Artifex Daedalus
Artifex Daedalus
Sheet
AC 17 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Magical TinkeringLevel 1
When You touch a Tiny nonmagical object
As an action, touch a Tiny nonmagical object and create one minor magical effect: light, a recorded message, an odor or sound, or a static visual effect. You can maintain up to three effects at once.
Always on
- SpellcastingLevel 1
You have learned how to invest a spark of magic into mundane objects. You prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down. You can use tinker's tools or another tool with which you are proficient as a spellcasting focus. Intelligence is your spellcasting ability.
- Constructed ResilienceWarforgedYou have advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and you do not need to eat, drink, or breathe. You do not need to sleep and cannot be put to sleep by magic.
- Sentry's RestWarforgedWhen taking a long rest, you spend at least 6 hours in an inactive, motionless state rather than sleeping. You remain conscious during this time.
- Integrated ProtectionWarforgedYou gain a +1 bonus to Armor Class. You can don or doff armor, but armor cannot be removed from your body against your will while you are conscious.
- Specialized DesignWarforgedYou gain proficiency with one artisan's tool, smith's tools, and one skill, Investigation.
- LanguagesWarforgedYou can speak, read, and write Common and one additional language.
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know the information, you often know where and from whom you can obtain it. Usually, that knowledge comes from a library, archive, university, or another sage or learned person.
Spells
4 spellsSpellcasting. Artifex Daedalus casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
13 itemsWeapons
- Light crossbowA martial ranged weapon with a normal range of 80 feet and a long range of 320 feet. It deals 1d8 piercing damage.
Armor
- Scale mailMedium armor made from overlapping metal scales. Base AC 14 plus Dexterity modifier, maximum +2.
Tools
- Thieves' toolsA set of tools for opening locks and disabling traps.
- Tinker's toolsTools for repairing and modifying small mechanical objects.
- Smith's toolsTools for shaping and repairing metal objects.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Bottle of black inkA small container of black ink.
- QuillA writing instrument used for recording notes and diagrams.
- Small knifeA small knife, useful for cutting parchment, cord, or food.
- Letter from a dead colleagueA letter from a dead colleague containing an unanswered question about an old war machine.
- Common clothesSimple clothing suitable for travel and study.
Purse
- 10×Gold piecesStarting currency from the Sage background.
Appearance
Artifex Daedalus is a tall, broad-shouldered warforged built from dark walnut, burnished iron, and pale ceramic plates. His face is a smooth iron mask marked by a narrow blue glass visor, and faint violet light shines through the seams of his hands and chest. His left forearm contains folding tools, calipers, and a miniature arcane measuring device. He wears a patched scale coat over his integrated plating, carrying a crossbow, a heavy satchel of diagrams, and a collection of salvaged gears from the war.
Mannerisms
He pauses before answering difficult questions, as though consulting an internal archive. When concentrating, he taps a steady rhythm against his forearm with one metal finger. He refers to repairs as successful outcomes rather than miracles.
Personality
Daedalus is patient, methodical, and quietly compassionate. He speaks in precise technical language, but he listens carefully to anyone describing a practical problem. He has a habit of treating broken tools and damaged buildings with the same respect he gives living people. Although he appears emotionally distant, his concern for ordinary villagers is fierce and deeply sincere.
Ideals
Repair rather than destroy. Knowledge has value only when it is used to protect people who cannot protect themselves.
Bonds
A damaged blueprint from his wartime years contains the design for a weapon he believes is still hidden somewhere. He is determined to find it before anyone can rebuild it.
Flaws
He assumes every problem can be solved with enough planning, and he becomes cold or evasive when forced to confront the human cost of his past directly.
Quirks
Background
Artifex Daedalus was assembled in a military foundry for one purpose, to design and construct weapons capable of ending battles quickly. He served as a battlefield engineer, refining siege mechanisms, defensive devices, and arcane armaments. His calculations were precise, his creations effective, and the destruction they caused was undeniable. When the war ended, the orders stopped, but the memories did not. The sound of collapsing stone, the smell of scorched metal, and the names etched into his memory remained with him. With no commander left to give him a purpose, Daedalus turned to study. He traveled between libraries, ruined laboratories, and private collections, learning history in an attempt to understand how inventions become instruments of suffering. Eventually, he began using his skills to solve practical problems for poor villages and isolated settlements. He repaired broken mills, designed flood barriers, restored wells, and built simple tools that farmers could maintain themselves. His work brought him into contact with sages, archivists, and forgotten records, making the Sage background as natural to him as his artificer's craft. Each humble repair is an attempt to balance the scales against the weapons he once built.
“He served as a battlefield engineer, refining siege mechanisms, defensive devices, and arcane armaments.”
- Background
- Sage
Connections
Species
Warforged
Media
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