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Maya - AI-generated fantasy Character

Maya

Human · Fighter (Eldritch Knight) · Level 11 · Soldier

Maya

Maya is professional to the point of seeming distant, but the distance is a shield rather than arrogance.
AC19
HP91/91
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 91 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge30
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsSTR
  • AthleticsSTR
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • StealthDEX

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles (land)

Languages

Common,
Dwarvish

Features

12 features

Bonus action

  • Second WindLevel 1

    When you take the Attack action on your turn, you can make one weapon attack as a bonus action with a weapon in your off hand if you are fighting with two weapons. As written for this build, Maya instead relies on a shield and trained defensive posture, so this feature supports her broader fighting discipline rather than a dual-wield routine.

  • Action SurgeLevel 1

    Once per short rest, you can use a bonus action to regain 1d10 + fighter level hit points.

  • Weapon BondLevel 3

    You can magically bond with two weapons, and cannot be disarmed of them unless incapacitated. You can summon a bonded weapon to your hand as a bonus action.

  • War MagicLevel 7

    When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Always on

  • Fighting StyleLevel 1

    You have mastery with all armor, shields, and simple and martial weapons.

  • Martial ArchetypeLevel 3

    Choose a martial archetype. Maya becomes an Eldritch Knight, blending weapon training with disciplined arcane study.

  • Eldritch StrikeLevel 10

    When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

  • IndomitableLevel 9

    You can reroll a failed saving throw. Once you use this feature, you must finish a long rest before you can use it again.

  • Extra AttackLevel 11

    You have learned to read the battlefield and your own limits with exhausting precision. Maya's hard-won discipline makes her stubborn in the face of danger and methodical under pressure.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Language
  • Military RankSoldier

    You have a military rank from your career as a soldier, and your comrades still know and respect your authority. Friendly military personnel will support you where possible, and you can usually gain access to military encampments and fortifications by presenting yourself as a trusted veteran.

Spells

5 spells

Spellcasting. Maya casts with Intelligence (spell save DC 16, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots):

Gear

9 items

Weapons

  • Longsword
    A longsword kept in fighting condition, suitable for both drill and real violence.
  • 2×
    Handaxe
    A martial backup weapon for close quarters and emergencies.
  • Light Crossbow
    A light crossbow with bolts for ranged contingencies.

Armor

  • Chain Mail
    A suit of chain mail, worn beneath or over her uniform depending on the situation.
  • Shield
    A sturdy shield marked with the practical scuffs of duty and patrol work.

Gear

  • Explorer's Pack
    A set of travel gear with bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Insignia of Rank
    An insignia of rank from her service, useful for command and identification.
  • Trophy of Conflict
    A trophy taken from a fallen enemy or memorable captive, kept as proof she survived.
  • Common Clothes
    A set of common clothes suitable for off-duty wear.

Appearance

Maya is a human woman of average height with a lean, athletic build shaped by years of discipline, drills, and prison guard duty. Her skin is light olive and unmarked by tattoos, her short dark brown hair cut in a practical bob that brushes her jawline. Her deep brown eyes are alert and expressive, usually carrying a careful mix of sharp observation and quiet anxiety. She has a straight nose, high cheekbones, and a mouth that tightens into a thin line when she is concentrating or worried. She stands with a guard's posture, shoulders back, spine straight, and every movement measured. She wears a standard-issue Atrix Isle penal officer uniform, black tactical trousers, a grey collared shirt, and a fitted black jacket with rank insignia on the shoulders. For combat, she adds a battered shield and well-kept chain mail beneath the uniform, practical concessions to survival.

Mannerisms

Maya keeps her back straight even when she is relaxed, as if some part of her is always on inspection. She answers questions after a brief pause, weighing the intent behind them before she speaks. When nervous, she rubs the edge of one thumb against the opposite knuckle. She checks exits out of habit, and when she is thinking hard, her jaw goes still and her eyes narrow as if she is reading invisible text in the air.

Personality

Maya is professional to the point of seeming distant, but the distance is a shield rather than arrogance. She is dryly funny in private, quick to notice hypocrisy, and deeply uncomfortable with empty displays of authority. She values competence, honesty, and restraint, and she respects anyone who can prove themselves without boasting. Under pressure she becomes focused and practical, though her confidence hides a constant undercurrent of doubt that only those closest to her ever see.

Ideals

Order is only worth defending when it protects people who cannot defend themselves. A system that rewards cruelty is not law, it is a weapon in the wrong hands. Maya believes discipline should be used to keep the vulnerable alive, not to make the powerful comfortable.

Bonds

She remains fiercely loyal to the few people who have earned her trust, and she quietly measures every choice against whether it protects them. She still keeps a small token from her mother tucked away with her gear, a reminder of the life she is trying to build beyond the walls that shaped her. If she has to choose between obedience and the well-being of someone she has claimed as her own, she will choose the person and accept the consequences later.

Flaws

Maya second-guesses herself when the situation turns chaotic, and that hesitation can cost precious moments. She distrusts authority so deeply that she sometimes assumes every order hides corruption, even when none is present. When she feels cornered, she becomes rigid and clipped, and her need to appear competent can make her keep dangerous secrets far too long.

Quirks

Keeps her uniform and weapons unnaturally neat, even after a fight.
Counts exits and cover positions without realizing she is doing it.
Makes dry jokes only after the danger has passed.
Carries a small personal token from her family and touches it when thinking.

Background

Maya was born in the lower districts of Atrix Isle, where the factories never quite stopped coughing smoke and the line between honest work and survival kept blurring. Her father died in an industrial accident when she was young, and her mother held the family together with stubbornness, overtime, and a patience that Maya learned to admire too late. The promise of a steady wage drew her into the penal service, not out of devotion to law, but because structure was safer than hunger. Rules made sense to her, especially in a place where so much else did not.

“The promise of a steady wage drew her into the penal service, not out of devotion to law, but because structure was safer than hunger.”
From their backstory
Background
Soldier

Connections

Species

Human

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