Lyssa Vane
Lyssa Vane
Sheet
AC 17 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- AssassinateLevel 3
When Combat Start
Attack creatures that haven't acted yet with advantage. Critical hit on surprised targets.
Bonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Death StrikeLevel 17
When Hitting a surprised target
Forces a DC 19 Constitution save. Failure doubles all damage from the strike.
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage on the attack roll or an ally is within 5 feet.
- ExpertiseLevel 1
Your proficiency bonus is doubled for Acrobatics, Deception, Performance, Persuasion, Sleight of Hand, and Stealth.
- EvasionLevel 7
You can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- BlindsenseLevel 14
You are aware of the location of any hidden or invisible creature within 10 feet of you.
- Slippery MindLevel 15
You gain proficiency in Wisdom saving throws.
- Psychic BladesLevel 19
When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration to deal an extra 2d6 psychic damage to that target.
- Words of TerrorLevel 19
If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia at the end of the conversation. Success forces them to be frightened of you or another creature for 1 hour.
- Ability Score IncreaseHuman+1 to all scores
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
8 spellsSpellcasting. Lyssa Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- 2×obsidian daggerFinely crafted obsidian daggers used for ritualistic murders.
Armor
- Reinforced StrapsStudded leather armor equivalent fashioned from bandoleers and reinforced straps.
Tools
- Poisoner's KitTools used to create lethal toxins.
- Thieves' ToolsSet of lockpicks and precision tools.
Gear
- Burglar's PackA backpack containing tools for breaking and entering.
Appearance
Lyssa is a vision of dangerous beauty. She is human with pale skin and piercing eyes, nearly entirely covered in intricate, swirling black ink tattoos. Her clothing is aggressively minimal, consisting of black leather bandoleers, fishnet stockings, and functional yet revealing straps that serve as harness points for her many hidden blades.
Mannerisms
Lyssa constantly plays with her heavy obsidian earrings and maintains intense, unblinking eye contact during conversation.
Personality
Lyssa is coldly charismatic and utterly sociopathic. She views the act of murder as a performative art form and enjoys the psychological collapse of her victims as much as their physical end. She speaks with a soft, melodic voice that conceals the absolute malice of her intent.
Ideals
Artistry. The process of the kill must be aesthetically perfect and emotionally resonant.
Bonds
My skin is my canvas. Each drop of ink represents a secret I have taken from the world.
Flaws
Narcissism. I believe I am superior to every living soul and occasionally let my targets live longer than necessary just to watch them admire my work.
Quirks
Background
Lyssa Vane emerged from the shadowed gutters of Atrix, transforming herself from a common thief into the city's most feared serial killer. She discovered early that her physical beauty was a more effective weapon than any blade, allowing her to get close to the most powerful figures in the city before carving her mark into their flesh. She considers every tattoo on her body a chapter of her legacy, a secret stolen from the heart of a person she has unmade. She eventually joined the College of Whispers not for the music, but to master the art of turning a victim's own mind into a lethal weapon. Her signature is the lack of a signature. She leaves no witnesses, only beautifully posed remains that look more like marble statues than corpses. In Atrix, she is a ghost story told in high society parlors, a shadow in fishnets and ink that haunts the dreams of the wealthy and the wicked.
“She considers every tattoo on her body a chapter of her legacy, a secret stolen from the heart of a person she has unmade.”
- Background
- Criminal
Connections
Species
Human
Media
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