Aqua
Aqua
Sheet
AC 13 · HP 27 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Wild ShapeLevel 2
As a Bonus Action, transform into a Beast with a Max Challenge Rating of 1/2. You can stay in this form for 2 hours.
- Circle of the Sea: Wrath of the SeaLevel 3
As a Bonus Action, manifest a 10ft aura of ocean spray for 1 minute. Once per turn when a creature enters the aura or you hit it, you can deal 2d6 Cold damage and push it 10 feet.
Always on
- Primal Order: MagicianLevel 1
You know one extra Druid cantrip and add your Wisdom modifier to Intelligence (Arcana or Religion) checks.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to cast Find Familiar without material components.
- Circle SpellsLevel 3
You always have Fog Cloud, Thunderwave, Gust of Wind, and Misty Step prepared.
- Draconic AncestryDragonbornCyan (Cold Damage)
- TraitDragonbornBreath Weapon (Cold Damage, 15ft Cone, DC 11 Constitution Save, 1d10 Damage)
- Damage ResistanceDragonbornCold
- TraitDragonbornDarkvision 60ft
- AcademicSage
You have Advantage on Intelligence (Arcana, History, Investigation, Nature, or Religion) checks to recall information about a subject you studied.
Spells
7 spellsSpellcasting. Aqua casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots):
Gear
4 itemsWeapons
- QuarterstaffA piece of polished driftwood that acts as a focus.
Armor
- Leather ArmorLight armor made of tough hides.
- Wooden ShieldA sturdy shield with wave engravings.
Gear
- Scholar's PackIncludes a book of sea lore, ink, and parchment.
Appearance
Aqua is a Dragonborn of rare cyan scales that shimmer like the tropical shallows. His horns are swept back and smooth, resembling polished coral. He wears practical teal robes cinched with a belt of braided seagrass. Around his neck hangs a small vial of ocean water, and he is rarely seen without his companion, a small ginger cat that perches on his shoulders.
Mannerisms
He frequently adjusts his robes and taps his staff in a rhythmic, mathematical pattern when thinking through a problem.
Personality
Aqua is deeply analytical and prefers to solve problems with logic and technical precision rather than raw emotion. Despite his academic leanings, he is incredibly warm and approachable. He speaks with a soft, melodic voice and treats every living being with inherent respect, often pausing to explain the mechanics of his magic to curious onlookers.
Ideals
Equality. Every creature is a vital part of the world's ecosystem, regardless of their origin or appearance.
Bonds
I carry a scorched ledger from the destroyed library, the last piece of my family's legacy.
Flaws
I am so focused on the technical 'how' of a situation that I sometimes miss the immediate emotional needs of my friends.
Quirks
Background
Born into the Blue Coast Archives, Aqua spent his youth indexing the vast libraries of maritime history. He was a prodigy of hydraulic theory and oceanography. His life was shattered when a massive arcane flood, triggered by a reckless noble seeking to exploit the tides, wiped out his village and the archives. He lost his family to the cold depths, surviving only by instinctively bonding with the sea's primal essence. This tragedy left him with a lingering grief, but also a fierce determination to ensure such careless destruction never happens again. He now travels the world as a guardian of the coastlines, combining his scholarly background with his newly awakened druidic powers. He holds a specific disdain for those who judge others by their birth or skin, as the disaster that took everything from him did not discriminate, and neither should the survivors.
“He was a prodigy of hydraulic theory and oceanography.”
- Background
- Sage
Connections
Species
Dragonborn
Media
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