight thrown weapons useful for ranged attacks or distractions.
- 4×JavelinJavelins for ranged attacks before closing into melee.
Tools
- CrowbarA sturdy iron bar useful for forcing doors, prying chests, or threatening uncooperative guards.
- Thieves' ToolsA compact set of lockpicks and related tools used for burglary.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other basic adventuring supplies.
- Dark Common ClothesA set of dark common clothes with a hood, designed to conceal identity in crowded streets.
- Belt PouchA small pouch containing starting funds and loose change acquired through criminal work.
- Gaming SetA worn set of marked cards used in underground gambling houses.
Purse
- 15×Gold PiecesStarting currency from the criminal background.
Appearance
Leah is a lean, weathered human woman with bronze skin, sharp gray eyes, and black hair cropped close on one side and braided on the other. Old scars cross her knuckles, jaw, and left shoulder. She wears battered hide armor beneath a dark coat, a red scarf taken from a former gang leader, and a heavy iron ring engraved with the symbol of a broken lock. Her greataxe is plain, practical, and meticulously maintained.
Mannerisms
Leah checks every doorway, window, and rooftop whenever she enters a room. She rolls the iron lock ring around her finger when thinking, speaks in a low conversational voice until anger makes it vanish, and smiles just before doing something reckless.
Personality
Leah is observant, dryly funny, and fiercely practical. She prefers direct solutions, distrusts institutions, and has a surprising fondness for carefully prepared escape routes. Around people she trusts, she is protective and quietly generous, though she hides affection behind insults and blunt advice.
Ideals
Freedom. No tyrant, noble, gang boss, or god has the right to decide who gets to live safely. People must seize their own freedom and defend the freedom of those who cannot defend themselves.
Bonds
She carries the broken lock symbol of her old crew and intends to expose the noble family that arranged their deaths. She is fiercely protective of abandoned children, runaway criminals, and anyone who reminds her of the people she failed to save.
Flaws
Leah mistakes vulnerability for weakness and often escalates conflicts that could have been solved peacefully. She cannot resist taking one last risk after a successful crime, and her temper becomes dangerously difficult to control when someone threatens a companion.
Quirks
Background
Leah grew up in the dockside alleys of a crowded human city, where hunger taught her to move quietly and anger taught her to survive. She became a burglar and lookout for a small criminal crew, using her sharp instincts and fearless nerve to protect younger members from violent debt collectors. Leah was never strong in the conventional sense, but she learned that people often stepped aside when she looked ready to break something, and she became very good at making that look convincing. Her crew eventually accepted a contract to steal a sealed relic from a noble family. The job was a trap. The noble's guards slaughtered the gang, then blamed the massacre on the surviving criminals. Leah escaped only after witnessing her closest friend die while trying to save her. Grief and fury drove her into a supernatural rage that left several guards broken and the relic missing. Since then, Leah has worked as a dangerous infiltrator, enforcer, and occasional adventurer. She still maintains criminal contacts, but she now chooses jobs according to her own code. She will steal from the powerful, punish anyone who preys on the helpless, and never again leave a companion behind if she can prevent it.
“Her crew eventually accepted a contract to steal a sealed relic from a noble family.”
- Background
- Criminal
Connections
Species
Human
Media
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