Veyra Iron-Protocol
Veyra Iron-Protocol
Sheet
AC 16 · HP 303 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
38 featuresAction
- Extra AttackLevel 5
Whenever you take the Attack action on your turn, you can make one additional attack.
- Two Extra AttacksLevel 11
When you take the Attack action, you can make two additional attacks instead of one additional attack.
Bonus action
- Fey Gift
When Bonus Action
As a bonus action, Veyra can use the Help action to aid an ally within 30 feet. The ally can also gain temporary Hit Points, increase its Speed by 10 feet, or make an additional attack as part of the same action, depending on the chosen Fey Gift. Usable four times per Long Rest.
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice per short or long rest.
Always on
- Fortune from the Many
When A visible creature within 30 feet fails an attack roll or saving throw
When Veyra or a creature she can see within 30 feet fails an attack roll or saving throw, she can use her Reaction to add a bonus equal to the number of allies she can see within 30 feet, up to +4. Usable four times per Long Rest.
- Whirling Twin Blades
When Attack action
Veyra can make four weapon attacks as part of the Attack action, then use her off-hand weapon through the Light weapon property without adding her ability modifier unless Two-Weapon Fighting applies.
- Legion Breaker
When Once per turn during combat
Veyra can regain Hit Points with Second Wind and can use Action Surge to make another Attack action in the same turn.
- Fighter Core TrainingLevel 1
You gain proficiency with martial weapons, light armor, medium armor, and shields. You also gain proficiency in Strength and Constitution saving throws.
- Fighting StyleLevel 1
You gain a Fighting Style feat. Veyra uses Two-Weapon Fighting, allowing her to add her ability modifier to the extra attack granted by Light weapons.
- Weapon MasteryLevel 1
You can use weapon mastery properties with three weapons of your choice. Veyra uses mastery with her paired scimitars and daggers.
- Action SurgeLevel 2
You can take an additional action on your turn. You can use this feature twice per short or long rest.
- IndomitableLevel 2
When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature three times per long rest.
- Fighter SubclassLevel 3
You gain a Fighter subclass. Veyra is a Champion.
- Improved CriticalLevel 3
Your weapon and Unarmed Strike attack rolls score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 3
You have Advantage on Initiative rolls and Strength (Athletics) checks. Immediately after scoring a critical hit, you can move up to half your Speed without provoking Opportunity Attacks.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Tactical ShiftLevel 5
When you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.
- Additional Fighting StyleLevel 6
You gain another Fighting Style feat. Veyra uses Defense, gaining a +1 bonus to Armor Class while wearing armor.
- Ability Score ImprovementLevel 6
You gain another Ability Score Improvement feat or another feat for which you qualify.
- Heroic WarriorLevel 10
You can give yourself Heroic Inspiration whenever you start your turn without it.
- Ability Score ImprovementLevel 12
You gain another Ability Score Improvement feat or another feat for which you qualify.
- Superior CriticalLevel 15
Your weapon and Unarmed Strike attack rolls score a critical hit on a roll of 18, 19, or 20.
- Ability Score ImprovementLevel 14
You gain another Ability Score Improvement feat or another feat for which you qualify.
- Ability Score ImprovementLevel 16
You gain another Ability Score Improvement feat or another feat for which you qualify.
- SurvivorLevel 18
You gain Advantage on Death Saving Throws. If you roll 18, 19, or 20 on a Death Saving Throw, you gain the benefit of rolling a 20. While Bloodied and at least 1 Hit Point, you regain 5 plus your Constitution modifier Hit Points at the start of each of your turns.
- Warlock Pact MagicLevel 1
You learn two Warlock cantrips, gain Pact Magic, and learn one Eldritch Invocation.
- Magical CunningLevel 2
You learn two additional Eldritch Invocations and can perform a one-minute rite once per Long Rest to regain up to half your expended Pact Magic slots, rounded up.
- Pact of the Blade InvocationLevel 1
You can conjure a pact weapon or bond with a weapon you touch. You are proficient with it, can use it as a Spellcasting Focus, and can use Charisma instead of Strength or Dexterity for its attack and damage rolls. Veyra's two pact blades are treated as her bonded weapons.
- Devil's Sight InvocationLevel 2
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- Agonizing Blast InvocationLevel 2
Choose one Warlock cantrip that deals damage. You add your Charisma modifier to its damage rolls. Veyra applies this to Eldritch Blast.
