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Zexo - AI-generated fantasy Character

Zexo

Dragonborn (Red) · Druid (Circle of the Moon) · Level 20 · Criminal

Zexo

Zexo is cold, professional, and devoid of empathy.
AC14
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 123 · 30 ft.
AlignmentChaotic EvilGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • NatureINT
  • PerceptionWIS
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Thieves' Tools,
Herbalism Kit

Languages

Common,
Draconic,
Druidic

Features

11 features

Bonus action

  • Combat Wild ShapeLevel 2

    Bonus action to transform. Use spell slots to heal while transformed. While in beast form, you can expend spell slots to deal extra Radiant damage.

  • Moonlight StepLevel 10

    Teleport up to 30 ft to an unoccupied space you can see as a Bonus Action. You have advantage on your next attack roll after teleporting.

  • TraitDragonborn (Red)Draconic Flight (Bonus action to fly for 10 mins)

Always on

  • Wild ShapeLevel 2

    Unlimited uses. Transform into a beast (CR 6 for Moon). Gain temporary hit points equal to your Wisdom score multiplied by your Druid level when in animal form.

  • Lunar FormLevel 14

    When you hit with an attack in Wild Shape, deal an extra 2d10 Radiant damage. You can move the Moonlight Step teleport distance at no cost once per turn.

  • Beast SpellsLevel 18

    Cast spells in Wild Shape, including those with verbal and somatic components.

  • ArchdruidLevel 20

    Unlimited uses of Wild Shape. You ignore all components for your spells unless they have a gold cost consumed by the spell.

  • Breath Weapon (Red)Dragonborn (Red)15 ft. cone, Fire damage (4d10, DEX Save DC 15)
  • TraitDragonborn (Red)Darkvision (60 ft.)
  • TraitDragonborn (Red)Damage Resistance (Fire)
  • AlertCriminal

    You gain a bonus to initiative equal to your proficiency bonus. You can swap your initiative with a willing ally at the start of combat.

Spells

5 spells

Spellcasting. Zexo casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots): no spells

4th level (3 slots):

5th level (3 slots): no spells

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot):

Gear

5 items

Weapons

  • Scimitar
    1d6 slashing damage.
  • 2×
    Dagger
    1d4 piercing damage.

Armor

  • Hide Armor
    Base AC 12.
  • Wooden Shield
    +2 AC.

Tools

  • Thieves' Tools
    Set of tools for lockpicking.

Appearance

Zexo is a towering Dragonborn with obsidian-like red scales that seem to shimmer with a dull heat. His eyes are like burning coals, lacking pupils. He wears rough hide armor cured with dark stains and carries a scimitar that looks like a sharpened dragon claw. A thick scent of ozone and burnt earth follows him.

Mannerisms

Zexo has a habit of sharpening his claws with his daggers and often lets out a low, reptilian hiss when humans are nearby.

Personality

Zexo is cold, professional, and devoid of empathy. He views every living thing as either a predator or prey, and he has long since decided that humanity is a plague on the world's natural design. He speaks in short, clipped sentences and rarely shows emotion beyond a predatory grin when a contract is signed.

Ideals

Balance. The cycle of life and death is absolute, and humans have lived too long at the top of the chain without earning it.

Bonds

My loyalty lies with the Order of the Dragon, and I will eliminate anyone who betrays our cause.

Flaws

I am so blinded by my hatred for humans that I often take unnecessary risks just to ensure they suffer before they die.

Quirks

Refuses to sleep indoors.
Licks his teeth when he smells blood.

Background

Born into the shadows of the Order of the Dragon, Zexo was raised to believe in the absolute superiority of draconic blood. While his kin pursued political power, Zexo embraced the raw, destructive power of nature. He realized early on that the druidic arts were the ultimate tool for a killer, allowing him to infiltrate high-security locations as a harmless rat and strike as a mountain lion. He has spent years as a premier hitman, specifically targeting human nobles who seek to expand their cities into wild territories. To Zexo, killing is not just a profession. It is a holy pruning of the weak. He sees humans as an invasive species that disrupts the balance he was born to protect. He has no loyalty to any nation, only to the gold that funds the Order and the primal instincts that guide his shapeshifting forms.

“While his kin pursued political power, Zexo embraced the raw, destructive power of nature.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn (Red)

Media

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