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shame of  daedalus or SOD - AI-generated fantasy Character

shame of daedalus or SOD

Warforged · Fighter · Level 1 · Soldier

shame of daedalus or SOD

SOD is restrained, observant, and intensely dependable.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentLawful NeutralGenderMaleAgeManufactured 18 years ago, physically mature since activation
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Weapon Mastery with longsword, javelin, light crossbow, and handaxe until weapon mastery choices are changed during a Long Rest.

Tools

One gaming set, bone dice,
Land vehicles

Languages

Common,
Dwarvish

Features

9 features

Bonus action

  • Second WindLevel 1

    When On your turn when you need to recover hit points

    As a Bonus Action, regain 1d10 + 1 hit points. You can use this feature twice. You regain one expended use after a Short Rest and all expended uses after a Long Rest.

Always on

  • Fighting Style: DefenseLevel 1

    Choose the Defense Fighting Style. While wearing armor, SOD gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    SOD has trained with four weapons and can use their Weapon Mastery properties. His mastered weapons are longsword, javelin, light crossbow, and handaxe.

  • Constructed ResilienceWarforgedSOD has advantage on saving throws against being poisoned, resistance to poison damage, and immunity to disease. He does not need to eat, drink, or breathe, and magic cannot put him to sleep.
  • Sentry's RestWarforgedSOD does not need to sleep. Instead, he spends 6 hours in an inactive but conscious state during a Long Rest, remaining aware of his surroundings.
  • Integrated ProtectionWarforgedSOD's body incorporates protective plating. While not wearing armor, his base Armor Class is 13 + his Dexterity modifier. He can don or doff armor by integrating it into or withdrawing it from his body over 1 minute.
  • Specialized DesignWarforgedSOD gains proficiency in one skill and one tool of his choice. These are Perception and land vehicles.
  • LanguagesWarforgedSOD can speak, read, and write Common and one additional language, Dwarvish.
  • Military RankSoldier

    SOD retains the rank and institutional authority of his former military service. Soldiers loyal to the old command structure recognize his insignia and may offer him access to military encampments, equipment, or lower-ranking personnel, subject to the circumstances and the commander's attitude.

Gear

11 items

Weapons

  • Longsword
    A longsword with a straight blade and a brass pommel stamped with the faded emblem of the Strategic Operations Division.
  • 4×
    Javelin
    Balanced throwing spears issued for patrol and formation fighting.
  • Light Crossbow
    A compact crossbow suitable for sentry duty and ranged support.

Armor

  • Chain Mail
    A suit of chain mail, worn beneath reinforced plates and maintained according to military inspection standards.
  • Shield
    A steel shield bearing the scratched and partially erased insignia of SOD's former unit.

Gear

  • 20×
    Crossbow Bolts
    A case containing 20 bolts.
  • Dungeoneer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Military Insignia
    A military insignia identifying his former rank and division.
  • Bone Dice
    A battered set of bone dice used by soldiers during long watches.
  • Uniform
    A military uniform, carefully folded even when damaged.

Purse

  • 14×
    Gold Pieces
    A pouch containing 14 gp.

Appearance

SOD is a tall, heavily built warforged assembled from dark ironwood, blackened steel, and dull brass fittings. His face is a smooth angular mask with a narrow horizontal visor that glows a steady amber. He stands unnervingly still when waiting, distributing his weight evenly through both feet like a statue set into the earth. A faded red military sash is wrapped around his left shoulder, its fabric worn thin where his metal collar repeatedly catches it. His armor is practical chain mail beneath reinforced steel plates, and every piece bears small stamped tally marks recording campaigns, repairs, and fulfilled orders. His movements are economical and deliberate, with the quiet precision of a siege engine adjusting its aim.

Mannerisms

When addressed, SOD turns his entire upper body toward the speaker before answering. He pauses for exactly one breath before giving an opinion, as though consulting an internal chain of command. Before battle, he taps the rim of his shield three times. When uncertain, he quietly recites the names of fallen soldiers in chronological order.

Personality

SOD is restrained, observant, and intensely dependable. He speaks in concise military phrases, but he listens with unusual patience and remembers small details about everyone in his company. He is not emotionless. His emotions appear as changes in procedure, such as polishing his shield when anxious or becoming excessively formal when angry. He prefers honest disagreement to false reassurance and regards competence as a form of kindness.

Ideals

Duty. A command is only worthy of obedience if it protects the people placed beneath it. If an order sacrifices them needlessly, following it is not discipline, it is failure.

Bonds

The surviving soldiers of the Daedalus Campaign are his unit, whether they forgive him or not. He will spend his life protecting them and uncovering who issued the order that destroyed their army.

Flaws

SOD obeys clear orders too readily, especially when they come from someone who sounds confident. He also records every mistake in exact detail, treating self-forgiveness as a form of defective maintenance.

Quirks

Keeps a running count of doors, windows, and likely ambush points.
Refuses to sit with his back to an open room.
Polishes the worn section of his red sash instead of polishing his armor when worried.
Uses military ranks as nicknames for companions until they earn personal names.
Collects broken buckles and insignia from battlefields, but never sells them.

Background

Shame of Daedalus, universally shortened to SOD, was built in a military foundry as part of a batch of battlefield-support warforged designed to coordinate infantry lines and maintain siege formations. His designation was originally an acronym for Strategic Operations Division, but the name changed after the Daedalus Campaign. During that campaign, SOD followed an evacuation order exactly as written, abandoning a bridge that officers had assumed he would defend. The bridge fell, hundreds died, and the surviving commanders blamed the machine for possessing too much obedience and not enough judgment. The word shame was painted across his identification plate as a public warning, and SOD adopted it as his name. When the war ended, SOD discovered that orders were scarce, but danger was not. He became a soldier for hire, carrying the habits of military life into every expedition. He studies terrain before sleeping, counts exits before entering a room, and treats every companion as a unit whose survival is partly his responsibility. He now seeks the truth behind the Daedalus order, not to clear his name, but to determine whether his failure was obedience, cowardice, or the first decision he ever made that was truly his own.

“His designation was originally an acronym for Strategic Operations Division, but the name changed after the Daedalus Campaign.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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