- TraitHobgoblinCreature type Humanoid, with the Goblinoid tag.
- TraitHobgoblinMedium size.
- TraitHobgoblinSpeed 30 feet.
- TraitHobgoblinDarkvision out to 60 feet.
- TraitHobgoblinFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
- TraitHobgoblinFey Gift, allowing enhanced uses of the Help action four times per Long Rest.
- TraitHobgoblinFortune from the Many, allowing Veyra to add the number of nearby allies to a failed attack roll or saving throw four times per Long Rest, up to a maximum bonus of +4.
- Military RankSoldier
Veyra can identify military ranks, formations, insignia, and procedures, and can usually secure basic shelter and aid from soldiers or veterans who recognize her service. Her background also grants the Savage Attacker Origin feat.
Spells
5 spellsSpellcasting. Veyra Iron-Protocol casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
9 itemsWeapons
- 2×ScimitarsMatched pair of curved blades used for dual wielding. One is a pact weapon, and the second is conjured or bonded through the Pact of the Blade invocation at the DM's discretion.
- 2×DaggersA pair of backup daggers concealed at the waist and inside the armor.
- Longbow and ArrowsA longbow with a quiver of arrows for ranged combat.
Armor
- Studded Leather ArmorBlack studded leather armor reinforced with hidden plates and fitted for mobility.
Tools
- Gaming SetA gaming set used by soldiers during watches and campaigns.
Gear
- Military InsigniaA military insignia recovered from Veyra's former legion.
- Soldier's PackA set of common clothes, a whetstone, a mess kit, and a soldier's field pack.
- Riding Horse with TackA riding horse and basic tack issued for military service.
Purse
- 115×Gold PiecesThe standard coin allotment from her military career and warlock equipment.
Appearance
Veyra is a striking female hobgoblin with russet-red skin, sharp ears, golden eyes, and a severe but attractive face framed by tightly braided black hair. Her physique is impossibly ripped, with a lean torso, sharply defined abdomen, broad shoulders, and dense, bulging muscle built through decades of military conditioning. She wears black studded leather armor reinforced with dark metal plates, a crimson sash bearing the faded emblem of her former legion, and carries a matched pair of wickedly curved pact blades. Faint violet light sometimes flickers across her knuckles when her patron's power stirs.
Mannerisms
Veyra checks the edge of one blade with her thumb whenever she is thinking. She stands perfectly still while others speak, then answers in clipped, exact sentences. When angry, she switches from Common to Goblin without noticing.
Personality
Veyra is calm, direct, and intensely self-possessed. She speaks like a commander delivering orders, but she is unexpectedly attentive to the frightened, the exhausted, and anyone who has been abandoned by their unit. She respects competence wherever she finds it and has a dry, almost invisible sense of humor. Beneath her controlled exterior is a fierce desire to prove that a hobgoblin's identity is not defined by the war-host that raised her or the patron that empowered her.
Ideals
Discipline. Strength without control is just another form of panic. Every promise must be honored, every weakness trained, and every battle entered with a plan.
Bonds
She carries the broken insignia of the soldiers who died under her command and intends to make certain their names are remembered. She is bound by an old pact to a mysterious shadow patron, whose power first saved her life during a doomed siege. Veyra believes the pact is a weapon she controls, but she fears the day the patron asks for payment.
Flaws
Veyra cannot retreat from a challenge once she has been publicly defied. She is suspicious of kindness, treats vulnerability as a tactical weakness, and sometimes mistakes control for safety. Her greatest flaw is that she insists she can dominate the terms of her pact, even when the patron's influence is clearly tightening around her.
Quirks
Background
Veyra Iron-Protocol was raised in a hobgoblin war-host where every child was taught that discipline was the first weapon and fear was merely an instruction to improve. She entered the legion as a scout and rose through its ranks by mastering paired blades, moving through enemy lines with ruthless precision. Her commanders valued her not for blind obedience, but for her ability to recognize the exact moment when a battlefield plan had become a liability. She became a champion of the legion, famous for surviving impossible engagements and returning with the enemy standard in her hands.
“She entered the legion as a scout and rose through its ranks by mastering paired blades, moving through enemy lines with ruthless precision.”
- Background
- Soldier
Connections
Species
Hobgoblin
Media
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