Mikaelo Vaara
Mikaelo Vaara
Sheet
AC 14 · HP 30 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
When Bonus Action
As a Bonus Action, Dash, Disengage, or Hide.
- Steady AimLevel 3
When Bonus Action, before moving
As a Bonus Action, gain Advantage on the next attack roll this turn if he has not moved.
- Fast Hands
When Bonus Action
As a Bonus Action, pick a lock, disable a trap, take the Utilize action, or use an object requiring a Bonus Action.
- ThiefLevel 3
The character can use a Bonus Action to make a Dexterity check to pick a lock or disable a trap, take the Utilize action, or use an object that requires a Bonus Action. He also gains a Climb Speed equal to his Speed and treats every foot of movement while climbing as one foot instead of two.
Always on
- Precision Strike
When Once per turn when hitting with a qualifying weapon attack and meeting Sneak Attack conditions.
Make a weapon attack with a dagger, shortsword, or shortbow. If the attack qualifies, deal an extra 2d6 Sneak Attack damage once per turn.
- Second-Story Work
When Movement
Use an unoccupied space within climbing distance as a stage, balcony, wall, or hanging rigging route. His climbing speed equals his walking speed.
- ExpertiseLevel 1
The character gains expertise in two skills and expertise with thieves' tools. His proficiency bonus is doubled for any ability check using a chosen proficiency. Chosen proficiencies: Deception, Performance, thieves' tools, and disguise kit.
- Sneak AttackLevel 1
Once per turn, when hitting a target with an attack using a Finesse or ranged weapon, the character can deal an extra 2d6 damage if he has Advantage on the attack roll or if another enemy of the target is within 5 feet of it, and he does not have Disadvantage.
- Thieves' CantLevel 1
The character knows the secret language of rogues and can recognize coded signs and messages used by them.
- Weapon MasteryLevel 1
The character gains mastery with three Simple or Martial weapons. Chosen weapons: dagger, shortbow, and shortsword. Dagger uses Nick mastery, while shortbow and shortsword use Vex mastery.
- Ability Score ImprovementLevel 4
The character gains an Ability Score Improvement or another feat for which he qualifies. He increases Constitution from 13 to 14.
- ResourcefulHumanAfter finishing a Long Rest, Mikaelo gains Heroic Inspiration.
- SkillfulHumanMikaelo gains proficiency in one additional skill, chosen as Performance.
- VersatileHumanMikaelo gains one Origin feat of his choice, chosen as Alert.
- Human AdaptabilityHumanMikaelo is especially practiced at surviving through talent, preparation, and social flexibility.
- False IdentityCharlatan
False Identity. The character has created a second identity, including appropriate documentation, familiar acquaintances, and disguises. Knowledgeable authorities can expose the deception, but ordinary officials and citizens generally accept it until given a clear reason to investigate.
Gear
10 itemsWeapons
- 2×DaggerA light Finesse weapon, 1d4 Piercing damage, Nick mastery.
- ShortswordA Finesse weapon, 1d6 Piercing damage, Vex mastery.
- ShortbowA ranged weapon, 1d6 Piercing damage, Vex mastery.
Armor
- Leather ArmorLight protective armor reinforced with flexible leather panels, AC 11 plus Dexterity modifier.
Tools
- Thieves' ToolsA set of tools for opening locks and disabling traps.
Gear
- 20×ArrowsTwenty arrows suitable for the shortbow.
- Burglar's PackA pack containing a bedroll, rope, rations, tinderbox, torches, and common adventuring supplies.
- Charlatan's EquipmentA second set of fashionable clothing, a disguise kit, a forgery kit, and a small purse containing 15 gold pieces.
- SkilledAn origin feat that grants proficiency in three additional skills or tools. Chosen proficiencies: Acrobatics, Insight, and Persuasion.
- AlertAn origin feat granting proficiency in Initiative equal to the character's proficiency bonus.
Appearance
A slender, long-limbed human man with warm brown skin, sharp hazel eyes, and dark auburn hair worn to his shoulders. His face is handsome in a carefully maintained, theatrical way, with a narrow mustache, a small scar beneath his left eye, and expressive brows trained to communicate amusement, concern, or outrage at will. He favors tailored plum and cream clothing beneath a reinforced leather coat, soft fencing boots, and a half-cape lined with faded crimson velvet. His fingers are decorated with inexpensive rings, each concealing a tiny trick compartment or wire.
Mannerisms
Mikaelo speaks as though every conversation has an unseen audience. He pauses before important words, turns slightly toward empty chairs, and occasionally applauds someone else's bad argument. When angered, his smile becomes perfectly still and his voice grows quieter.
Personality
Mikaelo is charming, observant, and unfailingly composed. He treats conversation as fencing, offering opponents graceful openings before redirecting their own momentum against them. He has genuine tenderness for frightened people and working artists, but little patience for bullies, loud braggarts, or anyone who mistakes confidence for competence. His warmth is real, though he hides it beneath layers of performance.
Ideals
A society should be judged by how safely its weakest people can laugh. Power deserves mockery, and cruelty deserves interruption.
Bonds
The Teatro Vaari shelters escaped servants, persecuted artists, and children with nowhere else to go. No ruler, creditor, or brute will be allowed to take it from them.
Flaws
He cannot resist humiliating a brute or fool, even when silence would be safer. He assumes every kindness has a hidden price and sometimes tests loyal people until they become exhausted by his suspicion.
Quirks
Background
Mikaelo Vaara was raised behind the painted scenery of a provincial playhouse, the son of a costume mender and a traveling acrobat. Before he could read, he could fall safely from a balcony. Before he could shave, he could palm a coin, mimic a magistrate, and tell three contradictory stories without blinking. The theater taught him that an audience wants to be deceived, provided the deception is beautiful enough. By adulthood, Mikaelo had mastered the rapier, the stage bow, and the more dangerous art of making powerful people laugh at exactly the wrong moment. His talent carried him to the royal court, where he became the king's sole jester and confidential entertainer. Behind the bells and painted smiles, he built a network of actors, servants, smugglers, and sympathetic guards. He planned a coup not for wealth, but to remove a cruel succession of nobles who treated common lives as scenery. The plot failed when one conspirator betrayed him, and Mikaelo escaped only by staging his own execution. Years later, he owns the renowned Teatro Vaari, a house where diplomats, criminals, and idealists all sit beneath the same painted ceiling. He still manipulates governments from the wings, but now he protects innocents with the same ruthless precision once reserved for overthrowing kings.
“Before he could read, he could fall safely from a balcony.”
- Background
- Charlatan
Connections
Species
Human
Media
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