Draven Blackthorn
Draven Blackthorn
Sheet
AC 17 · HP 64 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresAction
- Extra AttackLevel 5
When When Draven takes the Attack action
Draven can attack twice when he takes the Attack action.
- Action SurgeLevel 2
When On his turn
Draven takes one additional action, except the Magic action.
Bonus action
- Second WindLevel 1
When As a Bonus Action
Draven regains 1d10 + 10 Hit Points.
Always on
- Tactical ShiftLevel 5
When When Draven uses Second Wind
Draven can move up to half his Speed without provoking Opportunity Attacks after activating Second Wind.
- Savage Attacker
When When Draven hits with a weapon
Once per turn when Draven hits with a weapon, he rolls the weapon's damage dice twice and uses either result.
- Fighting StyleLevel 1
Fighting Style feat. Draven has chosen Defense, gaining a +1 bonus to AC while wearing armor.
- Weapon MasteryLevel 1
Draven can use the mastery properties of five Simple or Martial weapons, chosen during a Long Rest. His practiced weapons are greatsword, flail, javelin, spear, and shortbow.
- Tactical MindLevel 2
When Draven fails an ability check, he can expend a use of Second Wind to roll 1d10 and add the result to the check. If the check still fails, the use is not expended.
- Fighter Subclass: ChampionLevel 3
Draven has chosen the Champion subclass.
- Ability Score ImprovementLevel 4
Ability Score Improvement feat. Draven chose Heavy Armor Master.
- Ability Score ImprovementLevel 6
Ability Score Improvement feat. Draven chose Great Weapon Master.
- Remarkable AthleteLevel 7
Draven has Advantage on Initiative rolls and Strength (Athletics) checks. Immediately after scoring a Critical Hit, he can move up to half his Speed without provoking Opportunity Attacks.
- Ability Score ImprovementLevel 8
Ability Score Improvement feat. Draven chose Sentinel.
- IndomitableLevel 9
If Draven fails a saving throw, he can reroll it with a +10 bonus. He must use the new roll and cannot use this feature again until he finishes a Long Rest.
- Tactical MasterLevel 9
When attacking with a weapon whose mastery property he can use, Draven can replace that weapon's mastery property with Push, Sap, or Slow for that attack.
- Additional Fighting StyleLevel 10
Draven gains a second Fighting Style feat, Great Weapon Fighting. When he rolls a 1 or 2 on a damage die for an attack made with a Melee weapon wielded with two hands or a Versatile weapon wielded with two hands, he can reroll the die, using the new roll.
- Improved CriticalLevel 3
Draven can score a Critical Hit with a weapon or Unarmed Strike on a roll of 19 or 20 on the d20.
- Heroic WarriorLevel 10
Draven can give himself Heroic Inspiration whenever he starts his turn without it while in combat.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanDraven can give himself Heroic Inspiration a number of times equal to his Proficiency Bonus after finishing a Long Rest, and can use it whenever he fails a d20 Test.
- SkillfulHumanDraven gains proficiency in one skill, Perception.
- VersatileHumanDraven gains an Origin feat for which he qualifies, chosen here as Alert.
- Extra LanguageHumanDraven knows two additional languages, Dwarvish and Orc.
- Savage AttackerSoldier
Savage Attacker. Once per turn when Draven hits a target with a weapon, he can roll the weapon's damage dice twice and use either roll.
Gear
13 itemsWeapons
- GreatswordTwo-handed martial weapon, 2d6 slashing damage, with the Cleave mastery property.
- FlailMartial weapon, 1d8 bludgeoning damage, with the Sap mastery property.
- 8×JavelinThrown weapon, 1d6 piercing damage, with the Slow mastery property.
- SpearSimple weapon, 1d6 piercing damage, with the Sap mastery property.
- ShortbowMartial ranged weapon, 1d6 piercing damage, with the Vex mastery property.
Armor
- Chain MailHeavy armor providing an Armor Class of 16 before the Defense Fighting Style.
Tools
- Gaming SetA set used for games of chance and military downtime recreation.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Dungeoneer's PackContains equipment useful for dungeon exploration.
- Healer's KitContains supplies for treating wounds and stabilizing the injured.
- QuiverCarries arrows and other small equipment.
- Traveler's ClothesPractical clothing suitable for travel.
Purse
- 18×Gold PiecesCoins left from starting equipment and military pay.
Appearance
Draven is a broad-shouldered human man with weathered olive skin, close-cropped black hair, and a neatly trimmed beard streaked with gray. A pale scar crosses his left eyebrow and disappears into his temple. His dark eyes are steady and observant, with the exhausted patience of someone who has spent years watching battle lines form. He wears well-maintained chain mail beneath a faded military surcoat, carries a greatsword across his back, and keeps a flintlock-style wheellock pistol-like prop absent, as such weapons are not part of his standard equipment. His actual sidearm is a plain flail at his belt, marked with the insignia of a regiment that no longer exists.
Mannerisms
Draven checks every doorway, window, and rooftop before sitting down. He polishes his weapons while listening, taps two fingers against his thumb when weighing a decision, and addresses strangers by rank or trade until they offer a personal name.
Personality
Draven is disciplined, protective, and quietly compassionate. He speaks plainly, dislikes needless displays of bravado, and treats preparation as a form of respect for the people who depend on him. Around trusted companions, his severe expression softens into dry humor and surprisingly gentle advice.
Ideals
Duty. A strong person stands between the helpless and the danger coming for them. Orders, titles, and borders matter less than the lives they are meant to protect.
Bonds
Draven carries the regiment's black-thorn standard folded inside his pack. He has sworn to protect civilians abandoned by armies and to find the surviving families of the soldiers who died under his command. He also quietly supports a veterans' shelter in a distant city, sending money whenever he can.
Flaws
Draven obeys lawful orders even when he privately doubts the people giving them. He is slow to forgive cowardice, especially in himself, and will risk his life to correct a mistake that was not entirely his fault. When civilians are threatened, his judgment can become dangerously rigid.
Quirks
Background
Draven Blackthorn remembers the sound of marching boots more clearly than he remembers his childhood. He enlisted as soon as he was old enough, first serving as a shield bearer, then as a line breaker, and eventually as a sergeant trusted to hold impossible positions. His regiment fought beneath a black thorn emblem, a symbol chosen by a commander who believed that a disciplined force could protect ordinary people from the ambitions of kings and monsters alike. Draven believed it too, at least until a retreat order left an entire border village exposed to raiders.
“Draven believed it too, at least until a retreat order left an entire border village exposed to raiders.”
- Background
- Soldier
Connections
Species
Human
Media
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