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Aria Bastion - AI-generated fantasy Character

Aria Bastion

Halfling · Cleric (Life Domain) · Level 3 · Acolyte

Aria Bastion

Aria is kindhearted, curious, and remarkably earnest.
AC15
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 22 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge8 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons granted by Divine Order, Protector not chosen, therefore none beyond simple weapons.

Tools

Calligrapher's supplies

Languages

Common,
Halfling,
Celestial,
Elvish

Features

18 features

Action

  • Naturally StealthyHalflingAria can take the Hide action even when obscured only by a creature at least one size larger than her.

Always on

  • Sacred Flame

    When When a creature within 60 feet must make a Dexterity saving throw

    Aria touches her holy symbol and calls down a small burst of divine radiance against a nearby foe.

  • Cure Wounds

    When When Aria touches a creature in need of healing

    Aria restores a creature's vitality with a healing prayer.

  • Bless

    When When up to three creatures within range need divine aid

    Aria blesses allies with a steadying prayer that improves their attacks and saving throws.

  • Aid

    When When up to three creatures need protection before danger

    Aria sustains injured allies with a prayer that increases their maximum and current hit points.

  • Turn UndeadLevel 2

    When When Undead creatures are within 30 feet

    Aria presents her holy symbol and commands nearby Undead to flee.

  • Divine SparkLevel 2

    When When a creature within 30 feet needs healing or radiant damage

    Aria releases divine energy that heals an ally or scorches an enemy with radiant power.

  • SpellcastingLevel 1

    Aria uses Wisdom as her spellcasting ability. She can prepare cleric spells and cast prepared cleric spells using divine power. She can cast the Light, Guidance, Sacred Flame, and Spare the Dying cantrips. Her divine order grants one additional cleric cantrip.

  • Divine Order, ThaumaturgeLevel 1

    Aria has chosen Thaumaturge. She knows one additional cleric cantrip and adds her Wisdom modifier to Intelligence (Arcana) and Intelligence (Religion) checks.

  • Channel DivinityLevel 2

    Aria can invoke divine power twice per Short or Long Rest. She can use Turn Undead and Divine Spark. Divine Spark lets her restore hit points to a creature within 30 feet or deal radiant damage to a creature within 30 feet.

  • Life DomainLevel 3

    Aria gains the Life Domain. She always has Aid and Bless prepared, and her healing spells restore additional hit points equal to 2 plus the spell's level whenever she uses a spell slot to cast them.

  • Life Domain SpellsLevel 3

    Aria has the following Life Domain spells always prepared: Aid and Bless.

  • Halfling LuckHalflingWhen Aria rolls a 1 on a d20 Test, she can reroll the die, and must use the new roll.
  • BraveHalflingAria has Advantage on saving throws to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingAria can move through the space of any creature that is a size larger than her, but cannot stop there.
  • SmallHalflingAria is a Small creature.
  • SpeedHalflingAria's walking speed is 30 feet.
  • Shelter of the FaithfulAcolyte

    Aria can usually secure free healing and care at a temple, shrine, or religious community, provided she and her companions do not threaten the community and the requested aid is within the institution's normal capabilities.

Spells

9 spells

Spellcasting. Aria Bastion casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (2 slots):

Gear

10 items

Weapons

  • Mace
    A light mace suitable for a small creature.

Armor

  • Chain shirt
    A chain shirt worn beneath her clerical tunic.
  • Shield
    A round wooden shield painted with a sunrise.

Tools

  • Calligrapher's supplies
    A set of calligrapher's supplies used for copying prayers and records.

Gear

  • Holy symbol
    A simple holy symbol used as Aria's divine focus.
  • Priest's pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Prayer book
    A small prayer book and collection of copied devotional passages.
  • Vestments
    Loose vestments used during temple services.
  • 5×
    Incense
    A small supply of incense for rites and healing prayers.

Purse

  • 8×
    Gold pieces
    A small pouch containing 8 gold pieces.

Appearance

Aria is a very young Lightfoot Halfling with warm brown skin, thick chestnut curls usually tied back with blue thread, and bright hazel eyes that seem constantly ready to discover something new. She is small even by halfling standards, with a round, youthful face and a habit of standing with both feet planted firmly apart while waiting, as if preparing to protect someone despite her size. She wears a carefully maintained chain shirt beneath a soft blue clerical tunic, a round wooden shield painted with a sunrise, and a holy symbol tucked beneath her collar. Her clothing is practical but decorated with tiny stitched flowers, each one added by a person she has helped.

Mannerisms

Before speaking, Aria takes a small breath through her nose and briefly presses her lips together, as if carefully choosing the gentlest possible words. When waiting, she rocks from heel to toe while keeping one hand on her shield strap. She lowers her voice around frightened people and becomes intensely formal when scolding someone for being cruel.

Personality

Aria is kindhearted, curious, and remarkably earnest. She asks questions with complete sincerity, remembers small details about people, and treats children, animals, and elders with special patience. She is gentle when comforting others but surprisingly stubborn when someone is being mistreated. Aria believes the world can become safer through countless acts of kindness, and she wants to learn everything she can so she can help more people.

Ideals

Kindness is not weakness. Every person deserves a safe place, and even a small act of care can make the world more accepting.

Bonds

Troy dreams of creating a safe haven for outcasts, and Aria is determined to help him build it. Harmony's kindness is the example Aria tries to follow every day. She also keeps a small collection of harmless magical fragments and strange tokens connected to the attack that killed her parents, hoping they may one day reveal the truth.

Flaws

Aria is too willing to trust anyone who shows even a little kindness, and she can become recklessly determined to help someone who reminds her of herself or her siblings. She hates being treated as a child and sometimes hides injuries, fears, or mistakes so Troy and Harmony will not worry. Her curiosity can also overpower her caution, especially when magic or unfamiliar cultures are involved.

Quirks

Names every stray animal she meets, even if it already has a name.
Keeps a notebook of unusual customs, plants, medicines, and magical phenomena.
Taps her holy symbol twice before beginning a healing spell.
Collects buttons, ribbons, and harmless magical fragments as reminders of people she has helped.
Insists that anyone who is crying should be offered water before being asked questions.

Background

Aria was only a few months old when her parents were killed in a magical attack that left no clear explanation, only frightened witnesses and a family determined to keep her safe. Her older siblings, Troy and Harmony, raised her among wary travelers, quiet sanctuaries, and communities that knew what it meant to be treated as an outsider. Troy became the watchful protector, always warning her that the world was not kind to people like them. Harmony taught her gentleness, patience, and how to notice when someone was hurting before they asked for help.

“Troy became the watchful protector, always warning her that the world was not kind to people like them.”
From their backstory
Background
Acolyte

Connections

Species

Halfling

Media

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