Kritka
Kritka
Sheet
AC 10 · HP 4 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresBonus action
- Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.
Always on
- Fire Bolt
When When a creature or object is within 120 feet.
You create a magical flame that sheds light and can be hurled at a creature or object within range, dealing 1d10 fire damage on a hit.
- Minor Illusion
When When you need a small sound or image within 30 feet.
You create a harmless sensory effect, such as a sound, image, or odor, within range for up to 1 minute.
- SpellcastingLevel 1
You can cast wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known wizard spells, and you can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. You can use a spellcasting focus or required material components as specified by the spell.
- Ritual AdeptLevel 1
You can add ritual spells to your spellbook and cast any spell in your spellbook as a Ritual if it has the Ritual tag, without preparing it. Your spellbook begins with six 1st-level wizard spells.
- Arcane RecoveryLevel 1
Once per day after finishing a Short Rest, you can recover expended spell slots with a combined level of two. Neither slot can be higher than 1st level at this level.
- DarkvisionGoblinYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light, without discerning color.
- Fey AncestryGoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Fury of the SmallGoblinWhen you deal damage to a creature with an attack or spell and the creature is a larger size than you, you can deal extra damage equal to your proficiency bonus. You can use this benefit a number of times equal to your proficiency bonus per Long Rest.
- ResearcherSage
You have studied deeply and can recall useful information about a wide range of subjects. If you do not know a piece of information, you usually know where and from whom it can be obtained.
Spells
11 spellsSpellcasting. Kritka casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , , , ,
Gear
9 itemsWeapons
- QuarterstaffA simple wooden staff used as a spellcasting focus and walking aid.
- DaggerA small blade suitable for close defense and utility work.
Tools
- Calligrapher's SuppliesA set of fine pens, ink, and tools used for copying magical and mundane writing.
Gear
- Scholar's PackA collection of writing materials, reference texts, ink, and other scholarly supplies.
- SpellbookA leather-bound volume containing six 1st-level wizard spells and Kritka's notes on the ruins of Kegtu.
- Book of LoreA collection of copied observations and historical notes concerning old ruins and regional magic.
- 10×ParchmentClean writing sheets for transcribing spells, maps, and testimony.
- RobeA scholar's robe, patched but meticulously maintained.
Purse
- 8×Gold PiecesCoins retained for travel and research expenses.
Appearance
Kritka is a slight goblin with moss-green skin, a narrow jaw, and large amber eyes that rarely stop moving. His left ear is notched from the destruction of his settlement, and a pale scar crosses the bridge of his nose. He keeps his black hair cropped close except for a stiff, bristling crest. His robes are carefully mended, his spellbook is bound in dark hide, and several small bone and clay tokens hang from his belt, each marked with a date, name, or fragment of remembered lore.
Mannerisms
Kritka taps the edge of his spellbook three times before opening it, arranges objects into precise lines while thinking, and lowers his voice whenever discussing dangerous magic, as if the spell might overhear him.
Personality
Kritka is quiet, watchful, and intensely methodical. He speaks plainly, dislikes wasteful displays, and remembers nearly every name he hears. Beneath his controlled exterior is a fierce, tightly contained anger. He trusts evidence more than promises, but once someone proves reliable, he becomes stubbornly protective of them.
Ideals
Order. Knowledge must be gathered, preserved, and applied with discipline. Those who destroy history to gain power must be opposed by someone prepared to use power more carefully.
Bonds
I carry the names of Kegtu's dead in my spellbook, and I will uncover the identity of the relic's owners and make them answer for what they did.
Flaws
I treat every unanswered question as a personal insult, and I will risk safety, allies, and common sense to obtain forbidden knowledge. I also mistake obedience to a plan for moral correctness.
Quirks
Background
Kritka was born among the reed-huts and stone burrows of Kegtu, a goblin settlement built around an abandoned watchtower. His people were not warriors by profession, but they preserved maps, old contracts, burial songs, and the practical lore of the surrounding hills. Kritka showed an unusual hunger for written knowledge, learning letters from trade ledgers and copying fragments of spell diagrams onto scraps of bark. He was studying the tower's oldest inscriptions when armed outsiders came, searching for a relic they believed was hidden beneath the settlement. The attackers burned Kegtu, killed those who resisted, and left the ruins buried beneath the tower's collapse.
“His people were not warriors by profession, but they preserved maps, old contracts, burial songs, and the practical lore of the surrounding hills.”
- Background
- Sage
Connections
Species
Goblin
Media
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